Player Matchup

Fenrir
Fenrir
PhoinixFire
Fenrir
Level 201
God Stats
7W - 11L
1,425 SR
Queue Stats
192W - 190L
1,508 Elo+
Party 1
Baron Samedi
Baron Samedi
RaDoMNATE
Baron Samedi
Level 84
God Stats
24W - 19L
1,615 SR
Queue Stats
134W - 110L
1,543 Elo+
Party 2
Ix Chel
Ix Chel
SmitesKindaSucks
Ix Chel
Level 28
God Stats
2W - 4L
1,342 SR
Queue Stats
52W - 28L
1,609 Elo+
Party 2
Chang'e
Chang'e
dyslexiee
Chang'e
Level 107
God Stats
50W - 49L
1,637 SR
Queue Stats
191W - 194L
1,497 Elo+
Party 1
Izanami
Izanami
私はバニーです
Izanami
Level 21
God Stats
3W - 2L
1,696 SR
Queue Stats
25W - 21L
1,467 Elo+
Party 1
Team Averages
Level 88
1,543 SR
1,525 Elo+

VS

Team Averages
Level 122
1,636 SR
1,589 Elo+
Vulcan
Vulcan
ChillPengeru
Vulcan
Level 157
God Stats
0W - 3L
1,507 SR
Queue Stats
90W - 67L
1,582 Elo+
Party 3
Kuzenbo
Kuzenbo
Jandy122
Kuzenbo
Level 106
God Stats
29W - 19L
1,655 SR
Queue Stats
113W - 87L
1,583 Elo+
Party 4
Ravana
Ravana
Mmm Fatcakes
Ravana
Level 109
God Stats
1W - 2L
1,563 SR
Queue Stats
94W - 72L
1,604 Elo+
Party 4
Mulan
Mulan
cooltapes
Mulan
Level 157
God Stats
6W - 3L
1,669 SR
Queue Stats
197W - 187L
1,568 Elo+
Party 3
Izanami
Izanami
hokiealexman
Izanami
Level 79
God Stats
6W - 3L
1,784 SR
Queue Stats
97W - 74L
1,611 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
6 / 1 / 1
6,436
644
6,094
8,333
2,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Baron Samedi
RaDoMNATE
Baron Samedi
9
0 / 2 / 2
5,450
545
2,720
6,571
3,800
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
6 / 3 / 1
7,003
700
8,675
8,179
2,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chang'e
dyslexiee
Chang'e
11
1 / 0 / 2
5,971
597
1,645
5,095
1,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 0 / 1
4,706
471
1,939
4,137
1,008
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
11
0 / 2 / 0
5,973
597
2,471
3,432
921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
Jandy122
Kuzenbo
9
1 / 0 / 1
5,435
544
3,949
6,213
5,483
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ravana
9
0 / 4 / 1
4,562
456
2,287
6,574
2,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mulan
cooltapes
Mulan
9
3 / 5 / 0
5,602
560
5,278
10,096
3,971
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
hokiealexman
Izanami
10
1 / 2 / 2
5,317
532
3,364
4,858
1,240
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
13
Kills
5
6
Deaths
13
7
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Vulcan
0
2
0
0
L
Kuzenbo
Jandy122
Kuzenbo
1
0
1
1.5
L
Ravana
0
4
1
0.13
W
Fenrir
6
1
1
6.5
W
Baron Samedi
RaDoMNATE
Baron Samedi
0
2
2
0.5
W
6
3
1
2.17
L
Mulan
cooltapes
Mulan
3
5
0
0.6
W
Chang'e
dyslexiee
Chang'e
1
0
2
2
L
Izanami
hokiealexman
Izanami
1
2
2
1
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,073
Damage
17,349
32,315
Taken
31,173
10,822
Mitigated
13,830
15,512
Healing
7,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
2,471
159
0
1,016
3,432
921
0
457
2,923
41,382
774
L
Kuzenbo
Jandy122
Kuzenbo
3,949
1,230
0
1,791
6,213
5,483
0
1,749
4,400
16,157
0
L
Ravana
2,287
602
0
668
6,574
2,215
0
1,776
4,656
0
31,425
W
Fenrir
6,094
1,844
0
5,170
8,333
2,675
0
934
7,399
0
47,748
W
Baron Samedi
RaDoMNATE
Baron Samedi
2,720
257
397
2,647
6,571
3,800
0
1,464
5,107
20,006
1,177
W
8,675
1,332
27
3,516
8,179
2,163
13
0
8,179
37,027
814
L
Mulan
cooltapes
Mulan
5,278
632
0
2,745
10,096
3,971
0
6,761
2,823
0
35,010
W
Chang'e
dyslexiee
Chang'e
1,645
99
409
2,997
5,095
1,176
0
2,555
2,540
34,822
0
L
Izanami
hokiealexman
Izanami
3,364
2,338
0
1,190
4,858
1,240
0
1,325
3,533
0
42,605
W
1,939
1,043
0
349
4,137
1,008
0
1,467
2,670
0
30,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,566
Gold Earned
26,889
326
Minions Killed
313
0
Camps Cleared
0
1,001,162
Distance Traveled
993,436
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
5,973
597
94
9
0
209,839
2
L
Kuzenbo
5,435
544
17
2
0
214,751
2
L
Ravana
4,562
456
55
6
0
207,503
0
W
Fenrir
6,436
644
82
8
0
239,471
0
W
Baron Samedi
5,450
545
39
4
0
170,211
1
W
Ix Chel
7,003
700
68
7
0
198,487
0
L
Mulan
5,602
560
59
6
0
179,259
0
W
Chang'e
5,971
597
74
7
0
214,799
0
L
Izanami
5,317
532
88
9
0
182,084
0
W
Izanami
4,706
471
63
6
0
178,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role