Player Matchup

Nu Wa
Nu Wa
ChumChumJ
Nu Wa
Level 149
God Stats
6W - 3L
1,599 SR
Queue Stats
12W - 15L
1,473 Elo+
Party 2
Khepri
Khepri
ImmaBadB
Khepri
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,281 Elo+
Party 2
He Bo
He Bo
MKWarWizard
He Bo
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 106L
1,508 Elo+
Solo
Medusa
Medusa
Twiist_Feeds
Medusa
Level 185
God Stats
0W - 2L
1,812 SR
Queue Stats
211W - 217L
1,504 Elo+
Solo
Sun Wukong
Sun Wukong
sasoriex
Sun Wukong
Level 133
God Stats
6W - 3L
1,587 SR
Queue Stats
132W - 87L
1,615 Elo+
Solo
Team Averages
Level 152
1,600 SR
1,476 Elo+

VS

Team Averages
Level 119
1,609 SR
1,502 Elo+
Maui
Maui
Jamer290
Maui
Level 26
God Stats
5W - 11L
1,323 SR
Queue Stats
13W - 19L
1,404 Elo+
Party 1
Heimdallr
Heimdallr
Parzival501st
Heimdallr
Level 154
God Stats
1W - 1L
1,754 SR
Queue Stats
191W - 175L
1,518 Elo+
Party 1
Achilles
Achilles
QutieKay02
Achilles
Level 132
God Stats
6W - 3L
1,735 SR
Queue Stats
62W - 59L
1,506 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Raz0ri8394
Tsukuyomi
Level 154
God Stats
9W - 14L
1,526 SR
Queue Stats
122W - 109L
1,519 Elo+
Solo
Nu Wa
Nu Wa
SammyKatz101
Nu Wa
Level 128
God Stats
12W - 8L
1,707 SR
Queue Stats
27W - 22L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
ChumChumJ
Nu Wa
14
2 / 3 / 4
8,620
575
12,019
12,555
2,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Khepri
ImmaBadB
Khepri
12
3 / 1 / 2
8,022
535
4,096
11,031
7,326
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

12
1 / 4 / 2
7,484
499
3,636
7,731
1,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
15
2 / 3 / 3
8,778
585
6,982
9,507
3,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
sasoriex
Sun Wukong
15
4 / 2 / 1
8,373
558
6,517
13,851
6,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
12
1 / 2 / 3
7,515
501
2,321
9,512
5,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heimdallr
Parzival501st
Heimdallr
14
0 / 3 / 2
8,278
552
7,228
10,713
3,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Achilles
QutieKay02
Achilles
14
1 / 3 / 5
7,993
533
8,476
14,336
10,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tsukuyomi
Raz0ri8394
Tsukuyomi
17
8 / 3 / 2
9,417
628
15,093
12,362
4,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
3 / 1 / 5
8,333
556
7,424
5,594
1,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
30
12
Kills
13
13
Deaths
12
12
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
ChumChumJ
Nu Wa
2
3
4
1.33
L
Khepri
ImmaBadB
Khepri
3
1
2
4
W
Maui
1
2
3
1.25
L
1
4
2
0.5
W
Heimdallr
Parzival501st
Heimdallr
0
3
2
0.33
W
Achilles
QutieKay02
Achilles
1
3
5
1.17
W
Tsukuyomi
Raz0ri8394
Tsukuyomi
8
3
2
3
W
3
1
5
5.5
L
Medusa
2
3
3
1.17
L
Sun Wukong
sasoriex
Sun Wukong
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,250
Damage
40,542
54,675
Taken
52,517
21,832
Mitigated
25,177
18,826
Healing
20,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
ChumChumJ
Nu Wa
12,019
2,481
0
3,219
12,555
2,878
48
522
11,216
54,502
955
L
Khepri
ImmaBadB
Khepri
4,096
358
2,441
2,923
11,031
7,326
0
2,067
8,660
18,423
0
W
Maui
2,321
701
0
2,319
9,512
5,455
215
3,457
6,055
12,118
0
L
3,636
73
0
909
7,731
1,549
448
2,283
5,146
48,903
0
W
Heimdallr
Parzival501st
Heimdallr
7,228
2,367
0
4,150
10,713
3,915
314
1,060
9,653
0
75,886
W
Achilles
QutieKay02
Achilles
8,476
1,097
0
6,009
14,336
10,040
0
8,998
5,338
0
47,714
W
Tsukuyomi
Raz0ri8394
Tsukuyomi
15,093
3,882
0
7,200
12,362
4,147
0
4,064
8,298
0
84,786
W
7,424
989
0
818
5,594
1,620
602
2,142
3,452
48,442
1,045
L
Medusa
6,982
3,053
0
2,673
9,507
3,955
957
779
8,648
0
74,733
L
Sun Wukong
sasoriex
Sun Wukong
6,517
1,766
0
6,661
13,851
6,124
0
3,005
10,500
0
84,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,277
Gold Earned
41,536
455
Minions Killed
433
0
Camps Cleared
0
1,503,609
Distance Traveled
1,559,636
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,620
575
97
6
0
266,595
7
L
Khepri
8,022
535
22
1
0
284,440
0
W
Maui
7,515
501
19
1
0
297,408
4
L
He Bo
7,484
499
86
6
0
275,090
3
W
Heimdallr
8,278
552
128
9
0
266,338
2
W
Achilles
7,993
533
71
5
0
320,051
2
W
Tsukuyomi
9,417
628
122
8
0
358,705
0
W
Nu Wa
8,333
556
93
6
0
317,134
6
L
Medusa
8,778
585
131
9
0
305,197
1
L
Sun Wukong
8,373
558
119
8
0
372,287
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role