Player Matchup

Izanami
Izanami
 
Izanami
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
FramundaMabalz
Kukulkan
Level 139
God Stats
20W - 14L
1,724 SR
Queue Stats
77W - 69L
1,547 Elo+
Party 3
Fafnir
Fafnir
Gingermemeisp
Fafnir
Level 163
God Stats
3W - 2L
1,595 SR
Queue Stats
74W - 62L
1,602 Elo+
Party 1
Nemesis
Nemesis
JulianToast
Nemesis
Level 89
God Stats
9W - 7L
1,545 SR
Queue Stats
99W - 99L
1,522 Elo+
Party 3
Achilles
Achilles
TallJet1
Achilles
Level 154
God Stats
4W - 2L
1,630 SR
Queue Stats
124W - 107L
1,596 Elo+
Party 1
Team Averages
Level 143
1,599 SR
1,553 Elo+

VS

Team Averages
Level 170
1,699 SR
1,700 Elo+
Hel
Hel
AnxietyOverload
Hel
Level 188
God Stats
5W - 2L
1,839 SR
Queue Stats
148W - 50L
1,808 Elo+
Party 2
Bacchus
Bacchus
Flamecaster09
Bacchus
Level 99
God Stats
27W - 20L
1,545 SR
Queue Stats
440W - 429L
1,545 Elo+
Solo
Medusa
Medusa
NoComp
Medusa
Level 136
God Stats
3W - 0L
1,500 SR
Queue Stats
28W - 16L
1,634 Elo+
Party 2
Apollo
Apollo
Ruedy
Apollo
Level 260
God Stats
10W - 3L
1,754 SR
Queue Stats
214W - 89L
1,781 Elo+
Party 2
Scylla
Scylla
TheThunderPhant
Scylla
Level 168
God Stats
2W - 0L
1,858 SR
Queue Stats
61W - 19L
1,732 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
1 / 3 / 0
5,285
529
3,449
6,660
1,501
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kukulkan
9
0 / 5 / 2
4,964
496
2,114
6,761
1,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

9
1 / 1 / 1
5,658
566
2,921
9,128
7,386
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Nemesis
JulianToast
Nemesis
9
1 / 3 / 1
5,001
500
2,626
9,277
2,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
TallJet1
Achilles
9
0 / 3 / 0
4,935
494
2,649
9,620
6,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 1
6,214
621
4,730
6,388
3,196
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bacchus
11
3 / 0 / 1
6,507
651
4,161
5,711
4,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
NoComp
Medusa
11
0 / 1 / 2
5,755
576
6,643
5,057
1,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Apollo
Ruedy
Apollo
12
4 / 3 / 2
6,802
680
9,157
8,197
2,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
6 / 0 / 4
6,622
662
5,278
6,848
1,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
25
3
Kills
15
15
Deaths
4
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
3
0
0.33
W
2
0
1
2.5
W
Bacchus
3
0
1
3.5
L
Kukulkan
0
5
2
0.2
L
1
1
1
1.5
L
Nemesis
JulianToast
Nemesis
1
3
1
0.5
W
Medusa
NoComp
Medusa
0
1
2
1
W
Apollo
Ruedy
Apollo
4
3
2
1.67
L
Achilles
TallJet1
Achilles
0
3
0
0
W
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,759
Damage
29,969
41,446
Taken
32,201
18,533
Mitigated
13,348
11,037
Healing
18,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,449
2,548
0
1,924
6,660
1,501
0
3,343
3,317
0
39,583
W
4,730
508
3,342
5,024
6,388
3,196
175
1,424
4,964
24,602
0
W
Bacchus
4,161
427
0
2,030
5,711
4,320
0
0
5,325
32,821
1,339
L
Kukulkan
2,114
257
0
210
6,761
1,414
0
2,078
4,631
24,056
0
L
2,921
668
0
2,522
9,128
7,386
0
2,794
6,334
7,021
0
L
Nemesis
JulianToast
Nemesis
2,626
702
0
3,563
9,277
2,067
0
1,174
8,103
0
29,486
W
Medusa
NoComp
Medusa
6,643
1,949
0
214
5,057
1,609
457
1,485
3,572
0
52,593
W
Apollo
Ruedy
Apollo
9,157
5,505
0
3,012
8,197
2,525
0
1,293
6,871
0
56,987
L
Achilles
TallJet1
Achilles
2,649
481
0
2,818
9,620
6,165
0
3,731
5,410
0
26,379
W
5,278
689
0
4,643
6,848
1,698
0
833
6,015
43,704
1,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,843
Gold Earned
31,900
241
Minions Killed
366
0
Camps Cleared
0
995,532
Distance Traveled
1,065,001
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,285
529
76
8
0
187,918
1
W
Hel
6,214
621
31
3
0
220,998
2
W
Bacchus
6,507
651
59
6
0
194,824
0
L
Kukulkan
4,964
496
44
4
0
186,764
2
L
Fafnir
5,658
566
12
1
0
214,258
0
L
Nemesis
5,001
500
65
7
0
230,617
3
W
Medusa
5,755
576
95
10
0
218,534
2
W
Apollo
6,802
680
91
9
0
193,224
0
L
Achilles
4,935
494
44
4
0
175,975
0
W
Scylla
6,622
662
90
9
0
237,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role