Player Matchup

Fenrir
Fenrir
Silver I
 
Fenrir
Silver I
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Silver II
SkinnyOneshot
Chiron
Silver II
Level 129
God Stats
0W - 1L
1,573 SR
Queue Stats
27W - 33L
1,232 MMR
Solo
Vulcan
Vulcan
Bronze IV
Vanixly-
Vulcan
Bronze IV
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 38L
1,244 MMR
Solo
Cthulhu
Cthulhu
Silver I
untouchablue2
Cthulhu
Silver I
Level 128
God Stats
1W - 4L
1,353 SR
Queue Stats
119W - 129L
1,214 MMR
Solo
Thor
Thor
Gold V
zardward2015
Thor
Gold V
Level 156
God Stats
0W - 3L
1,311 SR
Queue Stats
183W - 185L
1,221 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 137
1,447 SR
1,282 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 152
1,619 SR
1,297 MMR
Medusa
Medusa
Silver II
 
Medusa
Silver II
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chaac
Chaac
Silver III
TTVOhhKillEm
Chaac
Silver III
Level 156
God Stats
3W - 4L
1,509 SR
Queue Stats
43W - 47L
1,392 MMR
Party 1
Pele
Pele
Silver I
TeumesianFox
Pele
Silver I
Level 129
God Stats
3W - 1L
1,654 SR
Queue Stats
119W - 128L
1,206 MMR
Party 2
Sobek
Sobek
Silver I
Xipe Chaac
Sobek
Silver I
Level 123
God Stats
6W - 1L
1,749 SR
Queue Stats
119W - 128L
1,160 MMR
Party 2
Kukulkan
Kukulkan
Gold V
ttv-Chillingtoro
Kukulkan
Gold V
Level 142
God Stats
6W - 4L
1,681 SR
Queue Stats
172W - 170L
1,226 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
0 / 6 / 2
6,676
445
6,427
13,648
4,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 4 / 2
7,447
496
7,764
10,859
3,267
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vulcan
Vanixly-
Vulcan
12
1 / 4 / 0
7,209
481
3,977
8,053
2,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
10
2 / 4 / 2
6,910
461
5,422
14,978
8,817
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
0 / 5 / 0
7,209
481
5,430
14,852
7,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Bans
Ao KuangSkadiMulanAgni

VS

Bans
ThanatosAh PuchGuan YuAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
4 / 1 / 1
9,017
601
7,114
8,663
3,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
4 / 0 / 5
9,068
605
11,637
10,038
8,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
7 / 2 / 7
8,260
551
10,084
13,024
5,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Sobek
13
2 / 1 / 11
8,339
556
5,154
14,319
12,489
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
6 / 0 / 7
9,290
619
13,129
6,114
2,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
54
4
Kills
23
23
Deaths
4
6
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
6
2
0.17
W
Medusa
 
Medusa
4
1
1
4.5
L
1
4
2
0.5
W
4
0
5
6.5
W
7
2
7
5.25
L
Vulcan
Vanixly-
Vulcan
1
4
0
0.25
W
Sobek
2
1
11
7.5
W
6
0
7
9.5
L
Cthulhu
2
4
2
0.75
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,020
Damage
47,118
62,390
Taken
52,158
26,396
Mitigated
30,925
15,487
Healing
18,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,427
1,239
0
4,330
13,648
4,374
21
4,525
8,832
0
42,799
W
Medusa
 
Medusa
7,114
1,586
0
3,560
8,663
3,010
745
1,282
7,381
0
74,593
L
7,764
3,792
251
2,354
10,859
3,267
0
2,167
8,580
0
58,684
W
11,637
2,133
0
4,984
10,038
8,280
80
167
9,214
0
61,461
W
10,084
2,596
0
3,355
13,024
5,010
245
1,660
11,349
0
69,178
L
Vulcan
Vanixly-
Vulcan
3,977
315
0
713
8,053
2,509
150
3,827
3,887
32,320
1,696
W
Sobek
5,154
219
0
4,806
14,319
12,489
115
3,965
10,204
17,407
2,478
W
13,129
1,027
0
1,355
6,114
2,136
212
2,294
3,574
71,010
0
L
Cthulhu
5,422
475
1,783
1,992
14,978
8,817
0
6,120
8,478
24,585
0
L
5,430
1,199
0
4,064
14,852
7,429
0
543
13,634
0
50,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,451
Gold Earned
43,974
364
Minions Killed
462
0
Camps Cleared
0
1,384,021
Distance Traveled
1,554,855
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,676
445
74
5
0
289,835
0
W
Medusa
9,017
601
107
7
0
301,163
4
L
Chiron
7,447
496
105
7
0
272,384
1
W
Chaac
9,068
605
99
7
0
300,562
5
W
Pele
8,260
551
90
6
0
325,738
0
L
Vulcan
7,209
481
70
5
0
283,873
8
W
Sobek
8,339
556
27
2
0
315,570
2
W
Kukulkan
9,290
619
139
9
0
311,822
3
L
Cthulhu
6,910
461
35
2
0
305,997
2
L
Thor
7,209
481
80
5
0
231,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role