Player Matchup

Ra
Ra
Alpha Spitfire
Ra
Level 105
God Stats
0W - 1L
1,715 SR
Queue Stats
43W - 43L
1,483 Elo+
Party 3
Artemis
Artemis
NickPushka
Artemis
Level 120
God Stats
1W - 3L
1,467 SR
Queue Stats
12W - 13L
1,526 Elo+
Party 1
Sylvanus
Sylvanus
PetritPuShKa
Sylvanus
Level 129
God Stats
2W - 4L
1,340 SR
Queue Stats
57W - 59L
1,463 Elo+
Party 1
Da Ji
Da Ji
RenegadeSun407
Da Ji
Level 107
God Stats
2W - 3L
1,439 SR
Queue Stats
299W - 276L
1,503 Elo+
Solo
Izanami
Izanami
valsafly
Izanami
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
71W - 57L
1,512 Elo+
Party 3
Team Averages
Level 121
1,492 SR
1,497 Elo+

VS

Team Averages
Level 101
1,551 SR
1,511 Elo+
Odin
Odin
Datsaggybut
Odin
Level 57
God Stats
3W - 3L
1,303 SR
Queue Stats
7W - 13L
1,328 Elo+
Party 2
Bastet
Bastet
JR149N14391322
Bastet
Level 123
God Stats
30W - 20L
1,649 SR
Queue Stats
67W - 53L
1,587 Elo+
Party 2
Medusa
Medusa
MrCrispi
Medusa
Level 107
God Stats
54W - 35L
1,673 SR
Queue Stats
97W - 81L
1,587 Elo+
Party 2
Ra
Ra
OwlBearTurtle
Ra
Level 126
God Stats
6W - 5L
1,630 SR
Queue Stats
111W - 125L
1,516 Elo+
Solo
Cthulhu
Cthulhu
cDUGAN25
Cthulhu
Level 93
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 7L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 2
7,270
454
2,661
7,462
2,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
NickPushka
Artemis
11
3 / 6 / 3
7,217
451
6,931
8,902
2,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sylvanus
PetritPuShKa
Sylvanus
13
4 / 3 / 5
8,397
525
9,546
13,719
12,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

15
8 / 2 / 1
8,291
518
11,679
12,985
5,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
valsafly
Izanami
12
2 / 4 / 0
8,010
501
6,312
11,526
3,651
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 6
8,211
513
8,421
10,759
9,732
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
4 / 4 / 2
8,534
533
6,608
15,497
4,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
MrCrispi
Medusa
16
8 / 5 / 4
10,153
635
12,470
11,662
3,760
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
0 / 3 / 0
7,825
489
4,505
7,615
2,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
cDUGAN25
Cthulhu
12
4 / 2 / 5
8,292
518
7,691
14,407
12,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
35
17
Kills
18
18
Deaths
17
11
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
2
3
6
1.67
W
4
4
2
1.25
W
Medusa
MrCrispi
Medusa
8
5
4
2
L
Artemis
NickPushka
Artemis
3
6
3
0.75
W
0
3
0
0
L
Sylvanus
PetritPuShKa
Sylvanus
4
3
5
2.17
L
8
2
1
4.25
W
Cthulhu
cDUGAN25
Cthulhu
4
2
5
3.25
L
Izanami
valsafly
Izanami
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,129
Damage
39,695
54,594
Taken
59,940
26,585
Mitigated
33,091
14,785
Healing
18,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,661
284
892
965
7,462
2,833
0
1,950
5,091
48,226
305
W
8,421
1,299
0
3,267
10,759
9,732
32
1,699
9,002
0
35,221
W
6,608
1,292
0
6,660
15,497
4,577
0
516
14,901
0
63,996
W
Medusa
MrCrispi
Medusa
12,470
3,425
0
2,670
11,662
3,760
2,688
2,492
9,136
0
79,641
L
Artemis
NickPushka
Artemis
6,931
2,918
0
753
8,902
2,804
336
1,463
7,439
0
35,951
W
4,505
73
840
1,917
7,615
2,444
0
1,329
6,124
59,541
935
L
Sylvanus
PetritPuShKa
Sylvanus
9,546
3,836
932
3,266
13,719
12,062
0
4,486
8,916
30,520
9,259
L
11,679
2,653
0
5,321
12,985
5,235
0
2,526
10,289
0
54,927
W
Cthulhu
cDUGAN25
Cthulhu
7,691
1,052
0
3,248
14,407
12,578
84
4,709
9,339
25,353
1,456
L
Izanami
valsafly
Izanami
6,312
4,085
0
2,656
11,526
3,651
0
773
10,187
0
54,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,185
Gold Earned
43,015
401
Minions Killed
441
0
Camps Cleared
0
1,389,616
Distance Traveled
1,621,520
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,270
454
103
6
0
290,804
5
W
Odin
8,211
513
53
3
0
310,332
0
W
Bastet
8,534
533
97
6
0
364,288
0
W
Medusa
10,153
635
123
8
0
285,169
2
L
Artemis
7,217
451
54
3
0
190,117
0
W
Ra
7,825
489
124
8
0
331,270
0
L
Sylvanus
8,397
525
60
4
0
288,243
2
L
Da Ji
8,291
518
77
5
0
346,180
0
W
Cthulhu
8,292
518
44
3
0
330,461
2
L
Izanami
8,010
501
107
7
0
274,272
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role