Player Matchup

Hachiman
Hachiman
AdmiralKidd
Hachiman
Level 108
God Stats
6W - 3L
1,775 SR
Queue Stats
51W - 55L
1,520 Elo+
Party 1
Hel
Hel
AirmanToaster50
Hel
Level 153
God Stats
3W - 5L
1,479 SR
Queue Stats
614W - 552L
1,564 Elo+
Solo
Kuzenbo
Kuzenbo
Boadisafa
Kuzenbo
Level 140
God Stats
9W - 10L
1,480 SR
Queue Stats
766W - 772L
1,526 Elo+
Solo
Cthulhu
Cthulhu
Gabe1
Cthulhu
Level 138
God Stats
96W - 58L
1,629 SR
Queue Stats
244W - 202L
1,528 Elo+
Solo
Cliodhna
Cliodhna
mcknickletooke
Cliodhna
Level 159
God Stats
6W - 1L
1,944 SR
Queue Stats
339W - 334L
1,540 Elo+
Party 1
Team Averages
Level 140
1,662 SR
1,536 Elo+

VS

Team Averages
Level 132
1,591 SR
1,543 Elo+
Skadi
Skadi
DaWavy
Skadi
Level 127
God Stats
7W - 2L
1,894 SR
Queue Stats
200W - 170L
1,562 Elo+
Party 2
Atlas
Atlas
NWLT Zero
Atlas
Level 143
God Stats
7W - 2L
1,746 SR
Queue Stats
449W - 398L
1,534 Elo+
Solo
Kali
Kali
WillyNeedsBlue
Kali
Level 116
God Stats
1W - 4L
1,343 SR
Queue Stats
234W - 202L
1,553 Elo+
Party 2
Nu Wa
Nu Wa
Writzey
Nu Wa
Level 157
God Stats
4W - 1L
1,497 SR
Queue Stats
573W - 526L
1,495 Elo+
Party 2
King Arthur
King Arthur
rumii
King Arthur
Level 115
God Stats
8W - 10L
1,478 SR
Queue Stats
380W - 327L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AdmiralKidd
Hachiman
6
1 / 2 / 2
3,362
672
2,104
3,745
929
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

7
0 / 0 / 0
3,574
715
1,066
2,205
460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Kuzenbo
Boadisafa
Kuzenbo
6
1 / 1 / 1
3,559
712
1,923
5,074
3,158
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cthulhu
Gabe1
Cthulhu
2
0 / 0 / 0
2,613
523
415
1,306
699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Cliodhna
7
2 / 0 / 0
3,787
757
1,494
3,497
893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
DaWavy
Skadi
7
0 / 0 / 0
3,800
760
1,463
1,913
456
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Atlas
NWLT Zero
Atlas
5
2 / 2 / 1
3,529
706
2,739
3,841
1,667
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

5
0 / 0 / 0
3,184
637
226
2,891
673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
Writzey
Nu Wa
5
1 / 2 / 1
3,461
692
4,070
2,501
531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

King Arthur
rumii
King Arthur
7
0 / 0 / 0
3,946
789
528
2,871
863
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
5
4
Kills
3
3
Deaths
4
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hachiman
AdmiralKidd
Hachiman
1
2
2
1
L
0
0
0
0
L
Kuzenbo
Boadisafa
Kuzenbo
1
1
1
1.5
W
Skadi
DaWavy
Skadi
0
0
0
0
L
Cthulhu
Gabe1
Cthulhu
0
0
0
0
W
Atlas
NWLT Zero
Atlas
2
2
1
1.25
W
0
0
0
0
W
Nu Wa
Writzey
Nu Wa
1
2
1
0.75
L
Cliodhna
2
0
0
2
W
King Arthur
rumii
King Arthur
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,002
Damage
9,026
15,827
Taken
14,017
6,139
Mitigated
4,190
8,573
Healing
5,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
AdmiralKidd
Hachiman
2,104
865
0
1,047
3,745
929
0
2,833
912
0
18,432
L
1,066
145
196
1,354
2,205
460
0
78
2,127
20,650
0
L
Kuzenbo
Boadisafa
Kuzenbo
1,923
884
797
1,943
5,074
3,158
0
3,100
1,974
7,414
0
W
Skadi
DaWavy
Skadi
1,463
168
0
429
1,913
456
0
756
1,157
0
22,927
L
Cthulhu
Gabe1
Cthulhu
415
157
0
746
1,306
699
0
78
1,228
4,315
0
W
Atlas
NWLT Zero
Atlas
2,739
1,062
0
1,216
3,841
1,667
0
1,049
2,792
10,684
0
W
226
44
0
1,673
2,891
673
0
310
2,581
0
14,218
W
Nu Wa
Writzey
Nu Wa
4,070
2,531
0
766
2,501
531
0
874
1,627
13,951
2,258
L
Cliodhna
1,494
127
0
2,490
3,497
893
0
462
3,035
0
17,695
W
King Arthur
rumii
King Arthur
528
138
0
980
2,871
863
0
360
2,456
0
21,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,895
Gold Earned
17,920
137
Minions Killed
173
0
Camps Cleared
0
502,373
Distance Traveled
540,078
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
3,362
672
30
6
0
109,314
0
L
Hel
3,574
715
45
9
0
107,114
0
L
Kuzenbo
3,559
712
7
1
0
118,842
0
W
Skadi
3,800
760
50
10
0
109,878
0
L
Cthulhu
2,613
523
9
2
0
30,818
0
W
Atlas
3,529
706
12
2
0
99,151
4
W
Kali
3,184
637
32
6
0
132,724
0
W
Nu Wa
3,461
692
36
7
0
94,217
0
L
Cliodhna
3,787
757
46
9
0
136,285
1
W
King Arthur
3,946
789
43
9
0
104,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role