Player Matchup

He Bo
He Bo
Gold II
Flyround
He Bo
Gold II
Level 158
God Stats
1W - 0L
1,361 SR
Queue Stats
20W - 6L
1,994 MMR
Party 2
Hercules
Hercules
Gold I
JimmySparks
Hercules
Gold I
Level 151
God Stats
1W - 1L
1,598 SR
Queue Stats
20W - 6L
2,032 MMR
Party 2
Anhur
Anhur
Gold III
TradeShohei
Anhur
Gold III
Level 158
God Stats
3W - 1L
1,732 SR
Queue Stats
15W - 4L
1,927 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 156
1,564 SR
1,984 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 83
1,559 SR
1,796 MMR
Atlas
Atlas
Gold II
AsuraZues
Atlas
Gold II
Level 124
God Stats
1W - 3L
1,372 SR
Queue Stats
287W - 312L
1,576 MMR
Party 1
Chang'e
Chang'e
Platinum II
LordTator2013
Chang'e
Platinum II
Level 59
God Stats
46W - 35L
1,680 SR
Queue Stats
106W - 96L
1,958 MMR
Party 1
Bastet
Bastet
Platinum IV
Zorrilo
Bastet
Platinum IV
Level 66
God Stats
0W - 1L
1,624 SR
Queue Stats
108W - 99L
1,855 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Flyround
He Bo
17
11 / 3 / 5
11,931
994
18,652
8,425
2,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
JimmySparks
Hercules
15
5 / 3 / 15
10,316
860
12,611
17,177
19,010
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

15
5 / 4 / 12
10,368
864
10,289
10,575
3,112
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
AchillesMulanKuzenboVulcanHera

VS

Bans
Ne ZhaEsetMedusaPersephoneHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
AsuraZues
Atlas
12
1 / 8 / 7
8,473
706
6,674
16,832
11,044
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chang'e
16
7 / 4 / 2
10,243
854
10,559
13,276
3,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
Zorrilo
Bastet
14
2 / 9 / 5
8,861
738
6,730
15,407
4,605
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
24
21
Kills
10
10
Deaths
21
32
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Atlas
AsuraZues
Atlas
1
8
7
0.56
W
He Bo
Flyround
He Bo
11
3
5
4.5
W
Hercules
JimmySparks
Hercules
5
3
15
4.17
L
Chang'e
7
4
2
2
W
5
4
12
2.75
L
Bastet
Zorrilo
Bastet
2
9
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,552
Damage
23,963
36,177
Taken
45,515
24,734
Mitigated
19,350
8,222
Healing
8,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
AsuraZues
Atlas
6,674
2,756
0
1,182
16,832
11,044
0
6,749
8,962
14,082
604
W
He Bo
Flyround
He Bo
18,652
1,355
164
1,869
8,425
2,612
819
3,187
5,076
60,802
1,463
W
Hercules
JimmySparks
Hercules
12,611
4,259
0
4,053
17,177
19,010
453
6,992
9,458
0
15,751
L
Chang'e
10,559
635
1,233
4,200
13,276
3,701
0
3,385
9,262
33,737
0
W
10,289
6,392
0
2,136
10,575
3,112
1,540
5,649
4,527
0
38,733
L
Bastet
Zorrilo
Bastet
6,730
1,954
0
1,983
15,407
4,605
0
6,586
8,089
0
26,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,615
Gold Earned
27,577
159
Minions Killed
108
0
Camps Cleared
0
644,792
Distance Traveled
684,424
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,473
706
15
1
0
208,844
5
W
He Bo
11,931
994
107
9
0
233,591
1
W
Hercules
10,316
860
6
1
0
222,322
0
L
Chang'e
10,243
854
57
5
0
245,234
0
W
Anhur
10,368
864
46
4
0
188,879
0
L
Bastet
8,861
738
36
3
0
230,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role