Player Matchup

Nu Wa
Nu Wa
Heavenly747
Nu Wa
Level 51
God Stats
11W - 5L
1,785 SR
Queue Stats
189W - 188L
1,450 Elo+
Party 4
Rama
Rama
MIIIIIIIIIIKE
Rama
Level 85
God Stats
0W - 1L
1,636 SR
Queue Stats
4W - 8L
1,320 Elo+
Party 1
Ravana
Ravana
TheBestChance
Ravana
Level 150
God Stats
1W - 2L
1,684 SR
Queue Stats
175W - 162L
1,495 Elo+
Party 4
Tsukuyomi
Tsukuyomi
Veyg
Tsukuyomi
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,320 Elo+
Party 1
Artio
Artio
chacotaqo
Artio
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
290W - 286L
1,441 Elo+
Solo
Team Averages
Level 91
1,621 SR
1,405 Elo+

VS

Team Averages
Level 121
1,622 SR
1,442 Elo+
Anubis
Anubis
CarelessCR ftw
Anubis
Level 149
God Stats
11W - 2L
1,887 SR
Queue Stats
57W - 38L
1,532 Elo+
Solo
Cthulhu
Cthulhu
DuckingLitLmao
Cthulhu
Level 103
God Stats
21W - 15L
1,499 SR
Queue Stats
109W - 101L
1,437 Elo+
Party 2
Khepri
Khepri
TheAlmiighty_N
Khepri
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
144W - 131L
1,352 Elo+
Party 3
Xing Tian
Xing Tian
Wub Wubb BASS
Xing Tian
Level 122
God Stats
39W - 22L
1,661 SR
Queue Stats
306W - 291L
1,440 Elo+
Party 3
Ullr
Ullr
memecommander
Ullr
Level 125
God Stats
9W - 5L
1,565 SR
Queue Stats
197W - 169L
1,447 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 2
6,483
432
7,124
10,017
2,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

12
0 / 4 / 3
6,990
466
2,247
8,733
2,431
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
6 / 1 / 1
8,923
595
11,555
7,536
5,727
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tsukuyomi
Veyg
Tsukuyomi
12
2 / 3 / 4
7,015
468
7,538
11,393
2,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Artio
chacotaqo
Artio
11
1 / 7 / 4
6,717
448
5,161
12,983
7,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 3
8,268
551
6,430
8,451
3,493
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 2 / 8
8,661
577
5,743
9,926
6,613
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

13
0 / 2 / 4
8,003
534
1,209
9,012
4,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Xing Tian
Wub Wubb BASS
Xing Tian
14
4 / 2 / 5
8,675
578
4,225
13,558
6,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
10 / 1 / 4
9,685
646
15,810
12,079
4,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
43
9
Kills
19
20
Deaths
9
14
Assists
24
Player
Kills
Deaths
Assists
KDA
W
1
2
3
1.25
W
4
2
8
4
L
0
5
2
0.2
L
0
4
3
0.38
W
0
2
4
1
L
6
1
1
6.5
L
Tsukuyomi
Veyg
Tsukuyomi
2
3
4
1.33
W
Xing Tian
Wub Wubb BASS
Xing Tian
4
2
5
3.25
L
Artio
chacotaqo
Artio
1
7
4
0.43
W
10
1
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,625
Damage
33,417
50,662
Taken
53,026
21,027
Mitigated
25,184
12,809
Healing
16,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,430
183
0
4,471
8,451
3,493
290
2,388
5,762
78,503
0
W
5,743
266
184
1,457
9,926
6,613
0
3,060
6,229
27,759
2,910
L
7,124
2,983
0
1,495
10,017
2,034
0
4,805
5,212
33,002
1,352
L
2,247
1,271
0
1,045
8,733
2,431
0
3,518
5,215
0
45,742
W
1,209
257
0
1,622
9,012
4,433
46
308
8,580
45,255
49
L
11,555
3,089
0
3,165
7,536
5,727
0
1,947
5,589
0
68,009
L
Tsukuyomi
Veyg
Tsukuyomi
7,538
1,472
0
5,134
11,393
2,987
0
3,017
8,376
0
49,625
W
Xing Tian
Wub Wubb BASS
Xing Tian
4,225
236
0
2,090
13,558
6,291
151
2,732
10,459
42,633
1,464
L
Artio
chacotaqo
Artio
5,161
424
80
1,890
12,983
7,848
0
3,970
9,013
14,102
95
W
15,810
11,284
0
7,116
12,079
4,354
2,701
2,531
9,191
0
69,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,128
Gold Earned
43,292
373
Minions Killed
405
0
Camps Cleared
0
1,429,115
Distance Traveled
1,421,220
1
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,268
551
114
8
0
273,794
5
W
Cthulhu
8,661
577
37
2
0
311,661
4
L
Nu Wa
6,483
432
56
4
0
262,006
0
L
Rama
6,990
466
87
6
0
260,884
0
W
Khepri
8,003
534
78
5
0
262,985
0
L
Ravana
8,923
595
113
8
0
273,552
0
L
Tsukuyomi
7,015
468
84
6
0
336,720
1
W
Xing Tian
8,675
578
80
5
0
319,703
4
L
Artio
6,717
448
33
2
0
295,953
0
W
Ullr
9,685
646
96
6
0
253,077
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role