Player Matchup

Thor
Thor
Audiiiz
Thor
Level 128
God Stats
13W - 3L
1,767 SR
Queue Stats
139W - 105L
1,489 Elo+
Party 1
Bacchus
Bacchus
Leboss1012847
Bacchus
Level 145
God Stats
4W - 4L
1,423 SR
Queue Stats
133W - 141L
1,466 Elo+
Solo
Medusa
Medusa
The-Moinux
Medusa
Level 127
God Stats
8W - 7L
1,258 SR
Queue Stats
425W - 417L
1,384 Elo+
Solo
Janus
Janus
WildcardPaiin
Janus
Level 149
God Stats
23W - 35L
1,497 SR
Queue Stats
196W - 154L
1,556 Elo+
Solo
Apollo
Apollo
illudead
Apollo
Level 170
God Stats
3W - 5L
1,454 SR
Queue Stats
229W - 168L
1,529 Elo+
Party 1
Team Averages
Level 144
1,480 SR
1,485 Elo+

VS

Team Averages
Level 104
1,613 SR
1,511 Elo+
Tiamat
Tiamat
AnHonestMerchant
Tiamat
Level 127
God Stats
0W - 4L
1,421 SR
Queue Stats
56W - 51L
1,532 Elo+
Solo
Susano
Susano
DirTyCorCo5
Susano
Level 36
God Stats
1W - 3L
1,712 SR
Queue Stats
29W - 35L
1,353 Elo+
Solo
Agni
Agni
SPLTyr
Agni
Level 107
God Stats
4W - 1L
1,976 SR
Queue Stats
58W - 36L
1,600 Elo+
Solo
Ra
Ra
SoClaN
Ra
Level 89
God Stats
3W - 5L
1,356 SR
Queue Stats
238W - 225L
1,514 Elo+
Solo
Anhur
Anhur
TheArtemisEffect
Anhur
Level 159
God Stats
17W - 12L
1,601 SR
Queue Stats
602W - 585L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Audiiiz
Thor
16
9 / 0 / 7
9,125
702
11,081
11,141
4,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bacchus
11
3 / 1 / 6
7,433
572
7,486
9,061
7,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
The-Moinux
Medusa
14
1 / 2 / 3
7,604
585
4,268
6,780
2,114
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
7 / 1 / 5
9,205
708
8,754
5,278
1,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apollo
illudead
Apollo
15
6 / 1 / 3
9,294
715
7,067
10,206
3,583
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 0
5,797
446
5,070
8,328
4,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate

Breastplate

+20
Physical Protection

Susano
12
1 / 6 / 1
6,654
512
2,510
12,238
3,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Agni
SPLTyr
Agni
10
2 / 5 / 3
6,724
517
6,048
15,644
6,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ra
13
1 / 5 / 3
7,231
556
5,810
7,930
2,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 4 / 1
6,590
507
3,368
7,981
2,518
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
13
26
Kills
5
5
Deaths
26
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
Thor
Audiiiz
Thor
9
0
7
12.5
L
Susano
1
6
1
0.25
W
Bacchus
3
1
6
6
L
Agni
SPLTyr
Agni
2
5
3
0.7
L
Ra
1
5
3
0.5
W
Medusa
The-Moinux
Medusa
1
2
3
1.25
L
1
4
1
0.38
W
7
1
5
9.5
W
Apollo
illudead
Apollo
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,656
Damage
22,806
42,466
Taken
52,121
19,323
Mitigated
19,480
16,449
Healing
11,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,070
185
0
1,654
8,328
4,172
0
1,083
7,216
26,684
0
W
Thor
Audiiiz
Thor
11,081
3,513
0
4,577
11,141
4,090
0
4,809
6,078
0
64,620
L
Susano
2,510
507
0
3,429
12,238
3,482
0
2,280
9,830
0
42,262
W
Bacchus
7,486
502
0
3,292
9,061
7,741
0
3,222
5,733
27,737
0
L
Agni
SPLTyr
Agni
6,048
817
0
4,208
15,644
6,952
0
5,223
10,195
30,925
288
L
Ra
5,810
380
166
971
7,930
2,356
0
4,678
3,078
50,788
0
W
Medusa
The-Moinux
Medusa
4,268
1,199
0
1,460
6,780
2,114
185
2,081
4,699
0
60,078
L
3,368
1,762
0
938
7,981
2,518
0
2,310
5,671
0
45,980
W
8,754
851
0
594
5,278
1,795
0
2,851
2,427
68,226
1,398
W
Apollo
illudead
Apollo
7,067
4,088
0
6,526
10,206
3,583
1,707
3,346
6,475
0
71,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,661
Gold Earned
32,996
511
Minions Killed
376
0
Camps Cleared
0
1,336,777
Distance Traveled
1,257,274
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,797
446
62
5
0
207,719
1
W
Thor
9,125
702
94
7
0
305,699
0
L
Susano
6,654
512
84
6
0
280,076
0
W
Bacchus
7,433
572
39
3
0
215,957
3
L
Agni
6,724
517
51
4
0
248,737
0
L
Ra
7,231
556
98
8
0
279,570
0
W
Medusa
7,604
585
120
9
0
247,952
0
L
Anhur
6,590
507
81
6
0
241,172
0
W
Janus
9,205
708
136
10
0
291,137
2
W
Apollo
9,294
715
122
9
0
276,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role