Player Matchup

Cerberus
Cerberus
Silver II
 
Cerberus
Silver II
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold V
Boywonder235
Rama
Gold V
Level 121
God Stats
10W - 13L
1,508 SR
Queue Stats
29W - 35L
1,433 MMR
Solo
Zeus
Zeus
Platinum III
RawulPhD
Zeus
Platinum III
Level 194
God Stats
2W - 3L
1,648 SR
Queue Stats
181W - 182L
1,627 MMR
Solo
Horus
Horus
Gold IV
Tiny Turtle Cat
Horus
Gold IV
Level 158
God Stats
2W - 3L
1,512 SR
Queue Stats
188W - 202L
1,337 MMR
Solo
Loki
Loki
Gold III
Yaboyknives
Loki
Gold III
Level 129
God Stats
1W - 3L
1,500 SR
Queue Stats
166W - 168L
1,322 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 142
1,534 SR
1,444 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,569 SR
1,457 MMR
Thor
Thor
Gold IV
 
Thor
Gold IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Gold III
Aloha VibeZz
Geb
Gold III
Level 131
God Stats
3W - 2L
1,523 SR
Queue Stats
149W - 150L
1,427 MMR
Solo
Danzaburou
Danzaburou
Gold IV
JuicedUpACG
Danzaburou
Gold IV
Level 99
God Stats
1W - 0L
1,733 SR
Queue Stats
46W - 43L
1,607 MMR
Solo
King Arthur
King Arthur
Gold IV
KevinSaurios
King Arthur
Gold IV
Level 154
God Stats
15W - 14L
1,589 SR
Queue Stats
81W - 80L
1,321 MMR
Party 1
Ix Chel
Ix Chel
Silver II
uG Ion
Ix Chel
Silver II
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,429 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
1 / 5 / 5
6,872
491
4,517
12,027
9,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 5 / 1
6,426
459
4,884
10,117
2,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zeus
14
3 / 3 / 2
7,685
549
9,679
7,453
2,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

13
0 / 2 / 0
7,014
501
2,534
12,280
10,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
5 / 3 / 0
7,260
519
3,858
9,483
2,797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
MulanAwilixThanatos

VS

Bans
CharybdisAo KuangAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
5 / 3 / 3
8,386
599
6,015
10,599
3,700
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
5 / 2 / 6
8,663
619
6,206
11,717
6,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
JuicedUpACG
Danzaburou
15
5 / 1 / 6
8,349
596
10,091
8,972
2,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
KevinSaurios
King Arthur
15
2 / 0 / 1
8,611
615
7,560
7,924
5,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ix Chel
uG Ion
Ix Chel
13
1 / 4 / 1
7,532
538
4,449
8,478
2,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
35
10
Kills
18
18
Deaths
10
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
5
5
0.7
W
Thor
 
Thor
5
3
3
2.17
W
5
2
6
4
L
1
5
1
0.3
W
Danzaburou
JuicedUpACG
Danzaburou
5
1
6
8
W
King Arthur
KevinSaurios
King Arthur
2
0
1
2.5
L
Zeus
3
3
2
1.33
L
0
2
0
0
L
5
3
0
1.67
W
Ix Chel
uG Ion
Ix Chel
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,472
Damage
34,321
51,360
Taken
47,690
27,338
Mitigated
20,764
16,677
Healing
12,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
4,517
383
0
3,180
12,027
9,314
0
3,454
8,573
25,181
0
W
Thor
 
Thor
6,015
1,898
0
1,385
10,599
3,700
0
2,763
7,836
0
58,769
W
6,206
730
0
3,396
11,717
6,608
0
3,467
8,250
41,465
2,536
L
4,884
3,983
0
2,737
10,117
2,529
0
2,629
7,488
0
38,848
W
Danzaburou
JuicedUpACG
Danzaburou
10,091
4,800
0
4,575
8,972
2,973
605
1,830
7,142
0
62,931
W
King Arthur
KevinSaurios
King Arthur
7,560
793
0
1,247
7,924
5,262
0
0
7,551
0
69,761
L
Zeus
9,679
1,092
0
2,404
7,453
2,152
0
3,137
4,316
59,797
0
L
2,534
913
40
4,341
12,280
10,546
0
0
12,280
0
48,166
L
3,858
934
0
3,975
9,483
2,797
0
1,183
8,300
0
42,097
W
Ix Chel
uG Ion
Ix Chel
4,449
166
294
1,202
8,478
2,221
0
6,136
2,342
40,393
695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,257
Gold Earned
41,541
416
Minions Killed
441
0
Camps Cleared
0
1,299,458
Distance Traveled
1,382,806
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,872
491
74
5
0
253,696
4
W
Thor
8,386
599
95
7
0
314,949
0
W
Geb
8,663
619
57
4
0
276,461
0
L
Rama
6,426
459
66
5
0
260,659
4
W
Danzaburou
8,349
596
97
7
0
282,177
0
W
King Arthur
8,611
615
105
8
0
244,943
2
L
Zeus
7,685
549
97
7
0
263,587
2
L
Horus
7,014
501
98
7
0
261,231
2
L
Loki
7,260
519
81
6
0
260,285
0
W
Ix Chel
7,532
538
87
6
0
264,276
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role