Player Matchup

Bacchus
Bacchus
Salvatron1318
Bacchus
Level 104
God Stats
4W - 5L
1,830 SR
Queue Stats
93W - 73L
1,574 Elo+
Solo
Amaterasu
Amaterasu
SirVoodooX
Amaterasu
Level 124
God Stats
16W - 17L
1,454 SR
Queue Stats
267W - 252L
1,506 Elo+
Solo
Ra
Ra
ZeldrisXSama
Ra
Level 155
God Stats
2W - 1L
1,850 SR
Queue Stats
99W - 100L
1,467 Elo+
Solo
Medusa
Medusa
mackattack53
Medusa
Level 140
God Stats
5W - 5L
1,472 SR
Queue Stats
157W - 160L
1,472 Elo+
Solo
He Bo
He Bo
scourgies
He Bo
Level 88
God Stats
4W - 6L
1,506 SR
Queue Stats
174W - 161L
1,528 Elo+
Solo
Team Averages
Level 122
1,622 SR
1,510 Elo+

VS

Team Averages
Level 131
1,404 SR
1,527 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
BoydM_M
Bacchus
Level 149
God Stats
1W - 0L
1,314 SR
Queue Stats
26W - 22L
1,529 Elo+
Party 1
Raijin
Raijin
ChadBroskii
Raijin
Level 181
God Stats
5W - 11L
1,146 SR
Queue Stats
228W - 188L
1,544 Elo+
Solo
Lancelot
Lancelot
Cosmic C0LT
Lancelot
Level 42
God Stats
10W - 14L
1,618 SR
Queue Stats
155W - 142L
1,518 Elo+
Solo
Chiron
Chiron
o BumpyTooth o
Chiron
Level 154
God Stats
2W - 0L
1,441 SR
Queue Stats
128W - 123L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
9
0 / 4 / 1
5,319
484
2,742
8,078
6,478
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Amaterasu
SirVoodooX
Amaterasu
11
0 / 4 / 0
6,383
580
3,268
11,511
6,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

10
0 / 4 / 1
5,907
537
3,106
6,982
2,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
10
0 / 0 / 2
5,626
511
6,283
3,179
992
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
scourgies
He Bo
12
3 / 2 / 0
6,541
595
5,026
5,843
1,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
5 / 1 / 1
6,961
633
5,689
6,878
4,760
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Bacchus
BoydM_M
Bacchus
9
1 / 1 / 3
5,510
501
3,154
8,701
7,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Raijin
13
4 / 0 / 0
7,834
712
8,748
6,939
2,533
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lancelot
Cosmic C0LT
Lancelot
12
2 / 0 / 5
6,404
582
2,964
7,040
2,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 1 / 3
5,960
542
2,973
6,307
1,570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
3
Kills
14
14
Deaths
3
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
5
1
1
5.5
W
Bacchus
BoydM_M
Bacchus
1
1
3
2.5
W
Raijin
4
0
0
4
W
Lancelot
Cosmic C0LT
Lancelot
2
0
5
4.5
L
Bacchus
0
4
1
0.13
L
Amaterasu
SirVoodooX
Amaterasu
0
4
0
0
L
0
4
1
0.13
L
Medusa
0
0
2
1
W
2
1
3
3.5
L
He Bo
scourgies
He Bo
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,425
Damage
23,528
35,593
Taken
35,865
17,870
Mitigated
18,353
10,960
Healing
17,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
5,689
759
0
3,708
6,878
4,760
0
3,991
2,593
47,910
0
W
Bacchus
BoydM_M
Bacchus
3,154
679
0
2,449
8,701
7,139
0
3,201
5,494
17,653
0
W
Raijin
8,748
1,425
45
3,458
6,939
2,533
0
288
6,287
63,724
1,992
W
Lancelot
Cosmic C0LT
Lancelot
2,964
337
0
4,587
7,040
2,351
0
1,288
5,646
0
48,446
L
Bacchus
2,742
784
0
2,577
8,078
6,478
0
1,366
6,712
13,756
796
L
Amaterasu
SirVoodooX
Amaterasu
3,268
1,542
0
4,318
11,511
6,552
0
7,665
3,846
0
44,163
L
3,106
588
276
1,119
6,982
2,201
0
4,351
2,631
35,301
0
L
Medusa
6,283
1,882
0
555
3,179
992
0
1,456
1,723
0
40,403
W
2,973
1,299
373
2,595
6,307
1,570
44
1,018
5,289
0
40,832
L
He Bo
scourgies
He Bo
5,026
450
0
2,115
5,843
1,647
0
2,525
3,318
43,354
2,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,776
Gold Earned
32,669
345
Minions Killed
381
0
Camps Cleared
0
1,178,402
Distance Traveled
1,174,980
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
6,961
633
91
8
0
223,921
6
W
Bacchus
5,510
501
25
2
0
257,088
4
W
Raijin
7,834
712
110
10
0
183,807
0
W
Lancelot
6,404
582
83
8
0
298,954
0
L
Bacchus
5,319
484
22
2
0
243,001
4
L
Amaterasu
6,383
580
95
9
0
207,468
1
L
Ra
5,907
537
78
7
0
214,550
0
L
Medusa
5,626
511
63
6
0
248,819
0
W
Chiron
5,960
542
72
7
0
211,210
2
L
He Bo
6,541
595
87
8
0
264,564
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role