Player Matchup

Guan Yu
Guan Yu
Bushyyyyyyy
Guan Yu
Level 154
God Stats
10W - 3L
1,515 SR
Queue Stats
222W - 183L
1,462 Elo+
Party 1
Nu Wa
Nu Wa
Cairobby618
Nu Wa
Level 89
God Stats
15W - 15L
1,464 SR
Queue Stats
272W - 269L
1,455 Elo+
Solo
Bastet
Bastet
Call Meh Toledo
Bastet
Level 124
God Stats
73W - 53L
1,780 SR
Queue Stats
175W - 178L
1,413 Elo+
Party 1
Amaterasu
Amaterasu
D13T3R1CHS
Amaterasu
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 97L
1,417 Elo+
Party 1
Medusa
Medusa
Hagshow
Medusa
Level 124
God Stats
3W - 3L
1,370 SR
Queue Stats
18W - 12L
1,547 Elo+
Solo
Team Averages
Level 108
1,526 SR
1,459 Elo+

VS

Team Averages
Level 112
1,444 SR
1,429 Elo+
Achilles
Achilles
PAPUSKENWAY
Achilles
Level 142
God Stats
1W - 3L
1,289 SR
Queue Stats
107W - 97L
1,526 Elo+
Solo
Chiron
Chiron
Phones96
Chiron
Level 123
God Stats
1W - 3L
1,517 SR
Queue Stats
132W - 129L
1,431 Elo+
Party 2
Nemesis
Nemesis
QuinoaRice
Nemesis
Level 149
God Stats
0W - 1L
1,718 SR
Queue Stats
97W - 112L
1,410 Elo+
Party 2
Chronos
Chronos
The Enemy Core
Chronos
Level 98
God Stats
0W - 3L
1,290 SR
Queue Stats
86W - 96L
1,430 Elo+
Party 2
Ao Kuang
Ao Kuang
bdemi_
Ao Kuang
Level 46
God Stats
2W - 3L
1,408 SR
Queue Stats
66W - 70L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Bushyyyyyyy
Guan Yu
10
5 / 2 / 4
6,752
614
5,277
8,361
7,333
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
1 / 0 / 3
6,402
582
7,269
3,785
945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
6 / 0 / 1
6,396
581
3,778
7,011
1,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Amaterasu
D13T3R1CHS
Amaterasu
11
0 / 3 / 2
6,006
546
2,414
8,120
2,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
Hagshow
Medusa
11
4 / 1 / 5
6,563
597
6,389
6,517
2,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
PAPUSKENWAY
Achilles
10
3 / 1 / 0
6,254
569
4,273
7,594
6,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
Phones96
Chiron
10
1 / 2 / 0
5,407
492
2,929
7,846
1,698
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
QuinoaRice
Nemesis
8
0 / 6 / 1
5,101
464
3,613
9,511
4,462
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 5 / 1
5,352
487
4,673
6,900
1,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ao Kuang
bdemi_
Ao Kuang
9
2 / 2 / 0
5,689
517
2,473
6,582
1,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
16
Kills
6
6
Deaths
16
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Bushyyyyyyy
Guan Yu
5
2
4
3.5
W
1
0
3
2.5
W
6
0
1
6.5
W
Amaterasu
D13T3R1CHS
Amaterasu
0
3
2
0.33
W
Medusa
Hagshow
Medusa
4
1
5
6.5
L
Achilles
PAPUSKENWAY
Achilles
3
1
0
3
L
Chiron
Phones96
Chiron
1
2
0
0.5
L
Nemesis
QuinoaRice
Nemesis
0
6
1
0.08
L
0
5
1
0.1
L
Ao Kuang
bdemi_
Ao Kuang
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,127
Damage
17,961
33,794
Taken
38,433
15,160
Mitigated
16,220
16,194
Healing
8,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Bushyyyyyyy
Guan Yu
5,277
661
751
3,862
8,361
7,333
0
2,141
6,220
2,031
22,886
W
7,269
2,263
0
1,782
3,785
945
867
519
3,266
42,189
1,100
W
3,778
1,062
0
4,288
7,011
1,996
0
870
6,066
0
31,298
W
Amaterasu
D13T3R1CHS
Amaterasu
2,414
1,085
0
2,576
8,120
2,808
0
1,034
6,769
0
31,879
W
Medusa
Hagshow
Medusa
6,389
2,805
0
2,935
6,517
2,078
775
2,323
4,194
0
39,115
L
Achilles
PAPUSKENWAY
Achilles
4,273
750
35
1,464
7,594
6,796
0
396
7,198
0
31,168
L
Chiron
Phones96
Chiron
2,929
558
156
1,931
7,846
1,698
0
4,438
3,408
0
38,805
L
Nemesis
QuinoaRice
Nemesis
3,613
1,071
0
1,668
9,511
4,462
0
1,481
8,030
0
13,478
L
4,673
1,260
0
1,060
6,900
1,643
0
307
6,593
31,772
1,792
L
Ao Kuang
bdemi_
Ao Kuang
2,473
880
0
1,957
6,582
1,621
0
1,334
5,248
21,924
6,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,119
Gold Earned
27,803
271
Minions Killed
265
0
Camps Cleared
0
1,134,500
Distance Traveled
1,109,436
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
6,752
614
35
3
0
256,952
0
W
Nu Wa
6,402
582
66
6
0
208,063
0
W
Bastet
6,396
581
61
6
0
275,293
0
W
Amaterasu
6,006
546
46
4
0
191,911
0
W
Medusa
6,563
597
63
6
0
202,281
0
L
Achilles
6,254
569
58
5
0
192,030
1
L
Chiron
5,407
492
86
8
0
215,268
0
L
Nemesis
5,101
464
15
1
0
256,062
2
L
Chronos
5,352
487
65
6
0
204,638
0
L
Ao Kuang
5,689
517
41
4
0
241,438
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role