Player Matchup

Nike
Nike
 
Nike
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Chief Matuna
Janus
Level 145
God Stats
85W - 111L
1,475 SR
Queue Stats
495W - 509L
1,467 Elo+
Solo
Bastet
Bastet
GingerKangaroo
Bastet
Level 128
God Stats
2W - 5L
1,432 SR
Queue Stats
217W - 220L
1,514 Elo+
Party 1
Sol
Sol
GtorresRod
Sol
Level 124
God Stats
0W - 1L
1,690 SR
Queue Stats
152W - 146L
1,530 Elo+
Solo
Chaac
Chaac
ZombiApocolyps6
Chaac
Level 102
God Stats
73W - 66L
1,518 SR
Queue Stats
87W - 96L
1,437 Elo+
Party 1
Team Averages
Level 121
1,523 SR
1,490 Elo+

VS

Team Averages
Level 138
1,565 SR
1,530 Elo+
Hercules
Hercules
 
Hercules
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
En3gi Gaming
Tyr
Level 128
God Stats
3W - 3L
1,500 SR
Queue Stats
109W - 99L
1,555 Elo+
Solo
Olorun
Olorun
RINGWORMGOD
Olorun
Level 114
God Stats
13W - 9L
1,711 SR
Queue Stats
108W - 67L
1,588 Elo+
Solo
Janus
Janus
TacoTony
Janus
Level 147
God Stats
50W - 54L
1,504 SR
Queue Stats
425W - 411L
1,480 Elo+
Solo
Cthulhu
Cthulhu
UnrealMarley
Cthulhu
Level 170
God Stats
17W - 9L
1,608 SR
Queue Stats
304W - 291L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
12
4 / 2 / 1
6,787
617
7,199
10,097
4,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
1 / 0 / 1
7,094
645
2,107
3,866
994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 4 / 2
5,859
533
3,070
10,354
3,379
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

9
2 / 4 / 1
5,621
511
5,920
8,381
2,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

9
1 / 2 / 1
5,913
538
4,436
9,669
6,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
4 / 1 / 4
6,775
616
5,152
7,883
3,552
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 4 / 0
6,758
614
5,779
10,521
3,844
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Olorun
11
2 / 2 / 4
6,456
587
8,952
8,305
2,800
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Janus
TacoTony
Janus
12
2 / 1 / 1
7,193
654
2,726
2,790
865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
UnrealMarley
Cthulhu
11
2 / 1 / 4
6,643
604
6,228
9,221
5,406
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
25
9
Kills
12
12
Deaths
9
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
4
2
1
2.25
W
Hercules
 
Hercules
4
1
4
6
L
1
0
1
1.5
W
2
4
0
0.5
L
1
4
2
0.5
L
2
4
1
0.63
W
Olorun
2
2
4
2
W
Janus
TacoTony
Janus
2
1
1
2.5
W
Cthulhu
UnrealMarley
Cthulhu
2
1
4
4
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,732
Damage
28,837
42,367
Taken
38,720
18,531
Mitigated
16,467
16,474
Healing
14,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
7,199
880
0
4,124
10,097
4,832
0
1,199
8,858
0
38,337
W
Hercules
 
Hercules
5,152
1,501
0
1,975
7,883
3,552
0
1,725
5,946
0
36,654
L
2,107
0
0
1,621
3,866
994
0
1,086
2,670
48,721
2,050
W
5,779
915
0
3,001
10,521
3,844
0
0
9,919
0
44,724
L
3,070
667
0
2,666
10,354
3,379
0
3,407
6,827
0
43,160
L
5,920
2,588
0
3,501
8,381
2,370
951
5,325
3,056
33,271
6,954
W
Olorun
8,952
4,222
60
3,314
8,305
2,800
855
2,047
6,176
42,914
2,994
W
Janus
TacoTony
Janus
2,726
200
0
521
2,790
865
205
992
1,704
51,017
914
W
Cthulhu
UnrealMarley
Cthulhu
6,228
673
1,952
3,542
9,221
5,406
225
2,586
6,635
28,271
927
L
4,436
445
0
4,562
9,669
6,956
0
6,303
3,366
0
22,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,274
Gold Earned
33,825
367
Minions Killed
342
0
Camps Cleared
0
1,220,653
Distance Traveled
1,219,726
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
6,787
617
68
6
0
230,556
0
W
Hercules
6,775
616
51
5
0
269,332
0
L
Janus
7,094
645
125
11
0
247,720
0
W
Tyr
6,758
614
78
7
0
226,813
0
L
Bastet
5,859
533
68
6
0
275,372
0
L
Sol
5,621
511
74
7
0
208,821
0
W
Olorun
6,456
587
67
6
0
221,539
1
W
Janus
7,193
654
104
9
0
269,722
6
W
Cthulhu
6,643
604
42
4
0
232,320
2
L
Chaac
5,913
538
32
3
0
258,184
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role