Player Matchup

Anhur
Anhur
 
Anhur
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
ARoundHouseKic
Scylla
Level 127
God Stats
2W - 3L
1,404 SR
Queue Stats
231W - 194L
1,581 Elo+
Solo
Ymir
Ymir
Ryan_Heissler
Ymir
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 155L
1,463 Elo+
Solo
Nike
Nike
SoliderOne2002
Nike
Level 134
God Stats
3W - 2L
1,567 SR
Queue Stats
336W - 329L
1,472 Elo+
Solo
Team Averages
Level 128
1,494 SR
1,503 Elo+

VS

Team Averages
Level 125
1,568 SR
1,520 Elo+
Artemis
Artemis
 
Artemis
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Blackmoes
Amaterasu
Level 147
God Stats
3W - 0L
1,500 SR
Queue Stats
275W - 231L
1,547 Elo+
Solo
Poseidon
Poseidon
Hagshow
Poseidon
Level 124
God Stats
8W - 3L
1,716 SR
Queue Stats
18W - 12L
1,560 Elo+
Solo
Mercury
Mercury
JUANSNIPER21
Mercury
Level 87
God Stats
9W - 4L
1,667 SR
Queue Stats
195W - 191L
1,476 Elo+
Party 1
Charon
Charon
luisilloglez
Charon
Level 167
God Stats
13W - 13L
1,457 SR
Queue Stats
240W - 227L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
7
1 / 1 / 0
3,531
706
1,609
3,368
822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Mercury
 
Mercury
1
0 / 0 / 0
924
185
0
0
0
7
0 / 1 / 0
3,526
705
1,115
1,655
325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 1 / 1
3,520
704
918
3,973
1,828
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 2 / 0
3,706
741
1,730
4,224
1,007
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
6
1 / 0 / 1
3,466
693
2,721
1,647
288
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Amaterasu
Blackmoes
Amaterasu
7
2 / 0 / 1
4,283
857
1,881
3,972
1,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Poseidon
Hagshow
Poseidon
7
0 / 0 / 0
3,842
768
72
1,869
383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Mercury
JUANSNIPER21
Mercury
6
1 / 1 / 0
3,392
678
767
3,024
900
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charon
6
1 / 0 / 1
3,620
724
1,879
3,562
1,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
8
1
Kills
5
5
Deaths
1
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
1
0
1
L
Mercury
 
Mercury
0
0
0
0
W
Artemis
 
Artemis
1
0
1
1.5
L
0
1
0
0
W
Amaterasu
Blackmoes
Amaterasu
2
0
1
2.5
W
Poseidon
Hagshow
Poseidon
0
0
0
0
W
Mercury
JUANSNIPER21
Mercury
1
1
0
1
L
0
1
1
0.5
L
0
2
0
0
W
Charon
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,372
Damage
7,320
13,220
Taken
14,074
3,982
Mitigated
4,534
4,761
Healing
5,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
1,609
907
0
1,788
3,368
822
0
1,062
2,306
0
17,715
L
Mercury
 
Mercury
0
0
0
0
0
0
0
0
0
0
0
W
Artemis
 
Artemis
2,721
1,220
0
529
1,647
288
0
222
1,425
0
14,870
L
1,115
76
0
429
1,655
325
0
46
1,552
18,564
530
W
Amaterasu
Blackmoes
Amaterasu
1,881
1,115
0
2,540
3,972
1,737
0
0
3,972
0
20,640
W
Poseidon
Hagshow
Poseidon
72
0
0
1,000
1,869
383
0
891
774
22,740
0
W
Mercury
JUANSNIPER21
Mercury
767
354
0
411
3,024
900
0
419
2,605
0
19,634
L
918
30
0
1,344
3,973
1,828
0
746
3,227
10,032
193
L
1,730
349
0
1,200
4,224
1,007
0
0
3,971
0
23,109
W
Charon
1,879
341
0
1,511
3,562
1,226
0
264
3,298
12,732
375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,207
Gold Earned
18,603
134
Minions Killed
191
0
Camps Cleared
0
389,659
Distance Traveled
524,407
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
3,531
706
38
8
0
89,505
0
L
Mercury
924
185
0
0
0
0
0
W
Artemis
3,466
693
36
7
0
81,702
0
L
Scylla
3,526
705
41
8
0
106,314
0
W
Amaterasu
4,283
857
43
9
0
111,727
0
W
Poseidon
3,842
768
55
11
0
107,314
0
W
Mercury
3,392
678
45
9
0
124,814
0
L
Ymir
3,520
704
16
3
0
94,562
1
L
Nike
3,706
741
39
8
0
99,278
0
W
Charon
3,620
724
12
2
0
98,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role