Player Matchup

Bastet
Bastet
 
Bastet
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 271
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
 
Hun Batz
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
STAR F0UR
Nox
Level 129
God Stats
14W - 17L
1,301 SR
Queue Stats
204W - 225L
1,420 Elo+
Party 2
Izanami
Izanami
WearisomeJoker9
Izanami
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 82L
1,430 Elo+
Party 2
Team Averages
Level 154
1,460 SR
1,470 Elo+

VS

Team Averages
Level 83
1,466 SR
1,450 Elo+
Medusa
Medusa
Jmich16
Medusa
Level 59
God Stats
38W - 53L
1,510 SR
Queue Stats
139W - 171L
1,413 Elo+
Party 1
Shiva
Shiva
Quinbo36
Shiva
Level 149
God Stats
13W - 13L
1,372 SR
Queue Stats
586W - 653L
1,443 Elo+
Solo
Jing Wei
Jing Wei
RGCV16
Jing Wei
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 26L
1,483 Elo+
Solo
Tiamat
Tiamat
Slacxa
Tiamat
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Poseidon
Poseidon
leximinor1
Poseidon
Level 40
God Stats
36W - 41L
1,450 SR
Queue Stats
126W - 160L
1,411 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
12
2 / 0 / 10
7,219
1,203
4,728
1,409
785
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
 
Chang'e
12
2 / 0 / 4
7,123
1,187
1,158
714
220
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
 
Hun Batz
12
1 / 0 / 0
6,603
1,101
1,648
1,310
535
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 0 / 6
7,484
1,247
4,408
2,306
781
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
3 / 0 / 7
6,693
1,116
5,222
1,893
545
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

410

VS

Team 2 Tickets

270

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Jmich16
Medusa
11
0 / 2 / 0
6,201
1,034
1,386
6,504
1,974
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Shiva
Quinbo36
Shiva
10
0 / 0 / 0
5,640
940
1,081
2,120
1,249
Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Jing Wei
RGCV16
Jing Wei
10
0 / 2 / 0
5,678
946
0
1,529
328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
Slacxa
Tiamat
10
0 / 7 / 0
5,659
943
279
6,323
1,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Poseidon
leximinor1
Poseidon
11
0 / 2 / 0
6,133
1,022
1,423
4,562
1,351
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
0
12
Kills
0
0
Deaths
13
27
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
2
0
10
7
W
Chang'e
 
Chang'e
2
0
4
4
W
Hun Batz
 
Hun Batz
1
0
0
1
L
Medusa
Jmich16
Medusa
0
2
0
0
L
Shiva
Quinbo36
Shiva
0
0
0
0
L
Jing Wei
RGCV16
Jing Wei
0
2
0
0
W
4
0
6
7
L
Tiamat
Slacxa
Tiamat
0
7
0
0
W
3
0
7
6.5
L
Poseidon
leximinor1
Poseidon
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,164
Damage
4,169
7,632
Taken
21,038
2,866
Mitigated
6,779
1,802
Healing
483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
4,728
545
0
194
1,409
785
0
221
1,188
0
10,011
W
Chang'e
 
Chang'e
1,158
187
540
477
714
220
0
158
556
20,777
681
W
Hun Batz
 
Hun Batz
1,648
213
0
277
1,310
535
0
0
1,310
0
11,079
L
Medusa
Jmich16
Medusa
1,386
662
0
312
6,504
1,974
0
1,660
4,844
0
9,946
L
Shiva
Quinbo36
Shiva
1,081
217
0
0
2,120
1,249
0
813
1,307
0
2,319
L
Jing Wei
RGCV16
Jing Wei
0
0
0
0
1,529
328
0
0
1,529
0
3,871
W
4,408
160
0
0
2,306
781
0
415
1,891
12,675
0
L
Tiamat
Slacxa
Tiamat
279
30
0
171
6,323
1,877
0
1,529
4,794
666
0
W
5,222
3,206
0
314
1,893
545
0
908
985
0
11,642
L
Poseidon
leximinor1
Poseidon
1,423
315
0
0
4,562
1,351
0
1,559
3,003
17,073
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,122
Gold Earned
29,311
124
Minions Killed
80
7
Camps Cleared
1
561,828
Distance Traveled
325,009
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,219
1,203
16
3
0
134,936
0
W
Chang'e
7,123
1,187
53
9
0
100,701
0
W
Hun Batz
6,603
1,101
23
4
5
121,310
0
L
Medusa
6,201
1,034
26
4
1
102,679
0
L
Shiva
5,640
940
3
1
0
49,378
0
L
Jing Wei
5,678
946
8
1
0
37,862
0
W
Nox
7,484
1,247
19
3
2
104,210
0
L
Tiamat
5,659
943
1
0
0
64,422
0
W
Izanami
6,693
1,116
13
2
0
100,671
0
L
Poseidon
6,133
1,022
42
7
0
70,668
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role