Player Matchup

Atlas
Atlas
Chunga Br0k3n
Atlas
Level 30
God Stats
35W - 36L
1,484 SR
Queue Stats
61W - 73L
1,401 Elo+
Party 1
King Arthur
King Arthur
Doctahh Brown
King Arthur
Level 80
God Stats
10W - 19L
1,286 SR
Queue Stats
68W - 81L
1,391 Elo+
Party 1
Poseidon
Poseidon
U my son n0w
Poseidon
Level 66
God Stats
22W - 17L
1,445 SR
Queue Stats
46W - 52L
1,422 Elo+
Party 1
Fenrir
Fenrir
cmcquaide
Fenrir
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 96L
1,448 Elo+
Party 1
Chiron
Chiron
r0nyy
Chiron
Level 129
God Stats
3W - 6L
1,747 SR
Queue Stats
174W - 163L
1,487 Elo+
Party 1
Team Averages
Level 78
1,492 SR
1,430 Elo+

VS

Team Averages
Level 71
1,564 SR
1,472 Elo+
Nox
Nox
I3laccstar
Nox
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 91L
1,416 Elo+
Party 3
Neith
Neith
MeatMode
Neith
Level 28
God Stats
15W - 11L
1,645 SR
Queue Stats
26W - 22L
1,511 Elo+
Party 2
Chaac
Chaac
MotivatedKey
Chaac
Level 45
God Stats
7W - 1L
1,481 SR
Queue Stats
104W - 127L
1,436 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Xsoimmaculate_YT
Tsukuyomi
Level 147
God Stats
3W - 3L
1,613 SR
Queue Stats
158W - 179L
1,449 Elo+
Party 3
Kukulkan
Kukulkan
okNeon
Kukulkan
Level 53
God Stats
4W - 1L
1,581 SR
Queue Stats
114W - 92L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 2
6,559
505
3,286
11,095
8,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
Doctahh Brown
King Arthur
10
0 / 6 / 1
5,968
459
3,719
13,284
10,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Poseidon
U my son n0w
Poseidon
12
0 / 3 / 1
6,622
509
1,148
4,996
1,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
cmcquaide
Fenrir
14
4 / 2 / 0
7,467
574
6,783
12,743
4,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chiron
r0nyy
Chiron
11
2 / 2 / 1
6,327
487
5,361
7,880
2,629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 2
5,959
458
3,358
5,534
1,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
MeatMode
Neith
12
1 / 2 / 0
6,586
507
5,300
6,681
2,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 1 / 4
7,119
548
6,447
11,415
7,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tsukuyomi
14
6 / 1 / 0
8,982
691
10,238
12,210
4,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
okNeon
Kukulkan
15
4 / 2 / 1
8,430
648
6,665
3,939
1,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
21
8
Kills
14
14
Deaths
8
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
1
2
3
L
King Arthur
Doctahh Brown
King Arthur
0
6
1
0.08
W
0
2
2
0.5
W
Neith
MeatMode
Neith
1
2
0
0.5
W
3
1
4
5
L
Poseidon
U my son n0w
Poseidon
0
3
1
0.17
W
Tsukuyomi
6
1
0
6
L
Fenrir
cmcquaide
Fenrir
4
2
0
2
W
Kukulkan
okNeon
Kukulkan
4
2
1
2.25
L
Chiron
r0nyy
Chiron
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,297
Damage
32,008
49,998
Taken
39,779
28,251
Mitigated
16,882
13,570
Healing
15,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,286
996
0
1,659
11,095
8,484
0
3,705
6,990
19,635
148
L
King Arthur
Doctahh Brown
King Arthur
3,719
320
0
1,680
13,284
10,860
0
0
13,284
0
35,038
W
3,358
192
0
500
5,534
1,807
0
1,337
4,197
16,376
0
W
Neith
MeatMode
Neith
5,300
1,713
0
2,256
6,681
2,021
756
822
5,859
0
53,194
W
6,447
1,509
0
7,076
11,415
7,101
0
1,171
10,130
0
49,839
L
Poseidon
U my son n0w
Poseidon
1,148
257
0
500
4,996
1,520
0
2,403
2,593
40,993
0
W
Tsukuyomi
10,238
3,224
0
4,949
12,210
4,442
0
0
12,210
0
67,530
L
Fenrir
cmcquaide
Fenrir
6,783
2,256
0
6,970
12,743
4,758
0
2,257
10,486
0
53,195
W
Kukulkan
okNeon
Kukulkan
6,665
452
0
578
3,939
1,511
0
758
3,097
64,212
705
L
Chiron
r0nyy
Chiron
5,361
1,915
432
2,329
7,880
2,629
0
1,003
6,733
0
41,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,943
Gold Earned
37,076
325
Minions Killed
434
0
Camps Cleared
0
1,343,750
Distance Traveled
1,310,052
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,559
505
32
2
0
291,585
0
L
King Arthur
5,968
459
46
4
0
244,379
0
W
Nox
5,959
458
42
3
0
250,426
3
W
Neith
6,586
507
76
6
0
238,135
0
W
Chaac
7,119
548
81
6
0
305,551
4
L
Poseidon
6,622
509
85
7
0
259,101
3
W
Tsukuyomi
8,982
691
115
9
0
256,280
2
L
Fenrir
7,467
574
94
7
0
303,339
4
W
Kukulkan
8,430
648
120
9
0
259,660
2
L
Chiron
6,327
487
68
5
0
245,346
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role