Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
BlackValkyrie99
Awilix
Level 127
God Stats
2W - 1L
1,927 SR
Queue Stats
8W - 11L
1,477 Elo+
Party 1
Danzaburou
Danzaburou
GORILLAPOKEZ
Danzaburou
Level 142
God Stats
0W - 2L
1,401 SR
Queue Stats
1W - 4L
1,477 Elo+
Party 1
Nu Wa
Nu Wa
Ysoserious23
Nu Wa
Level 80
God Stats
9W - 3L
1,554 SR
Queue Stats
129W - 107L
1,460 Elo+
Solo
Team Averages
Level 122
1,576 SR
1,483 Elo+

VS

Team Averages
Level 82
1,495 SR
1,378 Elo+
Cupid
Cupid
Cxrnage503
Cupid
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 51L
1,398 Elo+
Solo
Ne Zha
Ne Zha
SheLovezShaun
Ne Zha
Level 60
God Stats
11W - 7L
1,424 SR
Queue Stats
87W - 99L
1,389 Elo+
Solo
Fenrir
Fenrir
Shockwavefull
Fenrir
Level 92
God Stats
19W - 17L
1,447 SR
Queue Stats
507W - 498L
1,450 Elo+
Solo
Neith
Neith
mohamed abidu
Neith
Level 37
God Stats
2W - 1L
1,333 SR
Queue Stats
6W - 12L
1,228 Elo+
Solo
Ra
Ra
srsmith903
Ra
Level 156
God Stats
8W - 2L
1,771 SR
Queue Stats
80W - 79L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
1 / 4 / 4
5,385
539
3,837
6,712
2,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hel
 
Hel
8
0 / 5 / 0
4,519
452
2,492
6,804
1,342
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
4 / 4 / 3
5,877
588
4,618
8,286
2,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
GORILLAPOKEZ
Danzaburou
9
3 / 3 / 1
6,082
608
2,318
5,441
1,822
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
3 / 4 / 3
5,677
568
4,347
4,935
1,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
12
4 / 3 / 1
6,032
603
4,680
8,289
2,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
8 / 3 / 1
6,595
660
4,343
7,991
2,753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
5 / 0 / 3
7,096
710
3,569
6,370
4,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

7
0 / 3 / 3
4,666
467
1,520
3,030
570
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
2 / 2 / 6
6,027
603
4,589
7,276
3,261
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
33
11
Kills
19
20
Deaths
11
11
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
4
4
0.75
L
Hel
 
Hel
0
5
0
0
L
4
4
3
1.38
W
Cupid
4
3
1
1.5
L
Danzaburou
GORILLAPOKEZ
Danzaburou
3
3
1
1.17
W
8
3
1
2.83
W
5
0
3
6.5
L
3
4
3
1.13
W
0
3
3
0.5
W
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,612
Damage
18,701
32,178
Taken
32,956
10,060
Mitigated
13,056
8,453
Healing
10,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
3,837
1,719
648
1,714
6,712
2,915
1,106
0
6,712
23,730
0
L
Hel
 
Hel
2,492
154
0
2,082
6,804
1,342
0
0
6,648
21,088
0
L
4,618
1,957
0
2,582
8,286
2,530
0
1,822
6,322
0
26,614
W
Cupid
4,680
2,196
0
3,621
8,289
2,217
476
2,890
5,399
0
36,965
L
Danzaburou
GORILLAPOKEZ
Danzaburou
2,318
636
0
735
5,441
1,822
720
36
5,363
0
25,886
W
4,343
2,238
0
1,040
7,991
2,753
0
1,605
6,386
0
39,445
W
3,569
847
0
2,239
6,370
4,255
127
2,032
4,338
0
30,517
L
4,347
1,554
21
671
4,935
1,451
0
2,339
2,545
25,501
0
W
1,520
580
0
60
3,030
570
399
976
2,054
0
11,896
W
4,589
434
216
3,196
7,276
3,261
210
3,173
4,103
34,169
1,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,540
Gold Earned
30,416
206
Minions Killed
264
0
Camps Cleared
0
868,858
Distance Traveled
959,971
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,385
539
33
3
0
148,559
0
L
Hel
4,519
452
34
3
0
175,115
0
L
Awilix
5,877
588
43
4
0
214,450
0
W
Cupid
6,032
603
51
5
0
190,956
0
L
Danzaburou
6,082
608
48
5
0
165,065
3
W
Ne Zha
6,595
660
60
6
0
204,726
0
W
Fenrir
7,096
710
65
7
0
205,146
0
L
Nu Wa
5,677
568
48
5
0
165,669
0
W
Neith
4,666
467
25
3
0
166,390
0
W
Ra
6,027
603
63
6
0
192,753
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role