Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
TxBeaster030
Ah Puch
Level 162
God Stats
25W - 13L
1,711 SR
Queue Stats
378W - 349L
1,526 Elo+
Solo
Fenrir
Fenrir
brickyknome
Fenrir
Level 124
God Stats
11W - 7L
1,625 SR
Queue Stats
71W - 84L
1,471 Elo+
Party 2
Medusa
Medusa
piinenaple
Medusa
Level 108
God Stats
14W - 10L
1,656 SR
Queue Stats
179W - 188L
1,509 Elo+
Solo
Ymir
Ymir
xZanovichx
Ymir
Level 143
God Stats
1W - 1L
1,477 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Team Averages
Level 132
1,594 SR
1,501 Elo+

VS

Team Averages
Level 130
1,468 SR
1,573 Elo+
Athena
Athena
 
Athena
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Drunqduck
Thor
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,704 Elo+
Party 1
Chernobog
Chernobog
Korupt Zero
Chernobog
Level 104
God Stats
1W - 1L
1,258 SR
Queue Stats
62W - 61L
1,425 Elo+
Solo
Mulan
Mulan
Sir Rotcha
Mulan
Level 145
God Stats
1W - 0L
1,443 SR
Queue Stats
5W - 1L
1,689 Elo+
Party 1
Baron Samedi
Baron Samedi
deiciduous
Baron Samedi
Level 148
God Stats
4W - 3L
1,641 SR
Queue Stats
164W - 139L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
0 / 2 / 2
6,017
547
6,515
9,609
9,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
TxBeaster030
Ah Puch
11
3 / 3 / 0
6,788
617
4,120
6,353
1,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
11
2 / 2 / 4
6,234
567
6,200
7,966
2,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
piinenaple
Medusa
11
5 / 2 / 1
6,213
565
7,752
5,794
1,714
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 0 / 3
5,565
506
1,354
8,084
4,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
9
0 / 2 / 2
4,722
429
1,650
7,274
2,810
Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thor
10
2 / 3 / 4
5,578
507
3,979
9,282
3,146
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chernobog
Korupt Zero
Chernobog
10
1 / 3 / 2
5,882
535
4,423
7,269
2,023
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mulan
12
2 / 1 / 1
6,846
622
7,044
11,070
6,397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Baron Samedi
deiciduous
Baron Samedi
12
4 / 2 / 2
6,476
589
6,034
7,624
3,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
20
10
Kills
9
9
Deaths
11
10
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
2
2
0.5
W
Athena
 
Athena
0
2
2
0.5
W
Thor
2
3
4
1.33
W
Chernobog
Korupt Zero
Chernobog
1
3
2
0.67
W
Mulan
2
1
1
2.5
L
Ah Puch
TxBeaster030
Ah Puch
3
3
0
1
L
Fenrir
2
2
4
2
W
Baron Samedi
deiciduous
Baron Samedi
4
2
2
2.5
L
Medusa
piinenaple
Medusa
5
2
1
2.75
L
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,941
Damage
23,130
37,806
Taken
42,519
19,397
Mitigated
17,461
12,495
Healing
13,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
6,515
1,142
0
2,316
9,609
9,336
0
809
8,787
0
37,468
W
Athena
 
Athena
1,650
466
14
991
7,274
2,810
0
1,123
6,111
17,827
0
W
Thor
3,979
431
0
1,630
9,282
3,146
0
1,576
7,706
0
33,438
W
Chernobog
Korupt Zero
Chernobog
4,423
2,689
0
3,860
7,269
2,023
308
684
6,585
0
41,315
W
Mulan
7,044
1,415
0
4,841
11,070
6,397
0
0
10,389
129
50,290
L
Ah Puch
TxBeaster030
Ah Puch
4,120
144
0
2,137
6,353
1,525
410
3,995
2,036
37,675
0
L
Fenrir
6,200
1,533
0
3,977
7,966
2,401
0
1,467
6,330
0
33,037
W
Baron Samedi
deiciduous
Baron Samedi
6,034
367
334
1,764
7,624
3,085
0
2,091
5,533
34,840
761
L
Medusa
piinenaple
Medusa
7,752
2,011
0
1,006
5,794
1,714
0
387
5,407
0
47,220
L
1,354
159
0
3,059
8,084
4,421
0
523
7,561
19,762
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,817
Gold Earned
29,504
314
Minions Killed
332
0
Camps Cleared
0
1,071,852
Distance Traveled
1,074,518
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,017
547
78
7
0
207,718
1
W
Athena
4,722
429
35
3
0
221,503
2
W
Thor
5,578
507
47
4
0
229,463
0
W
Chernobog
5,882
535
68
6
0
198,884
0
W
Mulan
6,846
622
98
9
0
195,571
0
L
Ah Puch
6,788
617
68
6
0
198,950
0
L
Fenrir
6,234
567
64
6
0
248,807
0
W
Baron Samedi
6,476
589
84
8
0
229,097
1
L
Medusa
6,213
565
70
6
0
216,202
0
L
Ymir
5,565
506
34
3
0
200,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role