Player Matchup

Hun Batz
Hun Batz
Cruddddy1
Hun Batz
Level 126
God Stats
3W - 2L
1,786 SR
Queue Stats
326W - 302L
1,516 Elo+
Solo
Olorun
Olorun
KINGOFTHEGODS24
Olorun
Level 122
God Stats
25W - 21L
1,514 SR
Queue Stats
111W - 87L
1,500 Elo+
Party 2
King Arthur
King Arthur
Soulblaze1025
King Arthur
Level 144
God Stats
1W - 3L
1,387 SR
Queue Stats
293W - 263L
1,515 Elo+
Party 1
Achilles
Achilles
SxyFaceV8
Achilles
Level 142
God Stats
1W - 2L
1,461 SR
Queue Stats
164W - 161L
1,533 Elo+
Party 2
Nut
Nut
WolvesAreChil
Nut
Level 149
God Stats
57W - 55L
1,510 SR
Queue Stats
369W - 364L
1,504 Elo+
Party 1
Team Averages
Level 137
1,532 SR
1,514 Elo+

VS

Team Averages
Level 126
1,405 SR
1,470 Elo+
Medusa
Medusa
Arturo_Plateado4
Medusa
Level 107
God Stats
33W - 25L
1,604 SR
Queue Stats
217W - 261L
1,427 Elo+
Party 3
Serqet
Serqet
Imaperson2567
Serqet
Level 106
God Stats
11W - 13L
1,512 SR
Queue Stats
138W - 169L
1,461 Elo+
Party 3
Gilgamesh
Gilgamesh
ScribbleBozz
Gilgamesh
Level 157
God Stats
6W - 3L
1,194 SR
Queue Stats
316W - 296L
1,560 Elo+
Solo
Ra
Ra
Ty-REX30
Ra
Level 101
God Stats
8W - 15L
1,424 SR
Queue Stats
137W - 190L
1,407 Elo+
Party 3
Maui
Maui
kiddeath1991
Maui
Level 158
God Stats
1W - 1L
1,292 SR
Queue Stats
105W - 122L
1,498 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Cruddddy1
Hun Batz
11
1 / 2 / 0
5,815
485
3,589
7,790
2,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 4 / 1
6,386
532
2,490
6,745
2,200
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
Soulblaze1025
King Arthur
9
0 / 5 / 0
5,560
463
4,399
10,351
7,043
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Achilles
SxyFaceV8
Achilles
10
1 / 2 / 0
6,336
528
6,579
9,784
7,533
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 5 / 1
5,148
429
5,039
9,453
2,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 2
6,777
565
7,932
8,119
2,744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
7 / 1 / 2
7,288
607
4,728
7,662
2,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
ScribbleBozz
Gilgamesh
13
5 / 0 / 4
8,406
701
8,223
11,493
9,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
2 / 1 / 5
7,345
612
3,797
4,611
1,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 0 / 6
6,291
524
3,147
8,690
5,351
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
37
2
Kills
18
18
Deaths
2
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
4
0
2
5
L
Hun Batz
Cruddddy1
Hun Batz
1
2
0
0.5
W
7
1
2
8
L
0
4
1
0.13
W
Gilgamesh
ScribbleBozz
Gilgamesh
5
0
4
7
L
King Arthur
Soulblaze1025
King Arthur
0
5
0
0
L
Achilles
SxyFaceV8
Achilles
1
2
0
0.5
W
2
1
5
4.5
L
0
5
1
0.1
W
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,096
Damage
27,827
44,123
Taken
40,575
21,678
Mitigated
21,996
11,283
Healing
15,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,932
2,471
0
2,795
8,119
2,744
0
0
8,119
0
46,198
L
Hun Batz
Cruddddy1
Hun Batz
3,589
1,136
0
3,363
7,790
2,319
0
971
6,819
0
44,628
W
4,728
913
0
3,989
7,662
2,822
240
301
7,361
0
46,638
L
2,490
1,305
60
1,749
6,745
2,200
0
2,296
4,413
44,734
795
W
Gilgamesh
ScribbleBozz
Gilgamesh
8,223
2,705
0
3,058
11,493
9,538
784
1,055
10,438
0
53,598
L
King Arthur
Soulblaze1025
King Arthur
4,399
704
0
1,265
10,351
7,043
0
0
10,261
0
29,432
L
Achilles
SxyFaceV8
Achilles
6,579
1,208
0
2,277
9,784
7,533
0
2,441
7,192
0
22,682
W
3,797
346
592
2,222
4,611
1,541
200
991
3,620
50,927
341
L
5,039
3,376
0
2,569
9,453
2,583
0
1,017
8,187
0
31,553
W
3,147
922
0
2,393
8,690
5,351
0
0
8,690
20,827
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,245
Gold Earned
36,107
304
Minions Killed
374
0
Camps Cleared
0
1,139,216
Distance Traveled
1,248,620
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,777
565
73
6
0
252,699
1
L
Hun Batz
5,815
485
83
7
0
280,224
0
W
Serqet
7,288
607
82
7
0
305,370
1
L
Olorun
6,386
532
84
7
0
211,317
0
W
Gilgamesh
8,406
701
87
7
0
203,972
0
L
King Arthur
5,560
463
58
5
0
197,472
1
L
Achilles
6,336
528
30
3
0
257,353
3
W
Ra
7,345
612
88
7
0
268,311
3
L
Nut
5,148
429
49
4
0
192,850
0
W
Maui
6,291
524
44
4
0
218,268
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role