Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
BigLazyPanda22
Neith
Level 24
God Stats
2W - 0L
1,816 SR
Queue Stats
7W - 4L
1,536 Elo+
Party 2
Ares
Ares
Da-Roth_93
Ares
Level 25
God Stats
3W - 2L
1,584 SR
Queue Stats
3W - 3L
1,443 Elo+
Party 2
Anubis
Anubis
Lilhotboyz
Anubis
Level 71
God Stats
10W - 6L
1,547 SR
Queue Stats
380W - 367L
1,506 Elo+
Solo
Chaac
Chaac
Smelliott10
Chaac
Level 124
God Stats
2W - 1L
1,556 SR
Queue Stats
85W - 78L
1,507 Elo+
Party 2
Team Averages
Level 62
1,601 SR
1,498 Elo+

VS

Team Averages
Level 108
1,492 SR
1,463 Elo+
Nox
Nox
Cartafiloz
Nox
Level 129
God Stats
24W - 25L
1,523 SR
Queue Stats
313W - 293L
1,449 Elo+
Solo
Thanatos
Thanatos
IlBucketzlI
Thanatos
Level 53
God Stats
24W - 23L
1,496 SR
Queue Stats
107W - 130L
1,364 Elo+
Solo
Aphrodite
Aphrodite
RAWR_LENIN_UwU
Aphrodite
Level 140
God Stats
0W - 2L
1,281 SR
Queue Stats
57W - 57L
1,471 Elo+
Party 1
Skadi
Skadi
Shuckamuxus
Skadi
Level 113
God Stats
13W - 16L
1,576 SR
Queue Stats
586W - 570L
1,549 Elo+
Solo
Kuzenbo
Kuzenbo
SquinTree34
Kuzenbo
Level 107
God Stats
15W - 15L
1,585 SR
Queue Stats
51W - 40L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
14
4 / 2 / 0
8,276
552
7,183
11,634
5,426
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

12
0 / 5 / 1
6,496
433
1,008
7,668
2,232
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

11
1 / 1 / 1
7,308
487
2,656
9,352
9,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Anubis
Lilhotboyz
Anubis
15
5 / 3 / 1
8,879
592
8,992
9,811
4,789
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 0 / 1
9,463
631
9,835
14,083
9,156
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 4
7,596
506
5,805
8,331
2,401
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
IlBucketzlI
Thanatos
12
1 / 5 / 5
6,935
462
6,179
12,354
3,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Aphrodite
RAWR_LENIN_UwU
Aphrodite
12
3 / 1 / 6
8,424
562
4,886
6,770
3,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
5 / 2 / 2
8,954
597
8,474
5,522
2,007
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
SquinTree34
Kuzenbo
13
1 / 3 / 1
7,749
517
7,292
12,487
15,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
29
13
Kills
11
11
Deaths
13
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
4
2
0
2
W
0
5
1
0.1
L
1
2
4
1.5
W
1
1
1
1.5
L
Thanatos
IlBucketzlI
Thanatos
1
5
5
0.7
W
Anubis
Lilhotboyz
Anubis
5
3
1
1.83
L
Aphrodite
RAWR_LENIN_UwU
Aphrodite
3
1
6
6
L
5
2
2
3
W
3
0
1
3.5
L
Kuzenbo
SquinTree34
Kuzenbo
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,674
Damage
32,636
52,548
Taken
45,464
30,676
Mitigated
27,441
13,852
Healing
18,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
7,183
803
0
1,579
11,634
5,426
432
3,542
8,000
0
62,851
W
1,008
296
0
583
7,668
2,232
1,432
1,468
6,200
0
33,713
L
5,805
629
0
644
8,331
2,401
964
4,140
4,191
46,869
526
W
2,656
48
0
789
9,352
9,073
432
1,723
7,629
29,842
0
L
Thanatos
IlBucketzlI
Thanatos
6,179
1,438
0
8,381
12,354
3,410
0
3,715
8,639
0
41,081
W
Anubis
Lilhotboyz
Anubis
8,992
447
0
4,959
9,811
4,789
458
4,267
5,544
68,852
724
L
Aphrodite
RAWR_LENIN_UwU
Aphrodite
4,886
721
3,161
4,736
6,770
3,917
0
1,902
4,868
35,209
1,376
L
8,474
3,399
0
655
5,522
2,007
0
1,723
3,799
0
77,330
W
9,835
2,089
0
5,942
14,083
9,156
170
6,281
7,400
0
75,058
L
Kuzenbo
SquinTree34
Kuzenbo
7,292
1,630
0
926
12,487
15,706
7
0
12,487
41,839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,422
Gold Earned
39,658
474
Minions Killed
422
0
Camps Cleared
0
1,357,464
Distance Traveled
1,434,107
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,276
552
91
6
0
298,779
1
W
Neith
6,496
433
72
5
0
251,887
0
L
Nox
7,596
506
92
6
0
286,041
6
W
Ares
7,308
487
45
3
0
283,674
0
L
Thanatos
6,935
462
63
4
0
330,891
4
W
Anubis
8,879
592
124
8
0
246,298
0
L
Aphrodite
8,424
562
53
4
0
277,787
2
L
Skadi
8,954
597
128
9
0
282,072
1
W
Chaac
9,463
631
142
9
0
276,826
0
L
Kuzenbo
7,749
517
86
6
0
257,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role