Player Matchup

Nut
Nut
Lunasa
Nut
Level 157
God Stats
3W - 1L
1,909 SR
Queue Stats
22W - 27L
1,583 Elo+
Party 1
Terra
Terra
Nomrind
Terra
Level 154
God Stats
7W - 3L
1,778 SR
Queue Stats
149W - 164L
1,550 Elo+
Party 1
Kuzenbo
Kuzenbo
TACOXTREMIST
Kuzenbo
Level 119
God Stats
4W - 5L
1,590 SR
Queue Stats
66W - 75L
1,528 Elo+
Party 1
Eset
Eset
TheRoyalCaesar
Eset
Level 29
God Stats
5W - 8L
1,614 SR
Queue Stats
6W - 14L
1,522 Elo+
Party 1
Fenrir
Fenrir
YouRahht
Fenrir
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 176L
1,554 Elo+
Party 1
Team Averages
Level 122
1,678 SR
1,547 Elo+

VS

Team Averages
Level 146
1,589 SR
1,518 Elo+
Janus
Janus
Lombardinho
Janus
Level 179
God Stats
9W - 7L
1,594 SR
Queue Stats
110W - 103L
1,482 Elo+
Solo
Bacchus
Bacchus
PanicAsp
Bacchus
Level 151
God Stats
20W - 17L
1,606 SR
Queue Stats
349W - 359L
1,436 Elo+
Party 2
Neith
Neith
SchoolGirlJesse
Neith
Level 127
God Stats
26W - 19L
1,647 SR
Queue Stats
266W - 244L
1,535 Elo+
Party 2
Ne Zha
Ne Zha
Tofugunk
Ne Zha
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 75L
1,629 Elo+
Solo
Raijin
Raijin
YWK Pain
Raijin
Level 147
God Stats
26W - 24L
1,598 SR
Queue Stats
317W - 285L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
Lunasa
Nut
14
4 / 3 / 0
8,381
599
3,968
9,592
3,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
Nomrind
Terra
9
0 / 3 / 4
6,145
439
3,038
10,620
6,111
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kuzenbo
TACOXTREMIST
Kuzenbo
12
0 / 3 / 1
6,816
487
4,007
9,816
8,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
0 / 6 / 2
6,701
479
1,992
6,245
1,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
YouRahht
Fenrir
13
5 / 5 / 1
7,591
542
6,336
13,019
5,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 2 / 4
9,510
679
7,071
4,050
1,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bacchus
PanicAsp
Bacchus
13
3 / 2 / 8
8,315
594
5,272
12,141
10,732
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 1 / 2
8,485
606
7,479
6,191
2,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ne Zha
Tofugunk
Ne Zha
15
4 / 2 / 4
7,843
560
8,712
10,729
4,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Raijin
YWK Pain
Raijin
14
3 / 2 / 3
8,354
597
6,255
8,922
3,397
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
41
9
Kills
20
20
Deaths
9
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
8
2
4
5
L
Nut
Lunasa
Nut
4
3
0
1.33
L
Terra
Nomrind
Terra
0
3
4
0.67
W
Bacchus
PanicAsp
Bacchus
3
2
8
3.5
W
2
1
2
3
L
Kuzenbo
TACOXTREMIST
Kuzenbo
0
3
1
0.17
L
0
6
2
0.17
W
Ne Zha
Tofugunk
Ne Zha
4
2
4
3
W
Raijin
YWK Pain
Raijin
3
2
3
2.25
L
Fenrir
YouRahht
Fenrir
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,341
Damage
34,789
49,292
Taken
42,033
24,776
Mitigated
22,021
11,843
Healing
13,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,071
660
0
940
4,050
1,182
0
874
3,176
69,493
0
L
Nut
Lunasa
Nut
3,968
2,429
0
4,329
9,592
3,127
744
2,366
7,186
0
55,475
L
Terra
Nomrind
Terra
3,038
471
410
1,798
10,620
6,111
0
3,977
6,485
12,164
0
W
Bacchus
PanicAsp
Bacchus
5,272
857
0
3,058
12,141
10,732
20
2,407
9,682
22,616
2,654
W
7,479
2,268
0
2,791
6,191
2,303
0
495
5,696
0
63,885
L
Kuzenbo
TACOXTREMIST
Kuzenbo
4,007
1,119
0
1,766
9,816
8,800
0
4,921
4,841
35,750
3,055
L
1,992
189
0
343
6,245
1,279
0
1,552
4,601
37,704
496
W
Ne Zha
Tofugunk
Ne Zha
8,712
2,396
0
1,940
10,729
4,407
0
1,884
8,787
0
70,271
W
Raijin
YWK Pain
Raijin
6,255
697
110
4,269
8,922
3,397
0
2,979
5,567
61,304
125
L
Fenrir
YouRahht
Fenrir
6,336
2,021
0
3,197
13,019
5,459
0
5,030
7,855
0
49,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,634
Gold Earned
42,507
383
Minions Killed
486
0
Camps Cleared
0
1,330,352
Distance Traveled
1,440,644
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,510
679
100
7
0
306,088
2
L
Nut
8,381
599
112
8
0
248,420
0
L
Terra
6,145
439
23
2
0
297,201
7
W
Bacchus
8,315
594
23
2
0
284,591
5
W
Neith
8,485
606
135
10
0
283,419
0
L
Kuzenbo
6,816
487
74
5
0
235,181
2
L
Eset
6,701
479
86
6
0
242,229
2
W
Ne Zha
7,843
560
107
8
0
334,423
0
W
Raijin
8,354
597
121
9
0
232,123
0
L
Fenrir
7,591
542
88
6
0
307,321
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role