Player Matchup

Cerberus
Cerberus
ImKools-_-
Cerberus
Level 118
God Stats
10W - 5L
1,637 SR
Queue Stats
345W - 318L
1,472 Elo+
Party 2
Anubis
Anubis
SometimesWhy
Anubis
Level 38
God Stats
5W - 3L
1,584 SR
Queue Stats
29W - 36L
1,502 Elo+
Solo
Ishtar
Ishtar
TailsandTalons
Ishtar
Level 66
God Stats
9W - 7L
1,631 SR
Queue Stats
288W - 266L
1,497 Elo+
Party 2
Maui
Maui
Tokki___Tokki
Maui
Level 47
God Stats
26W - 24L
1,513 SR
Queue Stats
181W - 168L
1,484 Elo+
Party 2
Sun Wukong
Sun Wukong
iamdishonored
Sun Wukong
Level 43
God Stats
1W - 1L
1,494 SR
Queue Stats
14W - 34L
1,380 Elo+
Solo
Team Averages
Level 62
1,572 SR
1,467 Elo+

VS

Team Averages
Level 33
1,337 SR
1,187 Elo+
Bellona
Bellona
CursingWriter17
Bellona
Level 44
God Stats
3W - 1L
1,500 SR
Queue Stats
55W - 56L
1,524 Elo+
Solo
Neith
Neith
T6X_BrutoB
Neith
Level 27
God Stats
6W - 15L
1,193 SR
Queue Stats
12W - 43L
1,035 Elo+
Party 1
Cerberus
Cerberus
matares
Cerberus
Level 28
God Stats
1W - 2L
1,308 SR
Queue Stats
15W - 39L
1,035 Elo+
Party 1
Scylla
Scylla
rodrigomazarico
Scylla
Level 35
God Stats
2W - 3L
1,500 SR
Queue Stats
21W - 45L
1,307 Elo+
Party 1
Arachne
Arachne
thomyhueso
Arachne
Level 29
God Stats
0W - 1L
1,182 SR
Queue Stats
15W - 39L
1,035 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ImKools-_-
Cerberus
11
4 / 0 / 4
6,104
610
5,791
8,713
3,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Anubis
12
4 / 0 / 2
6,673
667
6,571
4,526
1,667
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
4 / 2 / 0
5,568
557
6,480
5,160
1,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 3 / 2
5,007
501
491
5,766
3,112
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sun Wukong
iamdishonored
Sun Wukong
11
1 / 1 / 0
6,080
608
3,949
9,978
4,747
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
5,841
584
7,350
9,230
3,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
9
2 / 3 / 1
5,116
512
3,171
4,079
805
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
matares
Cerberus
9
1 / 0 / 4
5,677
568
4,795
10,592
6,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
1 / 4 / 0
5,053
505
1,045
4,184
715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
thomyhueso
Arachne
10
1 / 4 / 2
5,341
534
2,089
8,214
1,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
13
13
Kills
6
6
Deaths
13
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
Cerberus
ImKools-_-
Cerberus
4
0
4
6
W
Anubis
4
0
2
5
L
Neith
2
3
1
0.83
W
4
2
0
2
W
0
3
2
0.33
W
Sun Wukong
iamdishonored
Sun Wukong
1
1
0
1
L
Cerberus
matares
Cerberus
1
0
4
3
L
1
4
0
0.25
L
Arachne
thomyhueso
Arachne
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,282
Damage
18,450
34,143
Taken
36,299
14,009
Mitigated
13,562
13,633
Healing
12,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,350
3,161
0
4,132
9,230
3,922
0
2,418
6,812
0
38,474
W
Cerberus
ImKools-_-
Cerberus
5,791
910
0
5,094
8,713
3,052
0
1,057
7,656
38,295
0
W
Anubis
6,571
224
0
2,803
4,526
1,667
276
1,404
3,008
46,426
658
L
Neith
3,171
1,140
53
560
4,079
805
445
724
3,355
0
26,183
W
6,480
4,402
0
1,361
5,160
1,431
0
1,440
3,720
0
36,248
W
491
104
0
593
5,766
3,112
38
1,688
4,006
9,583
122
W
Sun Wukong
iamdishonored
Sun Wukong
3,949
517
0
3,782
9,978
4,747
0
118
9,860
0
45,042
L
Cerberus
matares
Cerberus
4,795
442
143
3,663
10,592
6,352
192
3,040
7,552
25,911
744
L
1,045
89
0
280
4,184
715
0
3,274
910
22,018
542
L
Arachne
thomyhueso
Arachne
2,089
1,383
0
3,323
8,214
1,768
0
3,327
4,887
0
33,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,432
Gold Earned
27,028
342
Minions Killed
282
0
Camps Cleared
0
990,788
Distance Traveled
954,236
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,841
584
76
8
0
211,643
2
W
Cerberus
6,104
610
86
9
0
236,146
1
W
Anubis
6,673
667
92
9
0
180,028
0
L
Neith
5,116
512
40
4
0
178,178
0
W
Ishtar
5,568
557
63
6
0
202,879
0
W
Maui
5,007
501
15
2
0
177,491
5
W
Sun Wukong
6,080
608
86
9
0
194,244
1
L
Cerberus
5,677
568
66
7
0
192,785
0
L
Scylla
5,053
505
42
4
0
178,230
0
L
Arachne
5,341
534
58
6
0
193,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role