Player Matchup

Hachiman
Hachiman
Asbestus
Hachiman
Level 139
God Stats
32W - 31L
1,629 SR
Queue Stats
122W - 107L
1,502 Elo+
Solo
Nemesis
Nemesis
HatredSquared
Nemesis
Level 126
God Stats
3W - 4L
1,581 SR
Queue Stats
49W - 41L
1,540 Elo+
Party 1
Thor
Thor
LilGucciButter
Thor
Level 126
God Stats
11W - 11L
1,590 SR
Queue Stats
43W - 35L
1,539 Elo+
Party 1
Janus
Janus
Oxonal69
Janus
Level 129
God Stats
1W - 3L
1,523 SR
Queue Stats
41W - 25L
1,626 Elo+
Solo
Kuzenbo
Kuzenbo
TTVOhNahImGhost
Kuzenbo
Level 105
God Stats
6W - 7L
1,537 SR
Queue Stats
397W - 385L
1,477 Elo+
Solo
Team Averages
Level 125
1,572 SR
1,537 Elo+

VS

Team Averages
Level 138
1,539 SR
1,508 Elo+
Bacchus
Bacchus
ALCA777
Bacchus
Level 69
God Stats
6W - 6L
1,592 SR
Queue Stats
207W - 197L
1,519 Elo+
Party 2
Thor
Thor
AdmiralKidd
Thor
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 55L
1,521 Elo+
Party 3
Cupid
Cupid
KARC7W7
Cupid
Level 129
God Stats
3W - 8L
1,233 SR
Queue Stats
371W - 327L
1,494 Elo+
Party 2
Hachiman
Hachiman
MAICONIGHT89
Hachiman
Level 223
God Stats
1W - 6L
1,564 SR
Queue Stats
981W - 954L
1,466 Elo+
Solo
Geb
Geb
mcknickletooke
Geb
Level 159
God Stats
4W - 2L
1,804 SR
Queue Stats
310W - 304L
1,540 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Asbestus
Hachiman
7
0 / 0 / 0
3,677
735
337
1,283
287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Nemesis
7
1 / 0 / 1
3,918
784
1,906
4,113
868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

7
1 / 0 / 2
3,765
753
1,824
3,997
969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
Oxonal69
Janus
7
2 / 0 / 0
4,239
848
1,336
1,662
397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

4
0 / 0 / 0
3,126
625
445
2,244
1,100
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ALCA777
Bacchus
1
0 / 0 / 0
1,042
208
0
0
0
6
0 / 1 / 0
3,062
612
1,651
3,720
1,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cupid
KARC7W7
Cupid
1
0 / 0 / 0
1,040
208
0
0
0
Hachiman
MAICONIGHT89
Hachiman
6
0 / 1 / 0
3,231
646
1,044
1,872
436
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

5
0 / 2 / 0
3,048
610
1,041
4,560
1,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
0
4
Kills
0
0
Deaths
4
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Bacchus
ALCA777
Bacchus
0
0
0
0
L
0
1
0
0
W
Hachiman
Asbestus
Hachiman
0
0
0
0
W
Nemesis
1
0
1
1.5
L
Cupid
KARC7W7
Cupid
0
0
0
0
W
1
0
2
2
L
Hachiman
MAICONIGHT89
Hachiman
0
1
0
0
W
Janus
Oxonal69
Janus
2
0
0
2
W
0
0
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,848
Damage
3,736
13,299
Taken
10,152
3,621
Mitigated
2,949
7,394
Healing
3,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
ALCA777
Bacchus
0
0
0
0
0
0
0
0
0
0
0
L
1,651
569
0
1,682
3,720
1,215
0
75
3,645
0
12,334
W
Hachiman
Asbestus
Hachiman
337
337
0
961
1,283
287
1,071
245
1,038
0
17,539
W
Nemesis
1,906
421
0
2,726
4,113
868
0
0
3,925
0
22,068
L
Cupid
KARC7W7
Cupid
0
0
0
0
0
0
0
0
0
0
0
W
1,824
812
0
2,252
3,997
969
0
411
3,586
0
17,106
L
Hachiman
MAICONIGHT89
Hachiman
1,044
206
0
475
1,872
436
0
952
856
0
14,473
W
Janus
Oxonal69
Janus
1,336
135
0
723
1,662
397
0
242
1,420
21,229
0
W
445
274
0
732
2,244
1,100
0
87
2,129
5,860
0
L
1,041
159
0
1,661
4,560
1,298
0
622
3,870
9,912
274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,725
Gold Earned
11,423
151
Minions Killed
79
0
Camps Cleared
0
482,930
Distance Traveled
293,926
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
1,042
208
0
0
0
0
0
L
Thor
3,062
612
18
4
0
103,177
1
W
Hachiman
3,677
735
26
5
0
70,116
0
W
Nemesis
3,918
784
33
7
0
100,846
0
L
Cupid
1,040
208
0
0
0
0
0
W
Thor
3,765
753
34
7
0
107,040
0
L
Hachiman
3,231
646
26
5
0
81,994
2
W
Janus
4,239
848
47
9
0
92,725
2
W
Kuzenbo
3,126
625
11
2
0
112,203
0
L
Geb
3,048
610
35
7
0
108,755
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role