Player Matchup

Medusa
Medusa
 
Medusa
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
 
Ra
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Susano
Susano
Adrianoboe
Susano
Level 159
God Stats
2W - 3L
1,310 SR
Queue Stats
158W - 150L
1,540 Elo+
Party 2
Cthulhu
Cthulhu
Twiztid Kris
Cthulhu
Level 152
God Stats
9W - 5L
1,441 SR
Queue Stats
226W - 214L
1,494 Elo+
Solo
Tsukuyomi
Tsukuyomi
sigmawalrus
Tsukuyomi
Level 68
God Stats
5W - 5L
1,489 SR
Queue Stats
42W - 32L
1,515 Elo+
Solo
Team Averages
Level 145
1,448 SR
1,510 Elo+

VS

Team Averages
Level 132
1,567 SR
1,517 Elo+
Nemesis
Nemesis
Anxmvly
Nemesis
Level 133
God Stats
2W - 2L
1,636 SR
Queue Stats
116W - 132L
1,542 Elo+
Party 1
Mulan
Mulan
BigDilfer
Mulan
Level 97
God Stats
4W - 3L
1,655 SR
Queue Stats
88W - 93L
1,457 Elo+
Solo
Nu Wa
Nu Wa
GodOfLosers18000
Nu Wa
Level 149
God Stats
1W - 4L
1,197 SR
Queue Stats
145W - 165L
1,510 Elo+
Party 1
Athena
Athena
Hungwy
Athena
Level 141
God Stats
7W - 5L
1,788 SR
Queue Stats
345W - 368L
1,576 Elo+
Party 1
Rama
Rama
yuujyu
Rama
Level 140
God Stats
3W - 5L
1,556 SR
Queue Stats
337W - 343L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
4 / 3 / 2
10,119
632
8,261
10,404
3,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ra
 
Ra
16
6 / 2 / 2
9,397
587
7,670
10,071
3,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Susano
Adrianoboe
Susano
14
4 / 3 / 4
8,536
534
8,176
13,424
4,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Twiztid Kris
Cthulhu
14
1 / 4 / 6
7,917
495
6,362
11,561
6,562
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tsukuyomi
sigmawalrus
Tsukuyomi
15
3 / 3 / 2
8,872
555
8,754
11,175
3,792
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Anxmvly
Nemesis
16
6 / 5 / 3
9,053
566
13,065
13,157
5,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mulan
BigDilfer
Mulan
11
1 / 5 / 2
7,016
439
4,216
11,442
4,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
1 / 4 / 6
7,949
497
9,077
7,955
2,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
Hungwy
Athena
13
3 / 4 / 6
8,175
511
6,122
17,357
15,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rama
yuujyu
Rama
15
4 / 0 / 1
8,735
546
4,571
7,122
2,529
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
33
18
Kills
15
15
Deaths
18
16
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
3
2
1.67
W
Ra
 
Ra
6
2
2
3.5
W
Susano
Adrianoboe
Susano
4
3
4
2
L
Nemesis
Anxmvly
Nemesis
6
5
3
1.5
L
Mulan
BigDilfer
Mulan
1
5
2
0.4
L
1
4
6
1
L
Athena
Hungwy
Athena
3
4
6
1.5
W
Cthulhu
Twiztid Kris
Cthulhu
1
4
6
1
W
Tsukuyomi
sigmawalrus
Tsukuyomi
3
3
2
1.33
L
Rama
yuujyu
Rama
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,223
Damage
37,051
56,635
Taken
57,033
21,604
Mitigated
30,912
12,632
Healing
11,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
8,261
2,833
0
2,804
10,404
3,356
2,528
1,702
8,702
0
80,699
W
Ra
 
Ra
7,670
1,135
519
1,688
10,071
3,584
0
5,404
4,667
68,269
1,622
W
Susano
Adrianoboe
Susano
8,176
1,275
0
4,121
13,424
4,310
0
1,520
11,904
0
61,207
L
Nemesis
Anxmvly
Nemesis
13,065
6,254
0
2,050
13,157
5,462
0
1,696
11,461
0
71,656
L
Mulan
BigDilfer
Mulan
4,216
334
0
2,140
11,442
4,649
0
1,127
10,315
0
35,717
L
9,077
1,150
0
780
7,955
2,305
0
2,332
5,623
57,931
590
L
Athena
Hungwy
Athena
6,122
971
0
3,437
17,357
15,967
0
8,013
9,344
22,539
1,479
W
Cthulhu
Twiztid Kris
Cthulhu
6,362
251
438
2,001
11,561
6,562
0
3,633
7,928
35,754
0
W
Tsukuyomi
sigmawalrus
Tsukuyomi
8,754
2,304
0
1,061
11,175
3,792
0
2,661
8,514
0
57,601
L
Rama
yuujyu
Rama
4,571
3,342
0
2,630
7,122
2,529
393
864
6,258
0
60,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,841
Gold Earned
40,928
521
Minions Killed
420
0
Camps Cleared
0
1,684,639
Distance Traveled
1,527,580
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,119
632
147
9
0
324,758
4
W
Ra
9,397
587
130
8
0
333,496
3
W
Susano
8,536
534
88
6
0
374,626
0
L
Nemesis
9,053
566
110
7
0
368,837
0
L
Mulan
7,016
439
74
5
0
232,979
5
L
Nu Wa
7,949
497
99
6
0
291,918
5
L
Athena
8,175
511
41
3
0
336,475
3
W
Cthulhu
7,917
495
44
3
0
320,484
6
W
Tsukuyomi
8,872
555
112
7
0
331,275
0
L
Rama
8,735
546
96
6
0
297,371
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role