Player Matchup

Bacchus
Bacchus
Gold V
 
Bacchus
Gold V
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold V
Coolkiller279
Anhur
Gold V
Level 109
God Stats
9W - 6L
1,572 SR
Queue Stats
24W - 27L
1,370 MMR
Solo
Chronos
Chronos
Gold V
GSDawg
Chronos
Gold V
Level 118
God Stats
10W - 13L
1,489 SR
Queue Stats
155W - 162L
1,347 MMR
Solo
Xing Tian
Xing Tian
Silver II
NWI Support
Xing Tian
Silver II
Level 125
God Stats
3W - 3L
1,537 SR
Queue Stats
16W - 18L
1,353 MMR
Solo
Pele
Pele
Gold V
yourboymelvin
Pele
Gold V
Level 108
God Stats
40W - 22L
1,678 SR
Queue Stats
88W - 92L
1,385 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 111
1,555 SR
1,391 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 149
1,566 SR
1,417 MMR
Loki
Loki
Silver II
 
Loki
Silver II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chernobog
Chernobog
Gold V
 
Chernobog
Gold V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold V
BlackLyon1168
Ymir
Gold V
Level 116
God Stats
26W - 15L
1,862 SR
Queue Stats
197W - 195L
1,346 MMR
Solo
Janus
Janus
Gold II
REGuLaToR1001
Janus
Gold II
Level 187
God Stats
27W - 28L
1,517 SR
Queue Stats
145W - 148L
1,379 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
TUGBOATmj
Sun Wukong
Gold V
Level 166
God Stats
13W - 22L
1,453 SR
Queue Stats
263W - 295L
1,358 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
2 / 0 / 0
5,848
650
4,227
6,199
5,895
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 2 / 1
5,421
602
3,870
6,205
1,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Chronos
GSDawg
Chronos
10
0 / 3 / 0
5,536
615
2,734
5,235
1,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Xing Tian
NWI Support
Xing Tian
9
2 / 2 / 1
5,605
623
2,829
6,875
4,266
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 2 / 5
5,310
590
3,713
5,965
1,933
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bans
AwilixAthenaThanatosVulcan

VS

Bans
LancelotAo KuangMulanAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
10
3 / 0 / 5
5,397
600
4,194
6,100
1,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Chernobog
 
Chernobog
9
1 / 1 / 2
4,899
544
4,081
4,711
1,137
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
2 / 1 / 2
4,963
551
3,042
5,991
2,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
3 / 1 / 4
5,984
665
2,550
3,814
928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
TUGBOATmj
Sun Wukong
9
0 / 2 / 0
4,942
549
3,265
7,430
3,452
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
22
5
Kills
9
9
Deaths
5
7
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
0
0
2
L
Loki
 
Loki
3
0
5
5.5
L
Chernobog
 
Chernobog
1
1
2
2
L
2
1
2
3
W
1
2
1
0.75
W
Chronos
GSDawg
Chronos
0
3
0
0
W
Xing Tian
NWI Support
Xing Tian
2
2
1
1.25
L
3
1
4
5
L
Sun Wukong
TUGBOATmj
Sun Wukong
0
2
0
0
W
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,373
Damage
17,132
30,479
Taken
28,046
15,422
Mitigated
9,563
8,464
Healing
10,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,227
623
0
2,045
6,199
5,895
10
0
6,199
29,643
2,754
L
Loki
 
Loki
4,194
1,245
0
4,026
6,100
1,597
0
960
5,140
0
24,062
L
Chernobog
 
Chernobog
4,081
2,463
0
1,255
4,711
1,137
0
1,005
3,706
0
35,927
L
3,042
700
0
1,991
5,991
2,449
0
1,450
4,541
11,643
0
W
3,870
1,838
0
3,326
6,205
1,747
96
1,758
4,447
0
41,283
W
Chronos
GSDawg
Chronos
2,734
627
0
712
5,235
1,581
0
996
4,239
40,786
119
W
Xing Tian
NWI Support
Xing Tian
2,829
466
0
1,239
6,875
4,266
0
2,049
4,826
14,801
0
L
2,550
218
0
1,210
3,814
928
0
2,000
1,814
37,204
574
L
Sun Wukong
TUGBOATmj
Sun Wukong
3,265
376
0
1,726
7,430
3,452
0
4,132
3,298
0
30,736
W
3,713
991
0
1,142
5,965
1,933
0
789
5,176
0
31,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,720
Gold Earned
26,185
295
Minions Killed
264
0
Camps Cleared
0
935,546
Distance Traveled
956,229
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,848
650
62
7
0
180,276
5
L
Loki
5,397
600
52
6
0
232,910
0
L
Chernobog
4,899
544
69
8
0
168,190
1
L
Ymir
4,963
551
17
2
0
139,801
2
W
Anhur
5,421
602
58
6
0
162,962
2
W
Chronos
5,536
615
90
10
0
172,531
0
W
Xing Tian
5,605
623
29
3
0
193,101
2
L
Janus
5,984
665
73
8
0
215,893
3
L
Sun Wukong
4,942
549
53
6
0
199,435
1
W
Pele
5,310
590
56
6
0
226,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role