Player Matchup

Cthulhu
Cthulhu
BunnyxKuromi
Cthulhu
Level 109
God Stats
1W - 1L
1,309 SR
Queue Stats
370W - 393L
1,394 Elo+
Party 1
Ymir
Ymir
CrazyShadowWolf0
Ymir
Level 88
God Stats
43W - 34L
1,540 SR
Queue Stats
195W - 210L
1,367 Elo+
Party 1
Danzaburou
Danzaburou
IEnvy_CrAzy247
Danzaburou
Level 127
God Stats
15W - 15L
1,353 SR
Queue Stats
282W - 299L
1,431 Elo+
Party 1
Sol
Sol
alex143250
Sol
Level 119
God Stats
20W - 19L
1,476 SR
Queue Stats
357W - 359L
1,470 Elo+
Solo
Achilles
Achilles
aznee_uzamaki
Achilles
Level 101
God Stats
7W - 16L
1,216 SR
Queue Stats
574W - 581L
1,381 Elo+
Party 1
Team Averages
Level 109
1,379 SR
1,409 Elo+

VS

Team Averages
Level 115
1,478 SR
1,417 Elo+
Bellona
Bellona
H011YW00D-R0CC
Bellona
Level 118
God Stats
0W - 2L
1,374 SR
Queue Stats
0W - 2L
1,286 Elo+
Solo
Anubis
Anubis
INSUFIxIENT
Anubis
Level 99
God Stats
0W - 1L
1,620 SR
Queue Stats
18W - 24L
1,406 Elo+
Solo
Bacchus
Bacchus
JupiterzBolt
Bacchus
Level 129
God Stats
41W - 53L
1,480 SR
Queue Stats
387W - 381L
1,467 Elo+
Party 2
Mulan
Mulan
guyverg2
Mulan
Level 128
God Stats
56W - 33L
1,605 SR
Queue Stats
403W - 379L
1,469 Elo+
Party 2
Xbalanque
Xbalanque
runaway_erik
Xbalanque
Level 100
God Stats
0W - 2L
1,310 SR
Queue Stats
479W - 468L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BunnyxKuromi
Cthulhu
9
2 / 2 / 3
5,822
582
2,410
7,441
4,435
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
4 / 1 / 0
6,632
663
3,039
5,739
2,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Danzaburou
IEnvy_CrAzy247
Danzaburou
10
3 / 1 / 1
6,295
630
3,064
4,701
1,478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 2 / 3
6,818
682
4,718
3,984
734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
aznee_uzamaki
Achilles
9
0 / 3 / 1
5,277
528
2,687
8,886
4,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 1
4,123
412
1,358
3,654
1,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
11
2 / 3 / 0
5,939
594
3,653
5,685
2,287
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Bacchus
JupiterzBolt
Bacchus
8
2 / 4 / 0
5,014
501
2,381
6,929
5,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Mulan
guyverg2
Mulan
12
5 / 3 / 1
6,677
668
6,594
7,312
2,657
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Xbalanque
runaway_erik
Xbalanque
5
0 / 1 / 0
4,203
420
1,178
2,092
577
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
11
11
Kills
9
9
Deaths
11
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BunnyxKuromi
Cthulhu
2
2
3
1.75
W
4
1
0
4
L
0
0
1
0.5
W
Danzaburou
IEnvy_CrAzy247
Danzaburou
3
1
1
3.5
L
Anubis
2
3
0
0.67
L
Bacchus
JupiterzBolt
Bacchus
2
4
0
0.5
W
2
2
3
1.75
W
Achilles
aznee_uzamaki
Achilles
0
3
1
0.17
L
Mulan
guyverg2
Mulan
5
3
1
1.83
L
Xbalanque
runaway_erik
Xbalanque
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,918
Damage
15,164
30,751
Taken
25,672
13,303
Mitigated
12,268
8,770
Healing
7,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BunnyxKuromi
Cthulhu
2,410
332
53
790
7,441
4,435
0
1,303
5,837
15,400
1,504
W
3,039
900
0
2,648
5,739
2,076
0
856
4,883
40,751
981
L
1,358
560
0
1,452
3,654
1,595
0
409
3,038
0
7,866
W
Danzaburou
IEnvy_CrAzy247
Danzaburou
3,064
1,259
0
933
4,701
1,478
1,548
708
3,849
0
37,981
L
Anubis
3,653
91
0
2,257
5,685
2,287
0
3,695
1,953
35,064
0
L
Bacchus
JupiterzBolt
Bacchus
2,381
320
0
1,188
6,929
5,152
0
1,977
4,952
15,584
0
W
4,718
1,360
0
864
3,984
734
1,036
1,630
2,354
35,672
8,606
W
Achilles
aznee_uzamaki
Achilles
2,687
945
0
3,482
8,886
4,580
0
1,271
7,615
0
17,735
L
Mulan
guyverg2
Mulan
6,594
1,338
0
1,554
7,312
2,657
0
3,017
4,153
0
39,161
L
Xbalanque
runaway_erik
Xbalanque
1,178
636
0
786
2,092
577
0
723
1,369
0
12,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,844
Gold Earned
25,956
288
Minions Killed
208
0
Camps Cleared
0
925,487
Distance Traveled
716,222
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,822
582
37
4
0
201,763
2
W
Ymir
6,632
663
77
8
0
198,056
0
L
Bellona
4,123
412
16
2
0
91,672
0
W
Danzaburou
6,295
630
67
7
0
181,105
0
L
Anubis
5,939
594
64
6
0
172,217
0
L
Bacchus
5,014
501
24
2
0
184,429
0
W
Sol
6,818
682
83
8
0
186,042
1
W
Achilles
5,277
528
24
2
0
158,521
0
L
Mulan
6,677
668
77
8
0
189,699
0
L
Xbalanque
4,203
420
27
3
0
78,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role