Player Matchup

Izanami
Izanami
Blackson11
Izanami
Level 63
God Stats
3W - 7L
1,274 SR
Queue Stats
28W - 42L
1,430 Elo+
Party 3
Nemesis
Nemesis
Clutchbox
Nemesis
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 50L
1,571 Elo+
Party 3
Bellona
Bellona
Elmster401
Bellona
Level 25
God Stats
4W - 3L
1,643 SR
Queue Stats
14W - 19L
1,432 Elo+
Party 3
Bacchus
Bacchus
JasianC
Bacchus
Level 27
God Stats
7W - 20L
1,420 SR
Queue Stats
15W - 26L
1,418 Elo+
Party 3
Hera
Hera
Snachary
Hera
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 90L
1,588 Elo+
Party 3
Team Averages
Level 69
1,467 SR
1,488 Elo+

VS

Team Averages
Level 53
1,451 SR
1,510 Elo+
Janus
Janus
DotimusPrime
Janus
Level 147
God Stats
2W - 2L
1,464 SR
Queue Stats
31W - 32L
1,556 Elo+
Party 2
Ravana
Ravana
HipHock
Ravana
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,538 Elo+
Party 2
Izanami
Izanami
MrViking98
Izanami
Level 47
God Stats
5W - 6L
1,290 SR
Queue Stats
77W - 83L
1,501 Elo+
Solo
Loki
Loki
SmiteBot9
Loki
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 41L
1,479 Elo+
Party 1
Yemoja
Yemoja
WaterDrownsYou
Yemoja
Level 34
God Stats
3W - 0L
1,500 SR
Queue Stats
53W - 56L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Blackson11
Izanami
8
0 / 3 / 1
5,004
500
1,959
5,576
1,353
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
Clutchbox
Nemesis
11
2 / 1 / 1
5,606
561
3,073
6,544
2,155
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
Elmster401
Bellona
8
0 / 4 / 0
4,804
480
982
4,799
2,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
JasianC
Bacchus
8
0 / 2 / 2
5,089
509
4,051
5,534
4,211
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hera
11
4 / 5 / 1
6,523
652
6,557
6,240
1,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 4
5,934
593
2,973
5,837
1,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
HipHock
Ravana
11
5 / 2 / 3
6,481
648
3,300
5,515
1,645
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
MrViking98
Izanami
11
2 / 0 / 2
6,522
652
3,555
4,242
1,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Loki
13
6 / 0 / 0
7,845
785
3,074
4,588
1,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 2 / 6
5,728
573
2,766
8,747
3,252
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
6
Kills
15
15
Deaths
6
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Izanami
Blackson11
Izanami
0
3
1
0.17
L
Nemesis
Clutchbox
Nemesis
2
1
1
2.5
W
1
2
4
1.5
L
Bellona
Elmster401
Bellona
0
4
0
0
W
Ravana
HipHock
Ravana
5
2
3
3.25
L
Bacchus
JasianC
Bacchus
0
2
2
0.5
W
Izanami
MrViking98
Izanami
2
0
2
3
W
Loki
6
0
0
6
L
Hera
4
5
1
0.9
W
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,622
Damage
15,668
28,693
Taken
28,929
12,053
Mitigated
8,595
5,072
Healing
9,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Blackson11
Izanami
1,959
1,697
0
1,164
5,576
1,353
0
768
4,808
0
31,540
L
Nemesis
Clutchbox
Nemesis
3,073
964
0
685
6,544
2,155
0
409
6,095
0
50,139
W
2,973
0
0
774
5,837
1,287
0
3,409
2,428
39,337
0
L
Bellona
Elmster401
Bellona
982
370
0
785
4,799
2,444
0
0
4,799
0
18,393
W
Ravana
HipHock
Ravana
3,300
992
0
1,110
5,515
1,645
0
1,413
4,102
0
39,819
L
Bacchus
JasianC
Bacchus
4,051
957
0
1,498
5,534
4,211
0
1,829
3,631
11,142
0
W
Izanami
MrViking98
Izanami
3,555
2,462
0
1,951
4,242
1,156
640
902
3,340
0
51,544
W
Loki
3,074
731
0
1,582
4,588
1,255
587
230
4,249
0
45,271
L
Hera
6,557
1,857
0
940
6,240
1,890
0
2,415
3,621
44,583
336
W
2,766
706
2,005
2,132
8,747
3,252
0
4,621
4,126
8,846
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,026
Gold Earned
32,510
293
Minions Killed
355
0
Camps Cleared
0
995,519
Distance Traveled
1,039,496
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,004
500
75
8
0
185,927
0
L
Nemesis
5,606
561
86
9
0
245,184
1
W
Janus
5,934
593
79
8
0
232,757
0
L
Bellona
4,804
480
46
5
0
183,053
3
W
Ravana
6,481
648
68
7
0
238,249
0
L
Bacchus
5,089
509
8
1
0
199,887
4
W
Izanami
6,522
652
100
10
0
182,950
2
W
Loki
7,845
785
100
10
0
192,429
0
L
Hera
6,523
652
78
8
0
181,468
1
W
Yemoja
5,728
573
8
1
0
193,111
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role