Player Matchup

Achilles
Achilles
Bronze III
Kales9368
Achilles
Bronze III
Level 127
God Stats
1W - 1L
1,756 SR
Queue Stats
5W - 12L
1,538 MMR
Solo
Kukulkan
Kukulkan
Gold II
Merseilless
Kukulkan
Gold II
Level 176
God Stats
59W - 67L
1,489 SR
Queue Stats
294W - 307L
1,527 MMR
Solo
Lancelot
Lancelot
Bronze III
elRolitas
Lancelot
Bronze III
Level 95
God Stats
3W - 6L
1,430 SR
Queue Stats
7W - 10L
1,546 MMR
Solo
Cupid
Cupid
Silver II
freezingas15
Cupid
Silver II
Level 108
God Stats
0W - 2L
1,320 SR
Queue Stats
11W - 9L
1,530 MMR
Solo
Cabrakan
Cabrakan
Gold III
sephiwhait
Cabrakan
Gold III
Level 158
God Stats
11W - 9L
1,781 SR
Queue Stats
328W - 333L
1,526 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 133
1,555 SR
1,533 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 124
1,490 SR
1,524 MMR
Yu Huang
Yu Huang
Gold I
 
Yu Huang
Gold I
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Silver II
FoundMarioJudah
Thor
Silver II
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 38L
1,531 MMR
Party 1
Jormungandr
Jormungandr
Bronze III
OhNoController
Jormungandr
Bronze III
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,546 MMR
Party 1
Sylvanus
Sylvanus
Gold IV
VIVAVIAZUS
Sylvanus
Gold IV
Level 206
God Stats
249W - 230L
1,618 SR
Queue Stats
319W - 313L
1,520 MMR
Solo
Charybdis
Charybdis
Silver II
tropsimm
Charybdis
Silver II
Level 117
God Stats
1W - 0L
1,333 SR
Queue Stats
16W - 22L
1,525 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Kales9368
Achilles
13
0 / 6 / 3
8,050
403
4,198
16,870
15,724
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
Merseilless
Kukulkan
18
2 / 5 / 2
10,895
545
13,725
10,456
2,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
elRolitas
Lancelot
15
3 / 7 / 2
9,106
455
11,141
19,037
7,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

17
5 / 2 / 1
10,781
539
10,848
15,003
5,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
sephiwhait
Cabrakan
12
2 / 8 / 4
8,557
428
8,994
20,682
23,959
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
MedusaAgniThanatosAo Kuang

VS

Bans
ScyllaMulanBakasuraBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
17
7 / 1 / 10
11,067
553
12,684
10,267
3,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
6 / 3 / 12
10,994
550
12,574
14,338
6,483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jormungandr
OhNoController
Jormungandr
16
6 / 1 / 12
11,007
550
8,317
20,499
23,163
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
VIVAVIAZUS
Sylvanus
19
8 / 1 / 10
13,021
651
17,664
22,132
25,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charybdis
tropsimm
Charybdis
17
1 / 6 / 3
10,245
512
8,639
17,009
5,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
75
12
Kills
28
28
Deaths
12
12
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
7
1
10
12
W
6
3
12
4
L
Achilles
Kales9368
Achilles
0
6
3
0.25
L
Kukulkan
Merseilless
Kukulkan
2
5
2
0.6
W
Jormungandr
OhNoController
Jormungandr
6
1
12
12
W
Sylvanus
VIVAVIAZUS
Sylvanus
8
1
10
13
L
Lancelot
elRolitas
Lancelot
3
7
2
0.57
L
5
2
1
2.75
L
Cabrakan
sephiwhait
Cabrakan
2
8
4
0.5
W
Charybdis
tropsimm
Charybdis
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,906
Damage
59,878
82,048
Taken
84,245
55,324
Mitigated
64,627
13,798
Healing
23,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
12,684
655
346
2,668
10,267
3,700
1,107
3,810
6,457
68,997
772
W
12,574
2,244
0
1,106
14,338
6,483
1,407
3,086
11,252
0
85,601
L
Achilles
Kales9368
Achilles
4,198
899
0
1,858
16,870
15,724
0
10,318
6,396
0
31,751
L
Kukulkan
Merseilless
Kukulkan
13,725
627
0
1,470
10,456
2,970
0
4,970
5,182
99,338
1,741
W
Jormungandr
OhNoController
Jormungandr
8,317
1,366
0
1,733
20,499
23,163
108
5,863
14,636
31,440
2,065
W
Sylvanus
VIVAVIAZUS
Sylvanus
17,664
4,988
1,746
9,990
22,132
25,348
983
5,504
16,628
79,460
26,929
L
Lancelot
elRolitas
Lancelot
11,141
1,213
0
630
19,037
7,409
14
6,943
11,883
0
73,167
L
10,848
6,596
429
8,007
15,003
5,262
2,862
3,479
11,506
0
86,001
L
Cabrakan
sephiwhait
Cabrakan
8,994
1,789
0
1,404
20,682
23,959
0
9,004
11,371
28,631
601
W
Charybdis
tropsimm
Charybdis
8,639
3,933
0
5,743
17,009
5,933
3,407
4,263
12,746
0
87,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,389
Gold Earned
56,334
525
Minions Killed
626
0
Camps Cleared
0
1,931,891
Distance Traveled
1,862,788
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
11,067
553
148
7
0
405,786
3
W
Thor
10,994
550
108
5
0
389,514
4
L
Achilles
8,050
403
49
2
0
388,793
2
L
Kukulkan
10,895
545
189
9
0
393,418
1
W
Jormungandr
11,007
550
42
2
0
425,896
2
W
Sylvanus
13,021
651
170
9
0
316,300
0
L
Lancelot
9,106
455
99
5
0
421,606
0
L
Cupid
10,781
539
159
8
0
375,549
2
L
Cabrakan
8,557
428
29
1
0
352,525
5
W
Charybdis
10,245
512
158
8
0
325,292
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role