Player Matchup

Ra
Ra
Gold I
 
Ra
Gold I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Gold III
GetThatRightUpYi
Osiris
Gold III
Level 152
God Stats
12W - 6L
1,698 SR
Queue Stats
98W - 106L
1,587 MMR
Solo
Fenrir
Fenrir
Silver I
Mаsjari
Fenrir
Silver I
Level 70
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 13L
1,553 MMR
Party 1
Artio
Artio
Silver I
SOJEL
Artio
Silver I
Level 102
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 13L
1,553 MMR
Party 1
Cupid
Cupid
Gold III
shrekismedad2
Cupid
Gold III
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 19L
1,574 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 104
1,540 SR
1,553 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 117
1,542 SR
1,566 MMR
Sol
Sol
Silver I
Aairad
Sol
Silver I
Level 124
God Stats
2W - 4L
1,618 SR
Queue Stats
18W - 26L
1,396 MMR
Party 2
Thor
Thor
Gold II
Crefe903
Thor
Gold II
Level 155
God Stats
0W - 1L
1,520 SR
Queue Stats
19W - 12L
1,763 MMR
Party 2
Cthulhu
Cthulhu
Gold III
Lord_Smurf1ngton
Cthulhu
Gold III
Level 86
God Stats
28W - 25L
1,504 SR
Queue Stats
253W - 257L
1,519 MMR
Solo
Charybdis
Charybdis
Bronze III
ZAYoxX_XXI
Charybdis
Bronze III
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold II
elmaspaquete
Kuzenbo
Gold II
Level 132
God Stats
44W - 36L
1,570 SR
Queue Stats
63W - 65L
1,649 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
3 / 1 / 3
6,935
694
3,734
5,228
1,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 2 / 1
6,060
606
4,550
10,181
5,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
Mаsjari
Fenrir
12
8 / 1 / 0
6,973
697
6,225
9,050
3,092
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artio
SOJEL
Artio
9
1 / 1 / 8
5,798
580
2,036
7,027
3,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
6 / 0 / 3
6,769
677
7,779
5,566
1,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
AgniOdinBellonaThanatos

VS

Bans
BastetMedusaAresLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Aairad
Sol
11
0 / 2 / 0
5,419
542
2,087
4,111
1,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Thor
10
3 / 6 / 0
5,494
549
4,747
9,495
3,537
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 1 / 1
5,704
570
6,294
6,856
5,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Charybdis
ZAYoxX_XXI
Charybdis
7
0 / 5 / 3
4,569
457
2,306
5,152
983
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
elmaspaquete
Kuzenbo
6
1 / 4 / 1
4,538
454
3,199
8,547
7,406
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
18
Kills
5
5
Deaths
18
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
1
3
4.5
L
Sol
Aairad
Sol
0
2
0
0
L
Thor
3
6
0
0.5
W
0
2
1
0.25
L
1
1
1
1.5
W
Fenrir
Mаsjari
Fenrir
8
1
0
8
W
Artio
SOJEL
Artio
1
1
8
5
L
Charybdis
ZAYoxX_XXI
Charybdis
0
5
3
0.3
L
Kuzenbo
elmaspaquete
Kuzenbo
1
4
1
0.38
W
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,324
Damage
18,633
37,052
Taken
34,161
15,370
Mitigated
18,454
21,419
Healing
6,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
3,734
690
300
2,276
5,228
1,636
208
2,087
3,063
47,290
1,056
L
Sol
Aairad
Sol
2,087
206
0
1,302
4,111
1,079
0
1,340
2,771
40,319
0
L
Thor
4,747
1,379
0
882
9,495
3,537
0
1,764
7,731
0
34,884
W
4,550
1,522
0
6,052
10,181
5,230
0
4,310
5,220
0
43,909
L
6,294
239
0
2,346
6,856
5,449
0
984
5,872
34,741
626
W
Fenrir
Mаsjari
Fenrir
6,225
2,571
0
5,236
9,050
3,092
0
1,325
7,648
0
43,124
W
Artio
SOJEL
Artio
2,036
238
640
2,264
7,027
3,628
0
1,728
5,299
13,110
715
L
Charybdis
ZAYoxX_XXI
Charybdis
2,306
1,537
0
0
5,152
983
0
479
4,673
0
13,435
L
Kuzenbo
elmaspaquete
Kuzenbo
3,199
1,324
0
1,642
8,547
7,406
0
968
7,579
11,600
0
W
7,779
5,120
448
4,203
5,566
1,784
687
1,802
3,764
0
52,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,535
Gold Earned
25,724
351
Minions Killed
256
0
Camps Cleared
0
990,225
Distance Traveled
973,789
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,935
694
87
9
0
221,518
4
L
Sol
5,419
542
80
8
0
204,866
0
L
Thor
5,494
549
63
6
0
196,229
2
W
Osiris
6,060
606
79
8
0
169,569
2
L
Cthulhu
5,704
570
73
7
0
190,108
1
W
Fenrir
6,973
697
75
8
0
208,524
0
W
Artio
5,798
580
21
2
0
217,099
1
L
Charybdis
4,569
457
30
3
0
197,905
0
L
Kuzenbo
4,538
454
10
1
0
184,681
0
W
Cupid
6,769
677
89
9
0
173,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role