Player Matchup

Ne Zha
Ne Zha
Gold IV
RannaRenne
Ne Zha
Gold IV
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 96L
1,298 MMR
Party 1
Anhur
Anhur
Silver II
Sebas54318
Anhur
Silver II
Level 122
God Stats
20W - 22L
1,554 SR
Queue Stats
121W - 125L
1,147 MMR
Party 1
Khepri
Khepri
Silver I
SoAxBladexB4N
Khepri
Silver I
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 76L
1,229 MMR
Solo
Hel
Hel
Bronze V
TheGreatBasic
Hel
Bronze V
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 22L
1,230 MMR
Solo
Bellona
Bellona
Silver II
djokobicho
Bellona
Silver II
Level 124
God Stats
9W - 9L
1,704 SR
Queue Stats
22W - 35L
1,244 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 140
1,552 SR
1,229 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 129
1,487 SR
1,230 MMR
Zeus
Zeus
Gold III
AimedexWilds
Zeus
Gold III
Level 87
God Stats
2W - 1L
1,276 SR
Queue Stats
156W - 158L
1,227 MMR
Solo
Bastet
Bastet
Gold V
ECU_Andrssess
Bastet
Gold V
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 101L
1,211 MMR
Solo
Chaac
Chaac
Silver III
Hamany_Alnajar
Chaac
Silver III
Level 127
God Stats
5W - 3L
1,577 SR
Queue Stats
16W - 27L
1,241 MMR
Solo
Danzaburou
Danzaburou
Gold IV
LoboDaKang
Danzaburou
Gold IV
Level 153
God Stats
303W - 276L
1,479 SR
Queue Stats
478W - 498L
1,252 MMR
Party 2
Bacchus
Bacchus
Gold V
djmax4535
Bacchus
Gold V
Level 165
God Stats
70W - 42L
1,603 SR
Queue Stats
362W - 375L
1,219 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
RannaRenne
Ne Zha
15
1 / 4 / 0
7,970
498
5,506
14,758
5,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
15
0 / 2 / 1
8,459
529
3,645
7,387
2,203
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
0 / 3 / 0
6,102
381
2,806
7,918
5,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
0 / 2 / 0
7,683
480
2,628
6,687
2,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
djokobicho
Bellona
15
3 / 1 / 0
9,293
581
16,473
20,610
19,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
Ao KuangThorAchillesChang'e

VS

Bans
ThanatosAwilixGuan YuAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 0
9,364
585
6,472
5,758
1,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

14
4 / 1 / 3
7,948
497
10,813
11,419
3,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

15
0 / 3 / 2
8,341
521
12,572
20,514
22,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Danzaburou
LoboDaKang
Danzaburou
18
3 / 0 / 3
10,140
634
3,671
5,037
1,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Bacchus
djmax4535
Bacchus
13
2 / 0 / 8
8,392
525
7,495
9,700
9,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
4
Kills
12
12
Deaths
4
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
3
0
0
3
W
4
1
3
5.5
W
0
3
2
0.33
W
Danzaburou
LoboDaKang
Danzaburou
3
0
3
4.5
L
Ne Zha
RannaRenne
Ne Zha
1
4
0
0.25
L
Anhur
0
2
1
0.25
L
0
3
0
0
L
0
2
0
0
W
Bacchus
djmax4535
Bacchus
2
0
8
6
L
Bellona
djokobicho
Bellona
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,058
Damage
41,023
57,360
Taken
52,428
35,063
Mitigated
38,433
26,933
Healing
18,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,472
338
0
500
5,758
1,761
336
823
4,935
73,311
551
W
10,813
2,849
0
5,126
11,419
3,428
0
1,204
10,093
0
52,141
W
12,572
1,993
0
6,575
20,514
22,394
0
734
18,356
3,405
70,212
W
Danzaburou
LoboDaKang
Danzaburou
3,671
1,137
0
3,185
5,037
1,738
0
562
4,475
0
96,571
L
Ne Zha
RannaRenne
Ne Zha
5,506
1,146
0
7,208
14,758
5,528
0
2,580
11,990
0
68,795
L
Anhur
3,645
2,225
0
2,720
7,387
2,203
0
1,702
5,643
0
76,004
L
2,806
192
0
862
7,918
5,080
0
2,418
5,446
10,363
295
L
2,628
226
1,447
2,085
6,687
2,324
0
3,481
2,840
49,928
1,231
W
Bacchus
djmax4535
Bacchus
7,495
887
0
3,165
9,700
9,112
0
2,471
7,149
23,377
2,059
L
Bellona
djokobicho
Bellona
16,473
9,464
0
12,611
20,610
19,928
0
3,812
16,749
0
77,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,507
Gold Earned
44,185
544
Minions Killed
531
0
Camps Cleared
0
1,623,759
Distance Traveled
1,648,645
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,364
585
150
9
0
297,022
1
W
Bastet
7,948
497
74
5
0
365,885
2
W
Chaac
8,341
521
118
7
0
317,173
8
W
Danzaburou
10,140
634
156
10
0
331,595
2
L
Ne Zha
7,970
498
116
7
0
380,630
0
L
Anhur
8,459
529
142
9
0
345,924
0
L
Khepri
6,102
381
23
1
0
277,402
4
L
Hel
7,683
480
119
7
0
327,901
4
W
Bacchus
8,392
525
33
2
0
336,970
4
L
Bellona
9,293
581
144
9
0
291,902
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role