Player Matchup

Mercury
Mercury
Dahsyn
Mercury
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 71L
1,593 Elo+
Solo
Nu Wa
Nu Wa
Dazzle-beam
Nu Wa
Level 122
God Stats
1W - 3L
1,108 SR
Queue Stats
179W - 178L
1,459 Elo+
Solo
Bellona
Bellona
Isaac_aizakku
Bellona
Level 108
God Stats
8W - 3L
1,703 SR
Queue Stats
224W - 221L
1,491 Elo+
Solo
Ymir
Ymir
tinhatguy
Ymir
Level 28
God Stats
11W - 9L
1,612 SR
Queue Stats
43W - 43L
1,524 Elo+
Party 1
Danzaburou
Danzaburou
walshbad
Danzaburou
Level 102
God Stats
6W - 3L
1,492 SR
Queue Stats
217W - 212L
1,566 Elo+
Party 1
Team Averages
Level 98
1,483 SR
1,526 Elo+

VS

Team Averages
Level 73
1,573 SR
1,574 Elo+
Nox
Nox
Hardheadedbrat
Nox
Level 121
God Stats
1W - 9L
1,171 SR
Queue Stats
225W - 192L
1,610 Elo+
Party 2
Sylvanus
Sylvanus
JimmyNudeTron69
Sylvanus
Level 46
God Stats
15W - 12L
1,491 SR
Queue Stats
227W - 211L
1,621 Elo+
Party 2
Izanami
Izanami
Shlattinator
Izanami
Level 66
God Stats
3W - 1L
1,689 SR
Queue Stats
206W - 157L
1,578 Elo+
Solo
Ares
Ares
TOMPKOA
Ares
Level 27
God Stats
6W - 3L
1,721 SR
Queue Stats
11W - 11L
1,433 Elo+
Party 2
Nu Wa
Nu Wa
TaylotMartins
Nu Wa
Level 103
God Stats
4W - 4L
1,794 SR
Queue Stats
6W - 4L
1,629 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Dahsyn
Mercury
13
6 / 4 / 3
7,518
578
10,165
11,000
2,980
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
4 / 4 / 4
8,208
631
8,030
6,674
1,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
14
3 / 1 / 2
8,103
623
6,190
13,302
7,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
12
7 / 2 / 5
7,736
595
8,511
12,795
9,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Danzaburou
walshbad
Danzaburou
13
4 / 3 / 10
8,382
645
8,493
8,389
2,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 3 / 1
8,350
642
8,189
7,415
2,558
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
13
4 / 3 / 6
7,397
569
12,098
13,143
5,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Shlattinator
Izanami
10
1 / 7 / 7
6,642
511
8,048
13,065
3,279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
TOMPKOA
Ares
8
0 / 9 / 5
5,906
454
1,626
12,075
7,752
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 2 / 1
6,671
513
6,535
6,614
1,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
34
24
Kills
14
14
Deaths
24
24
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Mercury
Dahsyn
Mercury
6
4
3
1.88
W
4
4
4
1.5
L
9
3
1
3.17
W
Bellona
3
1
2
4
L
Sylvanus
4
3
6
2.33
L
Izanami
Shlattinator
Izanami
1
7
7
0.64
L
Ares
TOMPKOA
Ares
0
9
5
0.28
L
0
2
1
0.25
W
Ymir
7
2
5
4.75
W
Danzaburou
walshbad
Danzaburou
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,389
Damage
36,496
52,160
Taken
52,312
23,909
Mitigated
21,320
14,647
Healing
13,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Dahsyn
Mercury
10,165
5,433
0
200
11,000
2,980
0
6,276
4,595
0
58,701
W
8,030
1,517
0
950
6,674
1,337
0
5,475
1,135
39,595
0
L
8,189
1,017
0
1,760
7,415
2,558
0
2,881
4,207
54,288
454
W
Bellona
6,190
1,469
0
7,752
13,302
7,287
0
6,752
5,980
0
68,613
L
Sylvanus
12,098
3,483
522
5,302
13,143
5,972
0
2,834
10,197
49,388
14,901
L
Izanami
Shlattinator
Izanami
8,048
5,914
0
3,378
13,065
3,279
0
5,207
7,635
0
31,865
L
Ares
TOMPKOA
Ares
1,626
536
0
573
12,075
7,752
0
3,872
8,030
10,174
0
L
6,535
1,948
0
2,050
6,614
1,759
42
479
6,024
40,409
167
W
Ymir
8,511
3,641
34
2,643
12,795
9,913
0
5,629
7,066
22,086
1,058
W
Danzaburou
walshbad
Danzaburou
8,493
4,466
0
3,068
8,389
2,392
1,672
2,739
5,590
0
56,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,947
Gold Earned
34,966
428
Minions Killed
346
0
Camps Cleared
0
1,270,158
Distance Traveled
1,213,177
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,518
578
81
6
0
295,496
1
W
Nu Wa
8,208
631
96
7
0
240,786
2
L
Nox
8,350
642
114
9
0
267,172
0
W
Bellona
8,103
623
115
9
0
277,652
0
L
Sylvanus
7,397
569
99
8
0
267,025
0
L
Izanami
6,642
511
48
4
0
227,787
0
L
Ares
5,906
454
7
1
0
241,494
0
L
Nu Wa
6,671
513
78
6
0
209,699
5
W
Ymir
7,736
595
28
2
0
242,624
0
W
Danzaburou
8,382
645
108
8
0
213,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role