Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
FaolanCifer
Skadi
Level 156
God Stats
41W - 24L
1,608 SR
Queue Stats
116W - 113L
1,534 Elo+
Solo
Nu Wa
Nu Wa
Wiist
Nu Wa
Level 127
God Stats
5W - 2L
1,534 SR
Queue Stats
43W - 26L
1,622 Elo+
Party 1
Ymir
Ymir
You1scrub
Ymir
Level 109
God Stats
19W - 14L
1,501 SR
Queue Stats
214W - 192L
1,510 Elo+
Solo
Danzaburou
Danzaburou
mikmik103
Danzaburou
Level 115
God Stats
38W - 17L
1,702 SR
Queue Stats
43W - 22L
1,624 Elo+
Party 1
Team Averages
Level 127
1,569 SR
1,558 Elo+

VS

Team Averages
Level 128
1,641 SR
1,558 Elo+
Kali
Kali
BloodTakahashi
Kali
Level 105
God Stats
12W - 12L
1,605 SR
Queue Stats
372W - 341L
1,592 Elo+
Solo
Neith
Neith
BreathingMoon
Neith
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 65L
1,553 Elo+
Solo
Nu Wa
Nu Wa
ItsLeviathann
Nu Wa
Level 140
God Stats
8W - 7L
1,491 SR
Queue Stats
145W - 108L
1,627 Elo+
Solo
Sylvanus
Sylvanus
Reap_EqUinox
Sylvanus
Level 126
God Stats
5W - 4L
1,827 SR
Queue Stats
184W - 168L
1,514 Elo+
Solo
Tyr
Tyr
energyo40
Tyr
Level 159
God Stats
0W - 1L
1,781 SR
Queue Stats
50W - 58L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
3 / 2 / 5
6,631
553
4,642
8,287
3,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
5 / 1 / 3
7,539
628
7,930
6,499
2,024
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Nu Wa
Wiist
Nu Wa
12
2 / 2 / 4
7,099
592
8,363
6,746
2,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
11
2 / 2 / 5
6,887
574
4,970
12,578
9,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
mikmik103
Danzaburou
15
6 / 0 / 3
9,278
773
10,274
7,332
5,126
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 0
6,255
521
4,013
10,100
3,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
1 / 4 / 2
6,050
504
6,754
7,895
1,939
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 2 / 2
6,673
556
5,903
7,220
1,630
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sylvanus
Reap_EqUinox
Sylvanus
11
2 / 5 / 2
6,046
504
6,650
13,489
7,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 4 / 0
6,067
506
3,586
12,153
10,516
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
18
Kills
7
7
Deaths
18
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
3
2
5
2.75
L
3
3
0
1
L
1
4
2
0.5
W
5
1
3
6.5
L
1
2
2
1
L
Sylvanus
Reap_EqUinox
Sylvanus
2
5
2
0.6
W
Nu Wa
Wiist
Nu Wa
2
2
4
2
W
Ymir
2
2
5
2.25
L
0
4
0
0
W
Danzaburou
mikmik103
Danzaburou
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,179
Damage
26,906
41,442
Taken
50,857
22,954
Mitigated
25,470
13,297
Healing
15,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
4,642
1,194
348
2,998
8,287
3,966
0
1,574
6,713
31,278
13,288
L
4,013
1,957
0
4,498
10,100
3,425
0
2,726
7,374
0
43,847
L
6,754
1,985
0
1,522
7,895
1,939
0
2,577
5,318
0
35,888
W
7,930
3,559
0
2,343
6,499
2,024
898
2,213
4,286
0
58,043
L
5,903
533
0
2,576
7,220
1,630
906
5,886
1,334
56,714
794
L
Sylvanus
Reap_EqUinox
Sylvanus
6,650
2,061
438
3,127
13,489
7,960
0
4,760
8,729
23,924
10,784
W
Nu Wa
Wiist
Nu Wa
8,363
1,466
0
441
6,746
2,305
0
3,628
3,118
49,455
0
W
Ymir
4,970
1,218
211
2,890
12,578
9,533
0
3,080
9,498
19,662
1,064
L
3,586
440
0
3,087
12,153
10,516
0
1,824
10,329
0
36,383
W
Danzaburou
mikmik103
Danzaburou
10,274
4,652
0
4,066
7,332
5,126
240
1,514
5,818
0
66,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,434
Gold Earned
31,091
428
Minions Killed
369
0
Camps Cleared
0
1,092,076
Distance Traveled
1,131,310
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,631
553
72
6
0
240,210
0
L
Kali
6,255
521
74
6
0
263,382
1
L
Neith
6,050
504
75
6
0
222,154
5
W
Skadi
7,539
628
98
8
0
206,299
0
L
Nu Wa
6,673
556
99
8
0
228,224
0
L
Sylvanus
6,046
504
49
4
0
191,003
0
W
Nu Wa
7,099
592
103
9
0
227,166
0
W
Ymir
6,887
574
34
3
0
227,520
3
L
Tyr
6,067
506
72
6
0
226,547
0
W
Danzaburou
9,278
773
121
10
0
190,881
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role