Player Matchup

Ullr
Ullr
Gold III
Acumen_dm
Ullr
Gold III
Level 68
God Stats
7W - 10L
1,471 SR
Queue Stats
72W - 61L
1,550 MMR
Solo
Chaac
Chaac
Gold III
QandAngus
Chaac
Gold III
Level 146
God Stats
1W - 4L
1,431 SR
Queue Stats
75W - 76L
1,558 MMR
Party 1
Thor
Thor
Gold II
VainJester310
Thor
Gold II
Level 184
God Stats
21W - 17L
1,635 SR
Queue Stats
451W - 452L
1,555 MMR
Solo
Ares
Ares
Gold IV
dins_fire_
Ares
Gold IV
Level 166
God Stats
0W - 2L
1,577 SR
Queue Stats
24W - 26L
1,545 MMR
Party 1
Eset
Eset
Bronze III
gabroc
Eset
Bronze III
Level 68
God Stats
1W - 2L
1,703 SR
Queue Stats
34W - 38L
1,554 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 126
1,564 SR
1,553 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 103
1,573 SR
1,551 MMR
Mercury
Mercury
Gold III
GankIfLikeMen
Mercury
Gold III
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 36L
1,557 MMR
Solo
Cerberus
Cerberus
Bronze III
PleyerSama
Cerberus
Bronze III
Level 69
God Stats
8W - 6L
1,590 SR
Queue Stats
11W - 16L
1,539 MMR
Party 2
Shiva
Shiva
Bronze III
SansOMGkiller45
Shiva
Bronze III
Level 108
God Stats
1W - 0L
1,570 SR
Queue Stats
12W - 17L
1,539 MMR
Party 2
Anhur
Anhur
Gold III
TheArtemisEffect
Anhur
Gold III
Level 159
God Stats
16W - 21L
1,588 SR
Queue Stats
312W - 312L
1,558 MMR
Solo
Agni
Agni
Gold I
TwentyTHunder3
Agni
Gold I
Level 132
God Stats
13W - 6L
1,616 SR
Queue Stats
63W - 59L
1,560 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
10
1 / 2 / 5
5,494
499
5,891
4,567
1,198
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
QandAngus
Chaac
12
1 / 1 / 0
6,581
598
6,401
11,864
9,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

11
5 / 4 / 1
6,478
589
3,205
9,400
2,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
1 / 3 / 4
5,646
513
3,447
8,998
4,213
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Eset
gabroc
Eset
9
0 / 6 / 1
5,615
510
1,445
6,204
1,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Chang'eAwilixAthenaArachne

VS

Bans
Nu WaBastetMorgan Le FayMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
13
9 / 2 / 1
7,187
653
5,939
6,842
2,635
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
PleyerSama
Cerberus
10
0 / 3 / 6
5,545
504
2,453
9,471
6,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
1 / 1 / 0
6,902
627
7,368
8,767
5,827
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

11
3 / 2 / 4
5,940
540
4,534
6,123
1,526
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

13
3 / 0 / 7
7,286
662
7,289
3,888
1,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
34
8
Kills
16
16
Deaths
8
11
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ullr
1
2
5
1.75
W
Mercury
9
2
1
4.75
W
Cerberus
PleyerSama
Cerberus
0
3
6
1
L
Chaac
QandAngus
Chaac
1
1
0
1
W
1
1
0
1
W
3
2
4
2.5
W
3
0
7
6.5
L
5
4
1
1.38
L
1
3
4
1
L
Eset
gabroc
Eset
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,389
Damage
27,583
41,033
Taken
35,091
18,434
Mitigated
17,116
11,753
Healing
7,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
5,891
2,865
0
756
4,567
1,198
0
1,556
2,953
0
43,606
W
Mercury
5,939
4,074
0
704
6,842
2,635
0
707
5,984
0
49,776
W
Cerberus
PleyerSama
Cerberus
2,453
50
0
2,272
9,471
6,055
0
2,052
7,419
23,204
429
L
Chaac
QandAngus
Chaac
6,401
993
0
6,536
11,864
9,214
0
0
11,864
0
49,929
W
7,368
1,218
0
821
8,767
5,827
0
0
8,200
0
51,116
W
4,534
2,552
0
3,026
6,123
1,526
658
922
5,201
0
36,317
W
7,289
396
0
500
3,888
1,073
0
833
2,839
56,421
1,000
L
3,205
251
0
2,631
9,400
2,515
0
1,863
7,391
0
32,459
L
3,447
145
0
1,241
8,998
4,213
0
2,886
6,039
17,777
0
L
Eset
gabroc
Eset
1,445
152
0
589
6,204
1,294
562
2,675
3,182
29,971
611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,814
Gold Earned
32,860
327
Minions Killed
422
0
Camps Cleared
0
1,052,109
Distance Traveled
1,193,297
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
5,494
499
70
6
0
193,766
2
W
Mercury
7,187
653
81
7
0
276,298
0
W
Cerberus
5,545
504
45
4
0
226,381
4
L
Chaac
6,581
598
100
9
0
220,705
0
W
Shiva
6,902
627
106
10
0
226,301
2
W
Anhur
5,940
540
86
8
0
207,968
4
W
Agni
7,286
662
104
9
0
256,349
2
L
Thor
6,478
589
61
6
0
227,207
1
L
Ares
5,646
513
31
3
0
199,807
4
L
Eset
5,615
510
65
6
0
210,624
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role