Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
MasculineToucan
Hun Batz
Level 123
God Stats
34W - 35L
1,542 SR
Queue Stats
163W - 132L
1,560 Elo+
Solo
Medusa
Medusa
Mystichaze98
Medusa
Level 108
God Stats
9W - 1L
1,982 SR
Queue Stats
41W - 32L
1,577 Elo+
Solo
Hercules
Hercules
WOKS98
Hercules
Level 119
God Stats
20W - 3L
1,750 SR
Queue Stats
198W - 72L
1,700 Elo+
Solo
Geb
Geb
zrkiyo
Geb
Level 222
God Stats
3W - 0L
1,500 SR
Queue Stats
175W - 152L
1,541 Elo+
Solo
Team Averages
Level 156
1,655 SR
1,575 Elo+

VS

Team Averages
Level 128
1,510 SR
1,530 Elo+
Chronos
Chronos
 
Chronos
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
 
Discordia
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Deathray1999
King Arthur
Level 157
God Stats
32W - 24L
1,520 SR
Queue Stats
530W - 467L
1,585 Elo+
Solo
Cthulhu
Cthulhu
JWop47
Cthulhu
Level 66
God Stats
167W - 126L
1,535 SR
Queue Stats
226W - 211L
1,515 Elo+
Party 1
Cernunnos
Cernunnos
MANGELXDA
Cernunnos
Level 147
God Stats
1W - 2L
1,496 SR
Queue Stats
151W - 136L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
2 / 0 / 8
5,944
1,189
2,473
1,196
871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Hun Batz
11
4 / 1 / 6
6,546
1,309
5,175
3,078
1,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
11
1 / 1 / 7
5,679
1,136
3,652
2,524
904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
WOKS98
Hercules
11
2 / 0 / 9
6,410
1,282
5,018
3,855
2,577
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Geb
zrkiyo
Geb
11
3 / 0 / 8
6,782
1,356
3,992
3,438
2,593
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Team 1 Tickets

399

VS

Team 2 Tickets

326

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
10
0 / 3 / 2
5,453
1,091
2,298
4,985
1,782
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
 
Discordia
10
0 / 5 / 2
5,445
1,089
2,457
4,616
1,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Deathray1999
King Arthur
10
1 / 0 / 1
5,886
1,177
2,693
5,611
3,686
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
JWop47
Cthulhu
10
1 / 4 / 1
5,796
1,159
2,841
7,073
4,836
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
MANGELXDA
Cernunnos
8
0 / 0 / 0
4,822
964
0
0
0

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
8
12
Kills
2
2
Deaths
12
38
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
2
0
8
6
L
Chronos
 
Chronos
0
3
2
0.33
L
Discordia
 
Discordia
0
5
2
0.2
L
King Arthur
Deathray1999
King Arthur
1
0
1
1.5
L
Cthulhu
JWop47
Cthulhu
1
4
1
0.38
L
Cernunnos
MANGELXDA
Cernunnos
0
0
0
0
W
Hun Batz
4
1
6
7
W
Medusa
1
1
7
4.5
W
Hercules
WOKS98
Hercules
2
0
9
6.5
W
Geb
zrkiyo
Geb
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,310
Damage
10,289
14,091
Taken
22,285
8,607
Mitigated
11,876
5,763
Healing
622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
2,473
229
0
191
1,196
871
0
670
526
9,241
245
L
Chronos
 
Chronos
2,298
218
0
101
4,985
1,782
0
1,610
3,306
10,246
0
L
Discordia
 
Discordia
2,457
81
0
0
4,616
1,572
0
1,574
2,972
8,261
282
L
King Arthur
Deathray1999
King Arthur
2,693
258
0
365
5,611
3,686
0
2,067
3,445
0
16,498
L
Cthulhu
JWop47
Cthulhu
2,841
94
156
0
7,073
4,836
0
1,116
5,782
11,041
129
L
Cernunnos
MANGELXDA
Cernunnos
0
0
0
0
0
0
0
0
0
0
0
W
Hun Batz
5,175
489
0
795
3,078
1,662
0
1,418
1,660
0
11,842
W
Medusa
3,652
1,590
0
447
2,524
904
0
1,393
1,131
0
13,513
W
Hercules
WOKS98
Hercules
5,018
1,200
0
2,887
3,855
2,577
0
2,219
1,636
0
12,922
W
Geb
zrkiyo
Geb
3,992
282
0
1,443
3,438
2,593
0
1,750
1,688
11,452
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,361
Gold Earned
27,402
94
Minions Killed
88
6
Camps Cleared
4
527,423
Distance Traveled
381,268
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
5,944
1,189
16
3
1
94,793
0
L
Chronos
5,453
1,091
17
3
1
107,440
0
L
Discordia
5,445
1,089
18
4
1
84,495
0
L
King Arthur
5,886
1,177
30
6
2
98,877
0
L
Cthulhu
5,796
1,159
23
5
0
90,456
0
L
Cernunnos
4,822
964
0
0
0
0
0
W
Hun Batz
6,546
1,309
12
2
0
101,987
0
W
Medusa
5,679
1,136
26
5
1
112,067
0
W
Hercules
6,410
1,282
23
5
2
98,784
0
W
Geb
6,782
1,356
17
3
2
119,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role