Player Matchup

Horus
Horus
Chillum94
Horus
Level 129
God Stats
9W - 10L
1,639 SR
Queue Stats
121W - 152L
1,508 Elo+
Party 2
Nox
Nox
Sqinner
Nox
Level 148
God Stats
0W - 3L
1,324 SR
Queue Stats
52W - 50L
1,515 Elo+
Party 2
Izanami
Izanami
WhiteTigerSinon
Izanami
Level 62
God Stats
0W - 1L
1,304 SR
Queue Stats
27W - 23L
1,566 Elo+
Party 2
Team Averages
Level 113
1,422 SR
1,530 Elo+

VS

Team Averages
Level 84
1,754 SR
1,567 Elo+
Ra
Ra
Rony G5982
Ra
Level 51
God Stats
2W - 0L
1,690 SR
Queue Stats
150W - 132L
1,493 Elo+
Solo
Neith
Neith
Setao032
Neith
Level 85
God Stats
14W - 2L
1,860 SR
Queue Stats
232W - 114L
1,604 Elo+
Party 1
Ymir
Ymir
Zazo032
Ymir
Level 117
God Stats
7W - 0L
1,714 SR
Queue Stats
258W - 123L
1,603 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Chillum94
Horus
11
0 / 3 / 3
6,700
670
5,002
12,064
8,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nox
12
3 / 6 / 1
7,659
766
6,600
9,348
4,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

10
0 / 6 / 2
6,678
668
4,892
9,061
2,927
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 10
7,976
798
3,899
6,347
2,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Setao032
Neith
14
7 / 1 / 8
9,228
923
9,207
6,228
1,844
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ymir
Zazo032
Ymir
14
6 / 2 / 8
9,381
938
10,992
13,940
11,384
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
41
3
Kills
15
15
Deaths
4
6
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Horus
Chillum94
Horus
0
3
3
0.5
W
2
1
10
7
W
Neith
Setao032
Neith
7
1
8
11
L
Nox
3
6
1
0.58
L
0
6
2
0.17
W
Ymir
Zazo032
Ymir
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,494
Damage
24,098
30,473
Taken
26,515
15,673
Mitigated
15,783
5,303
Healing
11,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Chillum94
Horus
5,002
2,000
998
2,698
12,064
8,711
0
5,323
6,337
0
13,952
W
3,899
590
1,833
3,441
6,347
2,555
547
2,967
3,303
25,158
0
W
Neith
Setao032
Neith
9,207
2,913
0
2,666
6,228
1,844
1,414
1,188
4,794
0
33,556
L
Nox
6,600
389
237
859
9,348
4,035
0
4,957
4,174
25,299
0
L
4,892
3,191
0
511
9,061
2,927
0
2,987
5,938
0
26,316
W
Ymir
Zazo032
Ymir
10,992
2,641
0
4,011
13,940
11,384
580
2,751
10,991
28,112
6,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,037
Gold Earned
26,585
102
Minions Killed
131
0
Camps Cleared
0
512,129
Distance Traveled
589,123
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,700
670
16
2
0
191,986
0
W
Ra
7,976
798
42
4
0
190,934
5
W
Neith
9,228
923
43
4
0
209,030
1
L
Nox
7,659
766
44
4
0
172,264
4
L
Izanami
6,678
668
42
4
0
147,879
0
W
Ymir
9,381
938
46
5
0
189,159
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role