Player Matchup

Anubis
Anubis
Rocktamus
Anubis
Level 129
God Stats
9W - 11L
1,485 SR
Queue Stats
112W - 104L
1,503 Elo+
Solo
Medusa
Medusa
Ronnocneab
Medusa
Level 159
God Stats
49W - 23L
1,920 SR
Queue Stats
255W - 206L
1,663 Elo+
Solo
Hercules
Hercules
Xeronify
Hercules
Level 126
God Stats
2W - 1L
1,536 SR
Queue Stats
65W - 50L
1,536 Elo+
Solo
Kuzenbo
Kuzenbo
x2eZ MaJiiN x
Kuzenbo
Level 261
God Stats
12W - 7L
1,549 SR
Queue Stats
818W - 896L
1,484 Elo+
Party 1
Fenrir
Fenrir
zx SkEiTh xz
Fenrir
Level 151
God Stats
2W - 10L
1,311 SR
Queue Stats
116W - 152L
1,485 Elo+
Party 1
Team Averages
Level 165
1,560 SR
1,534 Elo+

VS

Team Averages
Level 157
1,572 SR
1,566 Elo+
Janus
Janus
Bd0nmaster
Janus
Level 146
God Stats
3W - 5L
1,415 SR
Queue Stats
261W - 230L
1,524 Elo+
Solo
Medusa
Medusa
Chrisguitar9
Medusa
Level 139
God Stats
31W - 40L
1,510 SR
Queue Stats
201W - 191L
1,503 Elo+
Solo
Hercules
Hercules
JohnETopside
Hercules
Level 136
God Stats
3W - 3L
1,500 SR
Queue Stats
76W - 46L
1,638 Elo+
Solo
Arachne
Arachne
Nogydog
Arachne
Level 215
God Stats
63W - 44L
1,750 SR
Queue Stats
277W - 248L
1,567 Elo+
Solo
Jormungandr
Jormungandr
swagyboy32
Jormungandr
Level 148
God Stats
280W - 234L
1,682 SR
Queue Stats
484W - 427L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Rocktamus
Anubis
11
2 / 1 / 0
6,113
611
2,864
3,493
1,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Medusa
Ronnocneab
Medusa
13
6 / 1 / 1
7,440
744
7,288
4,677
1,467
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
Xeronify
Hercules
12
3 / 0 / 1
6,651
665
5,073
7,669
4,972
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kuzenbo
8
1 / 1 / 2
5,164
516
2,558
5,838
3,898
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Fenrir
10
1 / 2 / 2
5,248
525
2,387
6,615
2,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
12
0 / 2 / 2
6,089
609
635
4,310
869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
10
1 / 6 / 2
5,636
564
2,357
7,781
2,160
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hercules
JohnETopside
Hercules
9
3 / 0 / 1
6,219
622
5,807
5,370
3,650
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Breastplate

Breastplate

+20
Physical Protection

Arachne
Nogydog
Arachne
8
0 / 3 / 2
4,910
491
2,679
7,222
1,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jormungandr
swagyboy32
Jormungandr
10
0 / 3 / 0
6,002
600
3,514
7,626
4,535
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
11
13
Kills
4
5
Deaths
14
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Janus
0
2
2
0.5
L
Medusa
1
6
2
0.33
L
Hercules
JohnETopside
Hercules
3
0
1
3.5
L
Arachne
Nogydog
Arachne
0
3
2
0.33
W
Anubis
Rocktamus
Anubis
2
1
0
2
W
Medusa
Ronnocneab
Medusa
6
1
1
6.5
W
Hercules
Xeronify
Hercules
3
0
1
3.5
L
Jormungandr
swagyboy32
Jormungandr
0
3
0
0
W
Kuzenbo
1
1
2
2
W
Fenrir
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,170
Damage
14,992
28,292
Taken
32,309
14,325
Mitigated
13,124
8,953
Healing
9,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
635
0
0
673
4,310
869
0
2,511
1,799
45,454
0
L
Medusa
2,357
669
0
1,219
7,781
2,160
0
95
7,686
0
35,713
L
Hercules
JohnETopside
Hercules
5,807
1,048
0
2,259
5,370
3,650
0
1,591
3,779
824
19,324
L
Arachne
Nogydog
Arachne
2,679
2,183
0
2,574
7,222
1,910
0
818
6,404
0
34,300
W
Anubis
Rocktamus
Anubis
2,864
96
0
798
3,493
1,433
0
635
2,856
40,998
1,610
W
Medusa
Ronnocneab
Medusa
7,288
3,110
0
1,474
4,677
1,467
0
118
4,559
0
63,185
W
Hercules
Xeronify
Hercules
5,073
2,779
0
4,358
7,669
4,972
0
3,065
4,604
0
47,568
L
Jormungandr
swagyboy32
Jormungandr
3,514
1,138
0
2,390
7,626
4,535
0
414
7,212
40,019
1,747
W
Kuzenbo
2,558
947
0
1,495
5,838
3,898
0
399
5,411
11,173
0
W
Fenrir
2,387
295
0
828
6,615
2,555
0
340
6,275
0
32,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,616
Gold Earned
28,856
389
Minions Killed
344
0
Camps Cleared
0
1,042,710
Distance Traveled
978,666
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,089
609
111
11
0
214,410
0
L
Medusa
5,636
564
72
7
0
152,860
0
L
Hercules
6,219
622
22
2
0
224,761
3
L
Arachne
4,910
491
52
5
0
208,290
1
W
Anubis
6,113
611
93
9
0
188,255
3
W
Medusa
7,440
744
118
12
0
209,299
2
W
Hercules
6,651
665
99
10
0
207,817
3
L
Jormungandr
6,002
600
87
9
0
178,345
0
W
Kuzenbo
5,164
516
11
1
0
211,137
3
W
Fenrir
5,248
525
68
7
0
226,202
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role