Player Matchup

Hercules
Hercules
Gold III
Abiotic98
Hercules
Gold III
Level 122
God Stats
2W - 2L
1,500 SR
Queue Stats
97W - 86L
1,389 MMR
Solo
Cthulhu
Cthulhu
Silver I
BluexDonut
Cthulhu
Silver I
Level 139
God Stats
1W - 0L
1,957 SR
Queue Stats
10W - 8L
1,481 MMR
Party 1
Ra
Ra
Gold IV
KidTobiii
Ra
Gold IV
Level 158
God Stats
16W - 15L
1,541 SR
Queue Stats
366W - 366L
1,436 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold III
KingArthurs3
Cu Chulainn
Gold III
Level 174
God Stats
2W - 2L
1,298 SR
Queue Stats
173W - 186L
1,450 MMR
Solo
Danzaburou
Danzaburou
Silver II
xScorchx
Danzaburou
Silver II
Level 115
God Stats
1W - 0L
1,323 SR
Queue Stats
21W - 21L
1,343 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 142
1,524 SR
1,420 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 137
1,624 SR
1,422 MMR
Neith
Neith
Gold V
IAmDEEZUS
Neith
Gold V
Level 145
God Stats
19W - 11L
1,598 SR
Queue Stats
93W - 93L
1,364 MMR
Solo
Serqet
Serqet
Gold V
NasLogic
Serqet
Gold V
Level 128
God Stats
67W - 78L
1,527 SR
Queue Stats
176W - 191L
1,373 MMR
Solo
Discordia
Discordia
Gold II
SKLZ Pineapple
Discordia
Gold II
Level 157
God Stats
5W - 6L
1,604 SR
Queue Stats
76W - 71L
1,597 MMR
Party 2
Medusa
Medusa
Silver I
SKLZ ReFLeX
Medusa
Silver I
Level 150
God Stats
2W - 6L
1,679 SR
Queue Stats
24W - 24L
1,406 MMR
Party 2
Horus
Horus
Gold IV
Vomana
Horus
Gold IV
Level 106
God Stats
2W - 2L
1,710 SR
Queue Stats
84W - 88L
1,369 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Abiotic98
Hercules
19
10 / 2 / 2
11,378
569
15,391
16,887
8,862
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
BluexDonut
Cthulhu
16
2 / 1 / 8
9,852
493
9,319
18,956
19,123
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

18
2 / 1 / 9
11,318
566
7,528
9,008
3,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
KingArthurs3
Cu Chulainn
18
3 / 2 / 3
11,725
586
11,475
14,432
13,546
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Danzaburou
xScorchx
Danzaburou
18
4 / 7 / 1
11,205
560
9,535
12,923
5,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bans
AwilixAgniCabrakanJanus

VS

Bans
Chang'eThanatosSkadiMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
IAmDEEZUS
Neith
19
3 / 3 / 2
12,475
624
11,447
15,767
6,125
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Serqet
NasLogic
Serqet
16
3 / 7 / 2
9,620
481
9,408
16,836
7,586
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Discordia
SKLZ Pineapple
Discordia
17
2 / 3 / 1
10,145
507
13,186
10,497
3,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
17
5 / 5 / 3
10,963
548
11,842
13,585
6,560
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Horus
Vomana
Horus
14
0 / 3 / 6
9,145
457
7,171
16,134
19,273
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
27
21
Kills
13
13
Deaths
21
23
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Hercules
Abiotic98
Hercules
10
2
2
5.5
W
Cthulhu
BluexDonut
Cthulhu
2
1
8
6
L
Neith
IAmDEEZUS
Neith
3
3
2
1.33
W
2
1
9
6.5
W
Cu Chulainn
KingArthurs3
Cu Chulainn
3
2
3
2.25
L
Serqet
NasLogic
Serqet
3
7
2
0.57
L
Discordia
SKLZ Pineapple
Discordia
2
3
1
0.83
L
Medusa
5
5
3
1.3
L
Horus
Vomana
Horus
0
3
6
1
W
Danzaburou
xScorchx
Danzaburou
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,248
Damage
53,054
72,206
Taken
72,819
50,324
Mitigated
43,170
17,553
Healing
17,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Abiotic98
Hercules
15,391
5,737
0
2,896
16,887
8,862
0
3,717
12,092
0
111,683
W
Cthulhu
BluexDonut
Cthulhu
9,319
866
120
4,724
18,956
19,123
0
4,531
13,902
39,899
0
L
Neith
IAmDEEZUS
Neith
11,447
5,350
0
7,619
15,767
6,125
153
1,167
14,560
0
100,808
W
7,528
265
1,749
3,965
9,008
3,473
185
3,458
4,980
82,173
1,590
W
Cu Chulainn
KingArthurs3
Cu Chulainn
11,475
1,397
0
2,245
14,432
13,546
22
0
14,050
13,014
76,796
L
Serqet
NasLogic
Serqet
9,408
1,836
0
1,899
16,836
7,586
260
4,136
12,493
0
70,155
L
Discordia
SKLZ Pineapple
Discordia
13,186
0
0
1,670
10,497
3,626
0
4,419
5,488
80,698
1,957
L
Medusa
11,842
4,082
0
628
13,585
6,560
2,508
2,146
11,439
0
94,042
L
Horus
Vomana
Horus
7,171
2,779
1,796
4,014
16,134
19,273
0
5,620
10,376
0
15,261
W
Danzaburou
xScorchx
Danzaburou
9,535
3,753
0
1,854
12,923
5,320
349
609
12,269
0
84,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,478
Gold Earned
52,348
665
Minions Killed
609
0
Camps Cleared
0
2,073,081
Distance Traveled
2,014,235
14
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,378
569
139
7
0
479,699
1
W
Cthulhu
9,852
493
58
3
0
418,180
5
L
Neith
12,475
624
182
9
0
349,441
6
W
Ra
11,318
566
161
8
0
437,262
8
W
Cu Chulainn
11,725
586
171
9
0
363,622
0
L
Serqet
9,620
481
93
5
0
475,543
7
L
Discordia
10,145
507
162
8
0
409,912
4
L
Medusa
10,963
548
150
8
0
356,001
2
L
Horus
9,145
457
22
1
0
423,338
3
W
Danzaburou
11,205
560
136
7
0
374,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role