Player Matchup

Sun Wukong
Sun Wukong
KingUshio
Sun Wukong
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,317 Elo+
Party 1
King Arthur
King Arthur
RastaMon117
King Arthur
Level 85
God Stats
3W - 0L
1,471 SR
Queue Stats
3W - 1L
1,531 Elo+
Party 1
Baron Samedi
Baron Samedi
ShokWave215
Baron Samedi
Level 120
God Stats
1W - 0L
1,717 SR
Queue Stats
3W - 1L
1,531 Elo+
Party 1
Nut
Nut
XtremeLeeArti
Nut
Level 158
God Stats
3W - 4L
1,548 SR
Queue Stats
11W - 14L
1,215 Elo+
Party 1
Ravana
Ravana
scourgies
Ravana
Level 88
God Stats
5W - 4L
1,388 SR
Queue Stats
174W - 161L
1,507 Elo+
Solo
Team Averages
Level 122
1,525 SR
1,420 Elo+

VS

Team Averages
Level 118
1,539 SR
1,473 Elo+
Ares
Ares
ArcticAggie12
Ares
Level 101
God Stats
4W - 5L
1,529 SR
Queue Stats
249W - 243L
1,406 Elo+
Solo
Osiris
Osiris
HouseOFAtreides
Osiris
Level 80
God Stats
1W - 2L
1,281 SR
Queue Stats
128W - 113L
1,506 Elo+
Party 2
Artemis
Artemis
ParisDrakeDoee
Artemis
Level 157
God Stats
11W - 12L
1,664 SR
Queue Stats
468W - 427L
1,518 Elo+
Solo
Camazotz
Camazotz
ProneTurtle215
Camazotz
Level 99
God Stats
3W - 5L
1,565 SR
Queue Stats
162W - 166L
1,428 Elo+
Solo
Vulcan
Vulcan
thriftyparadox
Vulcan
Level 154
God Stats
1W - 1L
1,658 SR
Queue Stats
148W - 126L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
KingUshio
Sun Wukong
10
3 / 2 / 4
6,533
544
8,649
10,856
6,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
RastaMon117
King Arthur
11
4 / 3 / 1
7,217
601
7,752
9,873
5,863
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Baron Samedi
ShokWave215
Baron Samedi
12
0 / 1 / 3
6,804
567
3,440
4,863
1,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
3 / 1 / 1
7,909
659
7,284
7,737
2,598
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ravana
scourgies
Ravana
13
6 / 1 / 2
7,738
645
6,351
6,915
2,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 1
6,152
513
2,420
10,617
8,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
3 / 5 / 2
6,982
582
7,420
11,707
7,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 4 / 0
5,840
487
5,836
10,563
3,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Camazotz
10
3 / 2 / 2
6,101
508
4,337
10,150
3,111
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
1 / 2 / 3
6,282
524
5,172
5,123
1,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
16
16
Kills
8
8
Deaths
16
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
L
3
5
2
0.8
W
Sun Wukong
KingUshio
Sun Wukong
3
2
4
2.5
L
0
4
0
0
L
Camazotz
3
2
2
2
W
King Arthur
RastaMon117
King Arthur
4
3
1
1.5
W
Baron Samedi
ShokWave215
Baron Samedi
0
1
3
1.5
W
3
1
1
3.5
W
Ravana
scourgies
Ravana
6
1
2
7
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,476
Damage
25,185
40,244
Taken
48,160
19,277
Mitigated
23,922
12,866
Healing
13,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,420
70
371
2,137
10,617
8,309
0
2,281
7,951
10,077
0
L
7,420
2,484
0
2,080
11,707
7,195
0
0
11,562
0
40,429
W
Sun Wukong
KingUshio
Sun Wukong
8,649
2,448
0
3,728
10,856
6,578
148
2,945
7,800
0
33,495
L
5,836
2,338
0
4,212
10,563
3,369
0
0
10,384
0
43,867
L
Camazotz
4,337
1,276
0
3,875
10,150
3,111
0
0
10,001
0
28,101
W
King Arthur
RastaMon117
King Arthur
7,752
665
0
0
9,873
5,863
0
1,454
8,060
0
33,436
W
Baron Samedi
ShokWave215
Baron Samedi
3,440
223
491
1,946
4,863
1,950
756
1,496
3,367
42,381
0
W
7,284
4,819
0
3,358
7,737
2,598
495
333
7,404
0
57,378
W
Ravana
scourgies
Ravana
6,351
1,627
0
3,343
6,915
2,288
0
1,364
5,383
0
49,474
L
5,172
0
0
589
5,123
1,938
0
1,159
3,964
40,447
1,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,201
Gold Earned
31,357
390
Minions Killed
318
0
Camps Cleared
0
1,327,895
Distance Traveled
1,251,726
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,152
513
24
2
0
261,413
0
L
Osiris
6,982
582
76
6
0
226,858
1
W
Sun Wukong
6,533
544
60
5
0
282,411
0
L
Artemis
5,840
487
77
6
0
203,511
4
L
Camazotz
6,101
508
48
4
0
283,354
2
W
King Arthur
7,217
601
49
4
0
271,739
0
W
Baron Samedi
6,804
567
88
7
0
239,181
2
W
Nut
7,909
659
106
9
0
226,800
0
W
Ravana
7,738
645
87
7
0
307,764
0
L
Vulcan
6,282
524
93
8
0
276,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role