Player Matchup

King Arthur
King Arthur
DuKenDe25
King Arthur
Level 120
God Stats
0W - 1L
1,391 SR
Queue Stats
9W - 6L
1,505 Elo+
Party 2
Medusa
Medusa
Jonjonre2006
Medusa
Level 17
God Stats
6W - 3L
1,727 SR
Queue Stats
7W - 4L
1,614 Elo+
Party 2
Zeus
Zeus
VaIakk_
Zeus
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 49L
1,484 Elo+
Party 3
Izanami
Izanami
Vecna_SY
Izanami
Level 66
God Stats
7W - 7L
1,522 SR
Queue Stats
40W - 36L
1,484 Elo+
Party 3
Ravana
Ravana
armaghedon333
Ravana
Level 122
God Stats
2W - 2L
1,632 SR
Queue Stats
53W - 52L
1,478 Elo+
Party 2
Team Averages
Level 90
1,554 SR
1,513 Elo+

VS

Team Averages
Level 102
1,506 SR
1,487 Elo+
Bastet
Bastet
ASweety
Bastet
Level 153
God Stats
33W - 32L
1,489 SR
Queue Stats
737W - 735L
1,513 Elo+
Party 1
Scylla
Scylla
AlphaGivre
Scylla
Level 61
God Stats
6W - 7L
1,409 SR
Queue Stats
96W - 61L
1,469 Elo+
Solo
Ymir
Ymir
Mein_Zeh_tut_aua
Ymir
Level 68
God Stats
56W - 41L
1,591 SR
Queue Stats
247W - 198L
1,493 Elo+
Solo
Cthulhu
Cthulhu
Sailon0
Cthulhu
Level 98
God Stats
9W - 7L
1,488 SR
Queue Stats
379W - 354L
1,455 Elo+
Solo
Charybdis
Charybdis
mentalninja5
Charybdis
Level 129
God Stats
55W - 40L
1,551 SR
Queue Stats
424W - 428L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DuKenDe25
King Arthur
16
4 / 2 / 3
10,181
599
10,955
19,396
17,658
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Medusa
12
1 / 9 / 0
7,081
417
5,230
11,851
3,317
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Zeus
VaIakk_
Zeus
14
4 / 9 / 1
8,757
515
6,521
10,816
2,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
Vecna_SY
Izanami
13
0 / 8 / 3
7,793
458
4,490
10,353
2,478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
4 / 4 / 4
8,376
493
9,025
11,007
4,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
ASweety
Bastet
16
6 / 3 / 13
9,963
586
10,634
13,000
6,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Scylla
AlphaGivre
Scylla
17
9 / 3 / 5
10,939
643
11,205
10,540
3,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 3 / 7
9,164
539
8,599
14,124
6,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Cthulhu
Sailon0
Cthulhu
16
0 / 3 / 5
10,069
592
7,672
10,776
9,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Charybdis
mentalninja5
Charybdis
18
13 / 2 / 4
11,838
696
13,144
10,069
3,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
66
13
Kills
32
32
Deaths
14
11
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Bastet
ASweety
Bastet
6
3
13
4.17
W
Scylla
AlphaGivre
Scylla
9
3
5
3.83
L
King Arthur
DuKenDe25
King Arthur
4
2
3
2.75
L
Medusa
1
9
0
0.11
W
4
3
7
2.5
W
Cthulhu
Sailon0
Cthulhu
0
3
5
0.83
L
Zeus
VaIakk_
Zeus
4
9
1
0.5
L
Izanami
Vecna_SY
Izanami
0
8
3
0.19
L
4
4
4
1.5
W
Charybdis
mentalninja5
Charybdis
13
2
4
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,221
Damage
51,254
63,423
Taken
58,509
30,449
Mitigated
29,452
6,803
Healing
16,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
ASweety
Bastet
10,634
2,079
0
2,692
13,000
6,254
1,955
3,077
9,923
4,864
44,736
W
Scylla
AlphaGivre
Scylla
11,205
1,374
0
1,580
10,540
3,259
298
3,059
7,481
68,665
0
L
King Arthur
DuKenDe25
King Arthur
10,955
1,492
0
2,739
19,396
17,658
47
10,158
8,347
0
74,962
L
Medusa
5,230
1,579
0
889
11,851
3,317
0
2,599
9,212
0
31,900
W
8,599
1,764
0
5,710
14,124
6,800
0
2,762
11,362
50,262
879
W
Cthulhu
Sailon0
Cthulhu
7,672
376
137
2,452
10,776
9,435
0
229
10,547
63,707
732
L
Zeus
VaIakk_
Zeus
6,521
972
13
871
10,816
2,842
405
7,471
3,345
48,359
936
L
Izanami
Vecna_SY
Izanami
4,490
2,724
0
1,336
10,353
2,478
0
1,362
8,991
0
56,553
L
9,025
1,886
0
955
11,007
4,154
420
5,434
5,515
0
50,805
W
Charybdis
mentalninja5
Charybdis
13,144
7,527
0
4,040
10,069
3,704
1,262
76
9,993
0
107,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,188
Gold Earned
51,973
478
Minions Killed
544
0
Camps Cleared
0
1,569,869
Distance Traveled
1,699,451
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,963
586
55
3
0
376,450
2
W
Scylla
10,939
643
108
6
0
344,850
3
L
King Arthur
10,181
599
147
9
0
306,059
6
L
Medusa
7,081
417
45
3
0
330,900
0
W
Ymir
9,164
539
71
4
0
364,537
0
W
Cthulhu
10,069
592
138
8
0
316,585
2
L
Zeus
8,757
515
104
6
0
269,068
1
L
Izanami
7,793
458
115
7
0
272,680
0
L
Ravana
8,376
493
67
4
0
391,162
0
W
Charybdis
11,838
696
172
10
0
297,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role