Player Matchup

Hercules
Hercules
King0fAZ
Hercules
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 20L
1,426 Elo+
Party 3
Baron Samedi
Baron Samedi
MatteoMatteo
Baron Samedi
Level 174
God Stats
2W - 2L
1,709 SR
Queue Stats
338W - 336L
1,560 Elo+
Party 1
Chaac
Chaac
Revont
Chaac
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,442 Elo+
Party 3
Agni
Agni
RookieMistakes
Agni
Level 200
God Stats
3W - 3L
1,875 SR
Queue Stats
246W - 253L
1,544 Elo+
Party 1
Achilles
Achilles
cowboychris105
Achilles
Level 147
God Stats
5W - 3L
1,674 SR
Queue Stats
424W - 430L
1,512 Elo+
Solo
Team Averages
Level 160
1,652 SR
1,497 Elo+

VS

Team Averages
Level 139
1,442 SR
1,502 Elo+
Hachiman
Hachiman
BBcatcherRN
Hachiman
Level 66
God Stats
2W - 5L
1,117 SR
Queue Stats
221W - 246L
1,435 Elo+
Solo
Zhong Kui
Zhong Kui
BlackCatEnergy
Zhong Kui
Level 157
God Stats
8W - 2L
1,608 SR
Queue Stats
157W - 152L
1,563 Elo+
Party 2
Chaac
Chaac
MeleeBOB
Chaac
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 15L
1,475 Elo+
Solo
Eset
Eset
ezr2sa
Eset
Level 157
God Stats
1W - 2L
1,329 SR
Queue Stats
209W - 223L
1,544 Elo+
Party 2
Nu Wa
Nu Wa
wetcats3
Nu Wa
Level 190
God Stats
7W - 2L
1,655 SR
Queue Stats
221W - 237L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
King0fAZ
Hercules
14
1 / 6 / 8
8,159
680
8,702
21,320
15,724
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
MatteoMatteo
Baron Samedi
17
4 / 4 / 6
9,411
784
9,061
11,981
5,238
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chaac
Revont
Chaac
13
3 / 6 / 6
8,048
671
6,740
13,900
12,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

14
4 / 6 / 8
9,392
783
9,255
11,966
4,518
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
17
4 / 4 / 8
9,285
774
8,960
14,220
8,391
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BBcatcherRN
Hachiman
16
5 / 3 / 12
10,364
864
11,875
9,132
3,417
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Zhong Kui
BlackCatEnergy
Zhong Kui
16
5 / 3 / 12
9,850
821
10,260
12,568
13,430
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
MeleeBOB
Chaac
17
3 / 4 / 20
10,452
871
16,158
19,168
18,519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Eset
ezr2sa
Eset
16
7 / 5 / 10
10,195
850
11,198
9,090
3,313
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nu Wa
wetcats3
Nu Wa
18
6 / 2 / 14
10,797
900
19,066
6,817
2,364
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
94
16
Kills
26
26
Deaths
17
36
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Hachiman
BBcatcherRN
Hachiman
5
3
12
3.67
W
Zhong Kui
BlackCatEnergy
Zhong Kui
5
3
12
3.67
L
Hercules
King0fAZ
Hercules
1
6
8
0.83
L
Baron Samedi
MatteoMatteo
Baron Samedi
4
4
6
1.75
W
Chaac
MeleeBOB
Chaac
3
4
20
3.25
L
Chaac
Revont
Chaac
3
6
6
1
L
4
6
8
1.33
L
Achilles
4
4
8
2
W
Eset
ezr2sa
Eset
7
5
10
2.4
W
Nu Wa
wetcats3
Nu Wa
6
2
14
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,718
Damage
68,557
73,387
Taken
56,775
46,495
Mitigated
41,043
22,397
Healing
19,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
BBcatcherRN
Hachiman
11,875
5,525
120
3,084
9,132
3,417
2,089
1,341
7,791
0
29,609
W
Zhong Kui
BlackCatEnergy
Zhong Kui
10,260
764
806
2,279
12,568
13,430
2,185
5,537
7,031
20,813
0
L
Hercules
King0fAZ
Hercules
8,702
1,431
1,233
7,111
21,320
15,724
0
12,004
9,094
0
16,324
L
Baron Samedi
MatteoMatteo
Baron Samedi
9,061
444
2,630
2,364
11,981
5,238
0
6,220
5,699
32,718
0
W
Chaac
MeleeBOB
Chaac
16,158
1,253
986
7,487
19,168
18,519
1,205
5,857
13,311
0
33,979
L
Chaac
Revont
Chaac
6,740
608
439
3,356
13,900
12,624
0
7,996
5,678
716
12,551
L
9,255
149
694
1,124
11,966
4,518
0
5,134
6,750
25,774
568
L
Achilles
8,960
2,092
833
2,613
14,220
8,391
0
7,921
6,250
0
23,255
W
Eset
ezr2sa
Eset
11,198
267
1,809
1,453
9,090
3,313
972
3,181
5,909
17,086
0
W
Nu Wa
wetcats3
Nu Wa
19,066
6,042
395
1,381
6,817
2,364
2,230
2,520
4,297
35,660
1,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,295
Gold Earned
51,658
128
Minions Killed
143
0
Camps Cleared
0
958,479
Distance Traveled
1,040,129
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,364
864
32
3
0
175,459
0
W
Zhong Kui
9,850
821
23
2
0
186,998
0
L
Hercules
8,159
680
14
1
0
175,577
0
L
Baron Samedi
9,411
784
40
3
0
191,917
0
W
Chaac
10,452
871
36
3
0
256,011
0
L
Chaac
8,048
671
11
1
0
185,346
0
L
Agni
9,392
783
33
3
0
192,737
0
L
Achilles
9,285
774
30
3
0
212,902
0
W
Eset
10,195
850
16
1
0
199,557
0
W
Nu Wa
10,797
900
36
3
0
222,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role