Player Matchup

Ganesha
Ganesha
HuntressCara21
Ganesha
Level 89
God Stats
12W - 5L
1,845 SR
Queue Stats
21W - 29L
1,363 Elo+
Party 1
Tsukuyomi
Tsukuyomi
NARUTONINJA227
Tsukuyomi
Level 139
God Stats
3W - 1L
1,821 SR
Queue Stats
59W - 68L
1,465 Elo+
Party 1
Anubis
Anubis
aguila-arpia787
Anubis
Level 125
God Stats
2W - 2L
1,161 SR
Queue Stats
257W - 255L
1,447 Elo+
Solo
Team Averages
Level 118
1,609 SR
1,425 Elo+

VS

Team Averages
Level 100
1,607 SR
1,484 Elo+
Cthulhu
Cthulhu
ASAPtheMartian
Cthulhu
Level 108
God Stats
7W - 3L
1,691 SR
Queue Stats
120W - 112L
1,428 Elo+
Solo
Chang'e
Chang'e
LordyHam
Chang'e
Level 109
God Stats
14W - 10L
1,601 SR
Queue Stats
274W - 267L
1,526 Elo+
Party 2
Danzaburou
Danzaburou
fatboiity
Danzaburou
Level 83
God Stats
19W - 15L
1,531 SR
Queue Stats
114W - 113L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 16
9,847
757
4,205
7,634
6,946
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
NARUTONINJA227
Tsukuyomi
17
14 / 0 / 3
11,973
921
17,172
9,240
3,670
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
4 / 4 / 8
10,266
790
6,186
7,274
3,060
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 3
8,149
627
4,842
9,239
4,999
Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chang'e
LordyHam
Chang'e
15
3 / 6 / 1
9,154
704
6,846
11,524
2,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Danzaburou
fatboiity
Danzaburou
13
1 / 10 / 4
8,409
647
6,620
12,834
2,885
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
12
19
Kills
4
5
Deaths
19
27
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
W
1
1
16
9
L
Chang'e
LordyHam
Chang'e
3
6
1
0.58
W
Tsukuyomi
NARUTONINJA227
Tsukuyomi
14
0
3
15.5
W
4
4
8
2
L
Danzaburou
fatboiity
Danzaburou
1
10
4
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,563
Damage
18,308
24,148
Taken
33,597
13,676
Mitigated
10,414
4,794
Healing
5,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,842
50
97
414
9,239
4,999
0
2,057
7,162
21,955
0
W
4,205
419
0
327
7,634
6,946
284
3,037
4,459
20,249
1,425
L
Chang'e
LordyHam
Chang'e
6,846
89
925
3,142
11,524
2,530
0
4,357
7,167
37,734
648
W
Tsukuyomi
NARUTONINJA227
Tsukuyomi
17,172
3,360
0
2,893
9,240
3,670
322
4,256
4,765
0
56,020
W
6,186
77
165
1,409
7,274
3,060
381
3,956
3,057
37,359
979
L
Danzaburou
fatboiity
Danzaburou
6,620
1,780
0
811
12,834
2,885
0
3,559
9,275
0
25,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,086
Gold Earned
25,712
173
Minions Killed
149
0
Camps Cleared
0
800,568
Distance Traveled
673,597
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,149
627
33
3
0
223,547
4
W
Ganesha
9,847
757
4
0
0
267,152
0
L
Chang'e
9,154
704
80
6
0
238,720
0
W
Tsukuyomi
11,973
921
81
6
0
292,912
0
W
Anubis
10,266
790
88
7
0
240,504
0
L
Danzaburou
8,409
647
36
3
0
211,330
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role