Player Matchup

Achilles
Achilles
Silver I
 
Achilles
Silver I
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Silver II
DJRobRock
Rama
Silver II
Level 239
God Stats
11W - 14L
1,505 SR
Queue Stats
672W - 724L
1,140 MMR
Solo
Anubis
Anubis
Bronze IV
Jairyayo123
Anubis
Bronze IV
Level 88
God Stats
1W - 5L
1,777 SR
Queue Stats
8W - 23L
1,221 MMR
Party 1
Surtr
Surtr
Silver V
NTN Super R2D2
Surtr
Silver V
Level 101
God Stats
17W - 30L
1,536 SR
Queue Stats
23W - 46L
1,090 MMR
Party 1
Kuzenbo
Kuzenbo
Silver II
indicaburnit
Kuzenbo
Silver II
Level 88
God Stats
9W - 14L
1,497 SR
Queue Stats
60W - 81L
1,131 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 121
1,563 SR
1,216 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 114
1,553 SR
1,152 MMR
Medusa
Medusa
Gold III
AimedexWilds
Medusa
Gold III
Level 87
God Stats
17W - 7L
1,720 SR
Queue Stats
188W - 190L
1,181 MMR
Solo
Yu Huang
Yu Huang
Silver I
RunItUpFoo
Yu Huang
Silver I
Level 106
God Stats
8W - 8L
1,543 SR
Queue Stats
234W - 252L
1,087 MMR
Solo
Bacchus
Bacchus
Silver II
a8torres1995
Bacchus
Silver II
Level 108
God Stats
6W - 3L
1,617 SR
Queue Stats
83W - 94L
1,097 MMR
Solo
Bastet
Bastet
Silver II
djokobicho
Bastet
Silver II
Level 124
God Stats
5W - 7L
1,376 SR
Queue Stats
46W - 56L
1,198 MMR
Solo
Zhong Kui
Zhong Kui
Silver I
foxwarrior112
Zhong Kui
Silver I
Level 144
God Stats
37W - 57L
1,510 SR
Queue Stats
814W - 833L
1,199 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
2 / 7 / 3
6,477
498
6,107
12,722
4,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rama
12
1 / 2 / 1
6,956
535
3,263
7,598
2,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
12
3 / 4 / 0
6,673
513
2,611
7,530
3,107
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
1 / 5 / 1
6,889
530
4,082
14,260
7,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kuzenbo
indicaburnit
Kuzenbo
10
2 / 4 / 3
6,125
471
4,394
12,022
11,979
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
ThanatosBellonaAresChang'e

VS

Bans
MulanAgniVulcanCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
2 / 0 / 4
8,907
685
7,632
5,648
1,975
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Yu Huang
RunItUpFoo
Yu Huang
14
6 / 1 / 1
8,779
675
6,496
4,197
1,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bacchus
a8torres1995
Bacchus
11
2 / 5 / 8
7,176
552
5,101
9,982
7,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bastet
djokobicho
Bastet
12
3 / 1 / 3
7,009
539
5,019
8,448
3,037
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Zhong Kui
foxwarrior112
Zhong Kui
15
9 / 2 / 1
9,311
716
13,745
12,060
9,136
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
39
9
Kills
22
22
Deaths
9
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
7
3
0.5
W
Medusa
2
0
4
4
L
Rama
1
2
1
0.75
L
Anubis
3
4
0
0.75
L
1
5
1
0.3
W
Yu Huang
RunItUpFoo
Yu Huang
6
1
1
6.5
W
Bacchus
a8torres1995
Bacchus
2
5
8
1.2
W
Bastet
djokobicho
Bastet
3
1
3
4.5
W
Zhong Kui
foxwarrior112
Zhong Kui
9
2
1
4.75
L
Kuzenbo
indicaburnit
Kuzenbo
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,457
Damage
37,993
54,132
Taken
40,335
29,193
Mitigated
22,417
14,575
Healing
13,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
6,107
1,699
0
2,151
12,722
4,344
0
4,881
7,538
0
37,848
W
Medusa
7,632
1,694
0
1,101
5,648
1,975
210
210
5,438
0
78,426
L
Rama
3,263
1,890
0
2,992
7,598
2,176
0
30
7,564
0
56,918
L
Anubis
2,611
41
0
1,692
7,530
3,107
0
3,987
3,080
37,347
0
L
4,082
1,367
0
5,314
14,260
7,587
0
9,419
4,833
1,230
41,502
W
Yu Huang
RunItUpFoo
Yu Huang
6,496
304
0
924
4,197
1,229
168
2,183
2,014
49,759
555
W
Bacchus
a8torres1995
Bacchus
5,101
524
0
1,553
9,982
7,040
0
1,218
8,764
25,037
1,764
W
Bastet
djokobicho
Bastet
5,019
1,339
0
2,893
8,448
3,037
326
1,421
7,027
0
45,210
W
Zhong Kui
foxwarrior112
Zhong Kui
13,745
1,152
0
6,863
12,060
9,136
295
2,207
9,853
71,619
4,369
L
Kuzenbo
indicaburnit
Kuzenbo
4,394
2,106
0
2,426
12,022
11,979
14
4,719
6,756
19,608
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,120
Gold Earned
41,182
344
Minions Killed
524
0
Camps Cleared
0
1,279,040
Distance Traveled
1,305,559
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,477
498
56
4
0
283,595
1
W
Medusa
8,907
685
134
10
0
270,215
1
L
Rama
6,956
535
117
9
0
238,211
1
L
Anubis
6,673
513
64
5
0
254,171
4
L
Surtr
6,889
530
80
6
0
241,771
0
W
Yu Huang
8,779
675
114
9
0
241,563
1
W
Bacchus
7,176
552
61
5
0
263,674
8
W
Bastet
7,009
539
70
5
0
311,064
0
W
Zhong Kui
9,311
716
145
11
0
219,043
0
L
Kuzenbo
6,125
471
27
2
0
261,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role