Player Matchup

Charon
Charon
HighLordArkain
Charon
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
71W - 84L
1,203 Elo+
Party 1
Kuzenbo
Kuzenbo
Icymisterlamb
Kuzenbo
Level 26
God Stats
3W - 2L
1,685 SR
Queue Stats
3W - 3L
1,548 Elo+
Party 1
Ra
Ra
Luii16
Ra
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
51W - 53L
1,203 Elo+
Party 1
Team Averages
Level 53
1,562 SR
1,318 Elo+

VS

Team Averages
Level 115
1,353 SR
1,420 Elo+
Sun Wukong
Sun Wukong
Snot 720
Sun Wukong
Level 102
God Stats
1W - 1L
1,239 SR
Queue Stats
29W - 36L
1,340 Elo+
Solo
Ymir
Ymir
glizzieddup
Ymir
Level 124
God Stats
2W - 2L
1,434 SR
Queue Stats
15W - 18L
1,500 Elo+
Solo
Nox
Nox
rollingbubble3
Nox
Level 120
God Stats
22W - 38L
1,385 SR
Queue Stats
231W - 230L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 1 / 10
12,151
715
12,787
13,888
6,627
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
17
0 / 0 / 17
11,023
648
7,461
9,670
9,175
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ra
19
11 / 1 / 6
13,265
780
20,740
15,429
6,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Snot 720
Sun Wukong
15
1 / 7 / 0
9,951
585
9,571
17,235
11,715
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
1 / 6 / 1
9,761
574
12,634
19,463
29,323
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

16
0 / 4 / 1
10,142
597
7,338
9,929
4,430
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
4
17
Kills
2
2
Deaths
17
33
Assists
2
Player
Kills
Deaths
Assists
KDA
W
6
1
10
11
W
Kuzenbo
0
0
17
8.5
W
Ra
11
1
6
14
L
Sun Wukong
Snot 720
Sun Wukong
1
7
0
0.14
L
1
6
1
0.25
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,988
Damage
29,543
38,987
Taken
46,627
21,970
Mitigated
45,468
10,903
Healing
4,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,787
2,413
0
752
13,888
6,627
562
6,137
7,744
33,006
1,127
W
Kuzenbo
7,461
2,486
0
0
9,670
9,175
362
5,551
4,112
16,689
306
W
Ra
20,740
1,670
2,094
8,057
15,429
6,168
481
7,130
8,285
86,213
265
L
Sun Wukong
Snot 720
Sun Wukong
9,571
1,631
0
1,635
17,235
11,715
0
15,194
1,809
0
35,440
L
12,634
1,577
0
1,263
19,463
29,323
0
15,529
3,613
35,410
2,909
L
7,338
821
73
1,596
9,929
4,430
0
8,645
1,144
46,332
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,439
Gold Earned
29,854
191
Minions Killed
183
0
Camps Cleared
0
917,328
Distance Traveled
811,152
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
12,151
715
40
2
0
275,181
0
W
Kuzenbo
11,023
648
23
1
0
330,676
8
W
Ra
13,265
780
128
8
0
311,471
0
L
Sun Wukong
9,951
585
37
2
0
281,197
0
L
Ymir
9,761
574
36
2
0
228,545
0
L
Nox
10,142
597
110
6
0
301,410
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role