Player Matchup

Hun Batz
Hun Batz
GarbageCan12
Hun Batz
Level 48
God Stats
3W - 1L
1,912 SR
Queue Stats
149W - 150L
1,507 Elo+
Solo
Serqet
Serqet
HomelessHunter
Serqet
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
86W - 85L
1,534 Elo+
Solo
Cerberus
Cerberus
IonRae
Cerberus
Level 129
God Stats
4W - 3L
1,361 SR
Queue Stats
271W - 212L
1,557 Elo+
Solo
Nu Wa
Nu Wa
Sheepdog03
Nu Wa
Level 75
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 29L
1,384 Elo+
Solo
Aphrodite
Aphrodite
ZertqHeightz
Aphrodite
Level 61
God Stats
0W - 2L
1,268 SR
Queue Stats
13W - 24L
1,389 Elo+
Solo
Team Averages
Level 92
1,508 SR
1,474 Elo+

VS

Team Averages
Level 125
1,539 SR
1,527 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
ButkosTaxes
Sol
Level 46
God Stats
5W - 2L
1,787 SR
Queue Stats
87W - 72L
1,559 Elo+
Party 1
Hachiman
Hachiman
Nauturalis
Hachiman
Level 155
God Stats
4W - 7L
1,340 SR
Queue Stats
625W - 642L
1,500 Elo+
Solo
Yemoja
Yemoja
Skiy
Yemoja
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
235W - 222L
1,526 Elo+
Solo
Merlin
Merlin
exo0dia
Merlin
Level 160
God Stats
12W - 8L
1,566 SR
Queue Stats
365W - 371L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
GarbageCan12
Hun Batz
11
0 / 2 / 1
5,686
948
4,205
4,870
2,135
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

11
2 / 1 / 1
5,916
986
2,586
4,420
4,001
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Cerberus
IonRae
Cerberus
10
0 / 2 / 3
5,520
920
6,597
9,210
7,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
8
1 / 3 / 1
5,196
866
1,976
4,548
1,461
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
ZertqHeightz
Aphrodite
9
0 / 1 / 2
5,252
875
1,179
3,128
1,772
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
1 / 1 / 6
6,709
1,118
6,269
7,178
5,381
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
6 / 0 / 3
7,438
1,240
5,680
3,742
1,127
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hachiman
Nauturalis
Hachiman
11
1 / 2 / 6
6,587
1,098
4,481
4,255
1,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
Skiy
Yemoja
11
0 / 0 / 8
6,323
1,054
917
4,527
1,398
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Merlin
exo0dia
Merlin
12
1 / 0 / 7
6,822
1,137
4,720
1,898
664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
39
3
Kills
9
9
Deaths
3
8
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
1
1
6
4
W
6
0
3
7.5
L
Hun Batz
GarbageCan12
Hun Batz
0
2
1
0.25
L
2
1
1
2.5
L
Cerberus
IonRae
Cerberus
0
2
3
0.75
W
Hachiman
Nauturalis
Hachiman
1
2
6
2
L
Nu Wa
1
3
1
0.5
W
Yemoja
Skiy
Yemoja
0
0
8
4
L
Aphrodite
ZertqHeightz
Aphrodite
0
1
2
1
W
Merlin
exo0dia
Merlin
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,543
Damage
22,067
26,176
Taken
21,600
17,218
Mitigated
9,673
10,283
Healing
13,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
6,269
767
785
1,398
7,178
5,381
280
2,173
4,763
0
12,786
W
5,680
1,900
0
531
3,742
1,127
929
1,143
2,551
13,929
376
L
Hun Batz
GarbageCan12
Hun Batz
4,205
493
184
89
4,870
2,135
0
1,720
3,150
0
13,496
L
2,586
153
752
1,355
4,420
4,001
0
1,615
2,805
0
2,673
L
Cerberus
IonRae
Cerberus
6,597
190
921
3,635
9,210
7,849
0
3,790
5,420
13,666
952
W
Hachiman
Nauturalis
Hachiman
4,481
2,133
488
522
4,255
1,103
1,397
2,211
1,996
0
11,297
L
Nu Wa
1,976
470
253
1,005
4,548
1,461
0
1,958
2,590
6,302
0
W
Yemoja
Skiy
Yemoja
917
570
6,969
2,716
4,527
1,398
330
2,843
1,684
2,852
0
L
Aphrodite
ZertqHeightz
Aphrodite
1,179
122
1,066
1,023
3,128
1,772
0
2,050
1,078
3,022
0
W
Merlin
exo0dia
Merlin
4,720
43
506
0
1,898
664
421
1,193
705
17,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,570
Gold Earned
33,879
67
Minions Killed
84
0
Camps Cleared
0
546,973
Distance Traveled
589,603
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,709
1,118
16
3
0
124,153
0
W
Sol
7,438
1,240
17
3
0
122,737
0
L
Hun Batz
5,686
948
32
5
0
122,000
0
L
Serqet
5,916
986
1
0
0
141,452
0
L
Cerberus
5,520
920
26
4
0
113,958
0
W
Hachiman
6,587
1,098
20
3
0
121,595
0
L
Nu Wa
5,196
866
2
0
0
85,176
0
W
Yemoja
6,323
1,054
6
1
0
101,292
0
L
Aphrodite
5,252
875
6
1
0
84,387
0
W
Merlin
6,822
1,137
25
4
0
119,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role