Player Matchup

Bacchus
Bacchus
Gold V
BillTheLesser
Bacchus
Gold V
Level 92
God Stats
3W - 1L
1,500 SR
Queue Stats
44W - 67L
1,471 MMR
Solo
Hachiman
Hachiman
Bronze III
EarthMoose
Hachiman
Bronze III
Level 124
God Stats
1W - 0L
1,772 SR
Queue Stats
14W - 16L
1,454 MMR
Solo
Anubis
Anubis
Gold III
JiraiyaBøy
Anubis
Gold III
Level 142
God Stats
2W - 2L
1,691 SR
Queue Stats
57W - 49L
1,578 MMR
Party 2
Cliodhna
Cliodhna
Silver I
LuffyBøy
Cliodhna
Silver I
Level 118
God Stats
1W - 2L
1,504 SR
Queue Stats
19W - 21L
1,329 MMR
Party 2
Hercules
Hercules
Silver II
XxSpiderxX1986
Hercules
Silver II
Level 159
God Stats
3W - 2L
1,576 SR
Queue Stats
11W - 9L
1,474 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 127
1,609 SR
1,461 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 154
1,523 SR
1,476 MMR
Fenrir
Fenrir
Bronze III
 
Fenrir
Bronze III
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chang'e
Chang'e
Gold IV
GoldXROGERSX
Chang'e
Gold IV
Level 144
God Stats
2W - 3L
1,500 SR
Queue Stats
181W - 182L
1,445 MMR
Solo
Bellona
Bellona
Bronze III
Haunter Regalia
Bellona
Bronze III
Level 192
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 24L
1,453 MMR
Solo
Xing Tian
Xing Tian
Silver II
Invadenti
Xing Tian
Silver II
Level 159
God Stats
1W - 1L
1,794 SR
Queue Stats
19W - 19L
1,522 MMR
Party 1
Izanami
Izanami
Bronze III
izamiSalami
Izanami
Bronze III
Level 111
God Stats
7W - 10L
1,321 SR
Queue Stats
48W - 55L
1,462 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
6
0 / 0 / 0
3,528
706
1,458
3,598
2,089
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hachiman
EarthMoose
Hachiman
6
0 / 1 / 1
3,247
649
3,451
3,229
727
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
6
0 / 1 / 0
3,579
716
1,371
1,919
656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cliodhna
LuffyBøy
Cliodhna
6
1 / 0 / 0
3,633
727
2,002
3,613
849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
8
0 / 0 / 0
4,208
842
791
1,752
591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate

Breastplate

+20
Physical Protection

Bans
ThanatosAgniCu ChulainnLancelot

VS

Bans
MedusaIx ChelMulanBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
6
1 / 1 / 0
3,499
700
1,638
4,316
1,451
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Chang'e
GoldXROGERSX
Chang'e
6
1 / 0 / 0
3,297
659
928
2,869
403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

1
0 / 0 / 0
997
199
0
0
0
Xing Tian
Invadenti
Xing Tian
6
0 / 0 / 1
3,658
732
1,308
4,335
1,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
izamiSalami
Izanami
6
0 / 0 / 0
3,295
659
1,815
2,437
611
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
3
1
Kills
2
2
Deaths
1
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
1
0
1
W
Bacchus
0
0
0
0
W
Hachiman
EarthMoose
Hachiman
0
1
1
0.5
L
Chang'e
GoldXROGERSX
Chang'e
1
0
0
1
L
0
0
0
0
L
Xing Tian
Invadenti
Xing Tian
0
0
1
0.5
W
Anubis
0
1
0
0
W
Cliodhna
LuffyBøy
Cliodhna
1
0
0
1
W
Hercules
0
0
0
0
L
Izanami
izamiSalami
Izanami
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,073
Damage
5,689
14,111
Taken
13,957
4,912
Mitigated
4,387
7,032
Healing
4,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,638
456
0
1,033
4,316
1,451
0
426
3,890
0
10,418
W
Bacchus
1,458
74
0
1,428
3,598
2,089
0
659
2,939
8,060
0
W
Hachiman
EarthMoose
Hachiman
3,451
2,256
0
1,333
3,229
727
0
396
2,833
0
17,586
L
Chang'e
GoldXROGERSX
Chang'e
928
94
40
1,140
2,869
403
0
1,153
1,498
9,501
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Xing Tian
Invadenti
Xing Tian
1,308
226
0
1,181
4,335
1,922
0
765
3,570
6,066
0
W
Anubis
1,371
0
0
716
1,919
656
0
724
1,090
12,613
0
W
Cliodhna
LuffyBøy
Cliodhna
2,002
138
0
2,322
3,613
849
0
348
3,261
0
14,806
W
Hercules
791
497
0
1,233
1,752
591
0
0
1,752
0
23,775
L
Izanami
izamiSalami
Izanami
1,815
1,330
0
949
2,437
611
0
267
2,170
0
20,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,195
Gold Earned
14,746
148
Minions Killed
98
0
Camps Cleared
0
588,983
Distance Traveled
453,298
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,499
700
25
5
0
123,953
0
W
Bacchus
3,528
706
16
3
0
121,217
0
W
Hachiman
3,247
649
28
6
0
106,702
2
L
Chang'e
3,297
659
19
4
0
111,790
0
L
Bellona
997
199
0
0
0
0
0
L
Xing Tian
3,658
732
8
2
0
121,662
0
W
Anubis
3,579
716
22
4
0
102,314
1
W
Cliodhna
3,633
727
31
6
0
139,277
2
W
Hercules
4,208
842
51
10
0
119,473
0
L
Izanami
3,295
659
46
9
0
95,893
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role