Player Matchup

Ix Chel
Ix Chel
BellyD
Ix Chel
Level 155
God Stats
13W - 9L
1,598 SR
Queue Stats
168W - 131L
1,549 Elo+
Solo
Mercury
Mercury
Hyp3rSh4dow
Mercury
Level 110
God Stats
3W - 6L
1,375 SR
Queue Stats
203W - 130L
1,616 Elo+
Party 1
Odin
Odin
IndigeneTren
Odin
Level 148
God Stats
3W - 1L
1,651 SR
Queue Stats
160W - 148L
1,537 Elo+
Solo
Bacchus
Bacchus
JustAnotherTTV
Bacchus
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 21L
1,753 Elo+
Party 1
Ullr
Ullr
PookieDookie
Ullr
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 17L
1,710 Elo+
Party 1
Team Averages
Level 128
1,525 SR
1,633 Elo+

VS

Team Averages
Level 77
1,620 SR
1,557 Elo+
Hercules
Hercules
BarNix021
Hercules
Level 146
God Stats
12W - 17L
1,546 SR
Queue Stats
381W - 330L
1,622 Elo+
Party 2
Anhur
Anhur
Buster562804
Anhur
Level 55
God Stats
2W - 1L
1,500 SR
Queue Stats
246W - 231L
1,585 Elo+
Party 3
Lancelot
Lancelot
FrostAdept
Lancelot
Level 18
God Stats
7W - 4L
1,742 SR
Queue Stats
99W - 86L
1,649 Elo+
Party 3
Ra
Ra
JUANPI22
Ra
Level 135
God Stats
6W - 3L
1,714 SR
Queue Stats
34W - 22L
1,344 Elo+
Party 2
Cerberus
Cerberus
dogman562
Cerberus
Level 32
God Stats
30W - 24L
1,596 SR
Queue Stats
211W - 189L
1,586 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
BellyD
Ix Chel
12
4 / 1 / 4
6,607
661
4,580
5,720
1,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Hyp3rSh4dow
Mercury
13
7 / 1 / 5
6,937
694
5,730
7,145
2,635
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 1 / 2
6,457
646
8,156
8,032
3,923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 4 / 3
5,825
583
5,093
7,669
5,918
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
4 / 4 / 1
5,613
561
5,812
7,659
1,829
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BarNix021
Hercules
10
1 / 4 / 0
5,629
563
5,202
12,299
8,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
6 / 3 / 2
6,511
651
7,049
7,369
2,364
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Lancelot
FrostAdept
Lancelot
10
2 / 4 / 0
5,681
568
3,197
7,099
2,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 5 / 2
5,844
584
3,091
7,280
2,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
dogman562
Cerberus
10
2 / 2 / 6
6,153
615
3,977
7,509
5,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
21
18
Kills
11
11
Deaths
18
15
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hercules
BarNix021
Hercules
1
4
0
0.25
W
Ix Chel
BellyD
Ix Chel
4
1
4
6
L
6
3
2
2.33
L
Lancelot
FrostAdept
Lancelot
2
4
0
0.5
W
Mercury
Hyp3rSh4dow
Mercury
7
1
5
9.5
W
2
1
2
3
L
0
5
2
0.2
W
1
4
3
0.63
W
4
4
1
1.13
L
Cerberus
dogman562
Cerberus
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,371
Damage
22,516
36,225
Taken
41,556
16,169
Mitigated
20,148
8,674
Healing
13,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
BarNix021
Hercules
5,202
1,645
0
5,174
12,299
8,025
0
0
12,299
0
34,374
W
Ix Chel
BellyD
Ix Chel
4,580
662
458
1,423
5,720
1,864
0
1,881
3,839
43,366
0
L
7,049
3,852
0
2,124
7,369
2,364
0
2,505
4,864
0
43,096
L
Lancelot
FrostAdept
Lancelot
3,197
865
0
2,583
7,099
2,364
0
1,226
5,725
0
36,525
W
Mercury
Hyp3rSh4dow
Mercury
5,730
3,871
0
1,711
7,145
2,635
0
1,210
5,895
0
44,954
W
8,156
2,558
0
1,600
8,032
3,923
0
0
7,762
0
42,795
L
3,091
46
112
1,482
7,280
2,327
0
2,980
4,074
39,510
0
W
5,093
981
0
1,917
7,669
5,918
0
1,799
5,870
18,206
0
W
5,812
2,134
0
1,565
7,659
1,829
0
2,072
5,587
0
32,686
L
Cerberus
dogman562
Cerberus
3,977
457
0
2,044
7,509
5,068
0
2,588
4,921
14,130
1,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,439
Gold Earned
29,818
333
Minions Killed
306
0
Camps Cleared
0
1,080,306
Distance Traveled
1,045,886
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,629
563
64
6
0
197,324
0
W
Ix Chel
6,607
661
77
8
0
226,498
4
L
Anhur
6,511
651
74
7
0
198,237
0
L
Lancelot
5,681
568
59
6
0
241,232
2
W
Mercury
6,937
694
89
9
0
244,490
2
W
Odin
6,457
646
79
8
0
208,370
0
L
Ra
5,844
584
79
8
0
208,799
0
W
Bacchus
5,825
583
27
3
0
207,992
0
W
Ullr
5,613
561
61
6
0
192,956
1
L
Cerberus
6,153
615
30
3
0
200,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role