Player Matchup

Danzaburou
Danzaburou
Diamond III
InvaZioN
Danzaburou
Diamond III
Level 176
God Stats
4W - 7L
1,563 SR
Queue Stats
222W - 205L
2,098 MMR
Solo
Janus
Janus
Platinum I
JaggerIsHere
Janus
Platinum I
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
354W - 344L
2,073 MMR
Solo
Eset
Eset
Diamond V
hesifade
Eset
Diamond V
Level 169
God Stats
3W - 3L
1,498 SR
Queue Stats
160W - 142L
2,073 MMR
Party 1
Loki
Loki
Platinum I
mtrojoker
Loki
Platinum I
Level 148
God Stats
20W - 10L
1,760 SR
Queue Stats
114W - 103L
2,049 MMR
Solo
Chaac
Chaac
Platinum I
netlocked
Chaac
Platinum I
Level 149
God Stats
0W - 2L
1,342 SR
Queue Stats
162W - 146L
2,004 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 160
1,533 SR
2,059 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 103
1,592 SR
2,063 MMR
Skadi
Skadi
Diamond III
Fin3Ogay
Skadi
Diamond III
Level 65
God Stats
16W - 10L
1,706 SR
Queue Stats
196W - 173L
2,154 MMR
Party 2
Sun Wukong
Sun Wukong
Platinum I
MateoUwU
Sun Wukong
Platinum I
Level 165
God Stats
2W - 0L
1,719 SR
Queue Stats
185W - 181L
1,996 MMR
Solo
Sylvanus
Sylvanus
Diamond IV
PeterGriffinnn
Sylvanus
Diamond IV
Level 69
God Stats
12W - 8L
1,472 SR
Queue Stats
131W - 114L
2,108 MMR
Party 2
Kali
Kali
Diamond IV
Selkeys
Kali
Diamond IV
Level 86
God Stats
2W - 3L
1,500 SR
Queue Stats
322W - 316L
2,103 MMR
Party 3
Morgan Le Fay
Morgan Le Fay
Platinum I
l Vargr l
Morgan Le Fay
Platinum I
Level 129
God Stats
7W - 10L
1,561 SR
Queue Stats
219W - 213L
1,957 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
InvaZioN
Danzaburou
15
2 / 7 / 1
8,580
572
9,032
13,514
4,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
3 / 5 / 2
8,662
577
5,510
8,523
2,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Eset
14
1 / 2 / 1
7,866
524
7,379
8,221
4,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Loki
13
1 / 4 / 4
7,507
500
3,519
10,003
2,581
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Chaac
netlocked
Chaac
14
2 / 4 / 1
8,046
536
9,369
14,898
13,423
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
MulanChronosChang'eCharybdis

VS

Bans
MedusaAgniCu ChulainnHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Fin3Ogay
Skadi
14
4 / 3 / 5
8,488
566
11,943
11,168
4,259
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sun Wukong
MateoUwU
Sun Wukong
16
4 / 1 / 5
10,094
673
10,087
14,776
10,780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sylvanus
14
3 / 0 / 8
8,950
597
4,781
12,418
10,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Kali
Selkeys
Kali
15
5 / 2 / 6
9,231
615
6,624
15,702
6,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
l Vargr l
Morgan Le Fay
15
6 / 3 / 2
9,220
615
5,390
6,898
2,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
48
9
Kills
22
22
Deaths
9
9
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Skadi
Fin3Ogay
Skadi
4
3
5
2.17
L
Danzaburou
InvaZioN
Danzaburou
2
7
1
0.36
L
3
5
2
0.8
W
Sun Wukong
MateoUwU
Sun Wukong
4
1
5
6.5
W
Sylvanus
3
0
8
7
W
Kali
Selkeys
Kali
5
2
6
4
L
Eset
1
2
1
0.75
W
Morgan Le Fay
l Vargr l
Morgan Le Fay
6
3
2
2.33
L
Loki
1
4
4
0.75
L
Chaac
netlocked
Chaac
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,809
Damage
38,825
55,159
Taken
60,962
27,350
Mitigated
34,030
12,565
Healing
25,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
Fin3Ogay
Skadi
11,943
4,384
0
1,122
11,168
4,259
710
1,652
9,514
0
71,234
L
Danzaburou
InvaZioN
Danzaburou
9,032
2,429
0
4,026
13,514
4,162
0
2,827
10,653
0
70,891
L
5,510
86
0
101
8,523
2,393
0
2,440
5,857
59,457
0
W
Sun Wukong
MateoUwU
Sun Wukong
10,087
2,793
0
5,290
14,776
10,780
0
2,464
12,312
0
67,099
W
Sylvanus
4,781
848
3,143
6,136
12,418
10,499
418
4,536
7,720
17,889
4,054
W
Kali
Selkeys
Kali
6,624
3,369
0
8,741
15,702
6,281
0
2,329
13,333
0
60,525
L
Eset
7,379
973
246
1,632
8,221
4,791
0
1,626
6,433
42,782
754
W
Morgan Le Fay
l Vargr l
Morgan Le Fay
5,390
44
0
909
6,898
2,211
217
2,352
4,304
66,349
0
L
Loki
3,519
444
0
1,466
10,003
2,581
0
1,563
8,372
0
49,273
L
Chaac
netlocked
Chaac
9,369
1,645
0
5,094
14,898
13,423
0
1,131
13,738
293
60,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,661
Gold Earned
45,983
531
Minions Killed
501
0
Camps Cleared
0
1,518,978
Distance Traveled
1,623,498
3
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,488
566
106
7
0
303,346
2
L
Danzaburou
8,580
572
138
9
0
305,880
0
L
Janus
8,662
577
132
9
0
323,274
0
W
Sun Wukong
10,094
673
132
9
0
331,112
4
W
Sylvanus
8,950
597
30
2
0
328,128
4
W
Kali
9,231
615
106
7
0
347,438
2
L
Eset
7,866
524
68
5
0
314,532
2
W
Morgan Le Fay
9,220
615
127
8
0
313,474
4
L
Loki
7,507
500
96
6
0
286,994
0
L
Chaac
8,046
536
97
6
0
288,298
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role