Player Matchup

Charon
Charon
BluePhoenix5421
Charon
Level 148
God Stats
1W - 2L
1,594 SR
Queue Stats
6W - 6L
1,482 Elo+
Solo
Susano
Susano
Getz15
Susano
Level 118
God Stats
0W - 1L
1,313 SR
Queue Stats
46W - 26L
1,679 Elo+
Solo
Cerberus
Cerberus
ImKools-_-
Cerberus
Level 118
God Stats
10W - 5L
1,655 SR
Queue Stats
345W - 318L
1,476 Elo+
Party 1
Eset
Eset
TailsandTalons
Eset
Level 66
God Stats
2W - 2L
1,689 SR
Queue Stats
288W - 266L
1,500 Elo+
Party 1
Izanami
Izanami
Tokki___Tokki
Izanami
Level 47
God Stats
15W - 14L
1,511 SR
Queue Stats
181W - 168L
1,488 Elo+
Party 1
Team Averages
Level 99
1,553 SR
1,525 Elo+

VS

Team Averages
Level 102
1,533 SR
1,499 Elo+
Sol
Sol
BoiToyAsh
Sol
Level 89
God Stats
64W - 50L
1,518 SR
Queue Stats
134W - 104L
1,487 Elo+
Solo
Chronos
Chronos
Lazy Nugs
Chronos
Level 87
God Stats
34W - 25L
1,614 SR
Queue Stats
94W - 80L
1,555 Elo+
Solo
Fenrir
Fenrir
Phroot Snax
Fenrir
Level 184
God Stats
5W - 2L
1,596 SR
Queue Stats
222W - 217L
1,424 Elo+
Solo
Cu Chulainn
Cu Chulainn
XxWolfKroneXx
Cu Chulainn
Level 48
God Stats
8W - 8L
1,437 SR
Queue Stats
77W - 73L
1,484 Elo+
Solo
Gilgamesh
Gilgamesh
jojomoney17
Gilgamesh
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
124W - 112L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 0
7,168
551
5,539
11,520
8,815
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Susano
Getz15
Susano
13
1 / 3 / 2
7,015
540
5,641
11,487
3,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
ImKools-_-
Cerberus
11
0 / 5 / 0
6,031
464
6,876
14,833
13,433
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

11
1 / 6 / 1
6,630
510
6,675
8,933
3,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
10
0 / 8 / 0
5,626
433
1,232
10,464
3,135
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 2
7,954
612
10,576
10,517
3,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos
Lazy Nugs
Chronos
13
5 / 1 / 3
8,103
623
6,772
5,538
2,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
13
5 / 1 / 4
7,678
591
5,284
9,882
4,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cu Chulainn
XxWolfKroneXx
Cu Chulainn
13
3 / 1 / 3
7,049
542
8,427
11,645
9,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gilgamesh
jojomoney17
Gilgamesh
14
4 / 0 / 3
8,655
666
8,142
12,638
7,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
37
4
Kills
22
22
Deaths
5
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
0
0
2
W
5
2
2
3
L
Susano
Getz15
Susano
1
3
2
0.67
L
Cerberus
ImKools-_-
Cerberus
0
5
0
0
W
Chronos
Lazy Nugs
Chronos
5
1
3
6.5
W
Fenrir
5
1
4
7
L
1
6
1
0.25
L
Izanami
0
8
0
0
W
Cu Chulainn
XxWolfKroneXx
Cu Chulainn
3
1
3
4.5
W
Gilgamesh
jojomoney17
Gilgamesh
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,963
Damage
39,201
57,237
Taken
50,220
32,405
Mitigated
25,924
15,131
Healing
16,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,539
1,270
0
2,782
11,520
8,815
0
2,098
8,707
28,942
0
W
10,576
2,712
0
5,092
10,517
3,117
540
6,334
4,183
46,293
3,201
L
Susano
Getz15
Susano
5,641
305
0
5,056
11,487
3,952
0
1,866
9,213
0
60,300
L
Cerberus
ImKools-_-
Cerberus
6,876
772
0
4,456
14,833
13,433
0
1,693
12,976
35,463
0
W
Chronos
Lazy Nugs
Chronos
6,772
928
0
1,670
5,538
2,025
761
1,252
4,286
60,555
0
W
Fenrir
5,284
1,036
0
1,889
9,882
4,148
0
1,787
8,095
0
48,054
L
6,675
742
322
995
8,933
3,070
0
5,032
3,412
38,744
866
L
Izanami
1,232
1,000
0
1,520
10,464
3,135
0
5,969
4,356
0
31,145
W
Cu Chulainn
XxWolfKroneXx
Cu Chulainn
8,427
950
0
4,144
11,645
9,396
178
3,101
8,544
349
35,340
W
Gilgamesh
jojomoney17
Gilgamesh
8,142
3,056
0
4,051
12,638
7,238
0
6,616
6,022
0
56,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,470
Gold Earned
39,439
363
Minions Killed
411
0
Camps Cleared
0
1,325,940
Distance Traveled
1,357,699
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
7,168
551
32
2
0
279,437
0
W
Sol
7,954
612
82
6
0
273,229
0
L
Susano
7,015
540
105
8
0
322,967
0
L
Cerberus
6,031
464
92
7
0
231,498
0
W
Chronos
8,103
623
99
8
0
244,419
4
W
Fenrir
7,678
591
78
6
0
311,370
5
L
Eset
6,630
510
73
6
0
259,104
6
L
Izanami
5,626
433
61
5
0
232,934
6
W
Cu Chulainn
7,049
542
51
4
0
276,265
2
W
Gilgamesh
8,655
666
101
8
0
252,416
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role