Player Matchup

Medusa
Medusa
Platinum I
Göblïn
Medusa
Platinum I
Level 184
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 36L
1,956 MMR
Party 1
Sylvanus
Sylvanus
Platinum I
Thementalgg
Sylvanus
Platinum I
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 120L
1,877 MMR
Party 1
Thoth
Thoth
Diamond II
oDrac
Thoth
Diamond II
Level 126
God Stats
0W - 5L
1,027 SR
Queue Stats
679W - 594L
2,315 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 132
1,342 SR
2,049 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 144
1,539 SR
1,991 MMR
Ymir
Ymir
Platinum II
Austin113XC
Ymir
Platinum II
Level 157
God Stats
29W - 24L
1,648 SR
Queue Stats
167W - 180L
1,919 MMR
Solo
Fenrir
Fenrir
Platinum II
Privat2ross
Fenrir
Platinum II
Level 148
God Stats
11W - 12L
1,630 SR
Queue Stats
505W - 575L
1,975 MMR
Solo
Nu Wa
Nu Wa
Platinum IV
Redland11
Nu Wa
Platinum IV
Level 128
God Stats
2W - 3L
1,340 SR
Queue Stats
100W - 113L
2,078 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Göblïn
Medusa
13
0 / 4 / 1
8,184
630
9,044
10,252
3,295
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sylvanus
Thementalgg
Sylvanus
12
1 / 5 / 1
7,932
610
4,492
13,677
10,182
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Thoth
oDrac
Thoth
14
1 / 2 / 0
8,536
657
8,219
5,655
1,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Ne ZhaAtlasKuzenboCthulhuAchilles

VS

Bans
HadesOdinBacchusAresGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 6
10,173
783
7,003
11,987
9,804
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fenrir
15
3 / 1 / 4
9,219
709
7,831
11,974
5,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
Redland11
Nu Wa
15
3 / 1 / 6
9,654
743
12,528
7,805
1,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
2
Kills
11
11
Deaths
2
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
5
0
6
8
L
Medusa
Göblïn
Medusa
0
4
1
0.13
W
Fenrir
3
1
4
5
W
Nu Wa
Redland11
Nu Wa
3
1
6
6
L
Sylvanus
Thementalgg
Sylvanus
1
5
1
0.3
L
Thoth
oDrac
Thoth
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,755
Damage
27,362
29,584
Taken
31,766
15,174
Mitigated
17,400
7,032
Healing
6,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,003
1,373
0
1,436
11,987
9,804
0
3,317
8,670
39,607
1,983
L
Medusa
Göblïn
Medusa
9,044
3,188
0
613
10,252
3,295
0
5,663
4,218
0
44,750
W
Fenrir
7,831
1,737
0
3,202
11,974
5,983
0
4,535
7,439
487
28,673
W
Nu Wa
Redland11
Nu Wa
12,528
4,888
0
1,589
7,805
1,613
56
5,171
2,634
52,517
0
L
Sylvanus
Thementalgg
Sylvanus
4,492
320
968
3,993
13,677
10,182
0
10,118
3,254
9,270
367
L
Thoth
oDrac
Thoth
8,219
217
0
1,458
5,655
1,697
0
3,863
1,686
47,363
741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,652
Gold Earned
29,046
175
Minions Killed
199
0
Camps Cleared
0
717,692
Distance Traveled
765,792
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,173
783
71
5
0
264,090
2
L
Medusa
8,184
630
64
5
0
234,596
0
W
Fenrir
9,219
709
53
4
0
254,029
0
W
Nu Wa
9,654
743
75
6
0
247,673
0
L
Sylvanus
7,932
610
13
1
0
216,789
1
L
Thoth
8,536
657
98
8
0
266,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role