Player Matchup

Charon
Charon
NOLIFENASH
Charon
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 37L
1,517 Elo+
Party 1
Raijin
Raijin
hoesauce
Raijin
Level 127
God Stats
5W - 4L
1,405 SR
Queue Stats
38W - 33L
1,523 Elo+
Party 1
Sun Wukong
Sun Wukong
tberk71
Sun Wukong
Level 148
God Stats
89W - 72L
1,455 SR
Queue Stats
118W - 107L
1,421 Elo+
Solo
Team Averages
Level 143
1,453 SR
1,487 Elo+

VS

Team Averages
Level 108
1,615 SR
1,510 Elo+
Apollo
Apollo
JustVie4572
Apollo
Level 14
God Stats
4W - 1L
1,869 SR
Queue Stats
18W - 16L
1,479 Elo+
Party 2
Nox
Nox
Lildeathb0y
Nox
Level 152
God Stats
0W - 3L
1,475 SR
Queue Stats
59W - 39L
1,545 Elo+
Party 2
Fenrir
Fenrir
little_monter29
Fenrir
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
212W - 189L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
NOLIFENASH
Charon
14
2 / 3 / 10
9,444
726
7,054
10,787
11,993
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Raijin
hoesauce
Raijin
16
8 / 1 / 5
10,719
825
8,475
5,290
1,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
tberk71
Sun Wukong
15
4 / 3 / 9
9,718
748
9,305
11,271
8,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
14
2 / 4 / 2
8,747
673
5,169
9,551
3,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 3 / 4
8,897
684
3,805
8,656
2,955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

14
4 / 7 / 1
9,086
699
7,045
11,647
3,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
14
Kills
7
7
Deaths
14
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Apollo
2
4
2
0.75
L
1
3
4
1
W
Charon
NOLIFENASH
Charon
2
3
10
2.33
W
Raijin
hoesauce
Raijin
8
1
5
10.5
L
4
7
1
0.64
W
Sun Wukong
tberk71
Sun Wukong
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,834
Damage
16,019
27,348
Taken
29,854
22,312
Mitigated
10,219
3,379
Healing
3,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
5,169
2,635
0
1,523
9,551
3,367
368
5,311
3,933
0
27,806
L
3,805
227
0
4
8,656
2,955
0
3,964
4,375
35,593
0
W
Charon
NOLIFENASH
Charon
7,054
981
0
1,869
10,787
11,993
82
825
9,800
26,074
1,393
W
Raijin
hoesauce
Raijin
8,475
532
0
250
5,290
1,810
102
768
4,434
28,943
980
L
7,045
2,303
0
2,300
11,647
3,897
0
6,091
5,248
0
20,279
W
Sun Wukong
tberk71
Sun Wukong
9,305
1,446
0
1,260
11,271
8,509
0
1,842
9,243
2,595
32,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,881
Gold Earned
26,730
142
Minions Killed
153
0
Camps Cleared
0
600,725
Distance Traveled
677,924
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,747
673
55
4
0
238,125
0
L
Nox
8,897
684
79
6
0
225,388
4
W
Charon
9,444
726
38
3
0
198,625
2
W
Raijin
10,719
825
54
4
0
176,917
0
L
Fenrir
9,086
699
19
1
0
214,411
0
W
Sun Wukong
9,718
748
50
4
0
225,183
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role